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https://github.com/OTCv8/otclientv8.git
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Version 2.6.1
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315
modules/game_bot/default_configs/vithrax_1.3/cavebot/actions.lua
Normal file
315
modules/game_bot/default_configs/vithrax_1.3/cavebot/actions.lua
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@@ -0,0 +1,315 @@
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CaveBot.Actions = {}
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-- it adds an action widget to list
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CaveBot.addAction = function(action, value, focus)
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action = action:lower()
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local raction = CaveBot.Actions[action]
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if not raction then
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return error("Invalid cavebot action: " .. action)
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end
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if type(value) == 'number' then
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value = tostring(value)
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end
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local widget = UI.createWidget("CaveBotAction", CaveBot.actionList)
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widget:setText(action .. ":" .. value:split("\n")[1])
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widget.action = action
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widget.value = value
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if raction.color then
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widget:setColor(raction.color)
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end
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widget.onDoubleClick = function(cwidget) -- edit on double click
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if CaveBot.Editor then
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schedule(20, function() -- schedule to have correct focus
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CaveBot.Editor.edit(cwidget.action, cwidget.value, function(action, value)
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CaveBot.editAction(cwidget, action, value)
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CaveBot.save()
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end)
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end)
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end
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end
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if focus then
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widget:focus()
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CaveBot.actionList:ensureChildVisible(widget)
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end
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return widget
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end
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-- it updates existing widget, you should call CaveBot.save() later
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CaveBot.editAction = function(widget, action, value)
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action = action:lower()
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local raction = CaveBot.Actions[action]
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if not raction then
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return error("Invalid cavebot action: " .. action)
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end
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if not widget.action or not widget.value then
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return error("Invalid cavebot action widget, has missing action or value")
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end
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widget:setText(action .. ":" .. value:split("\n")[1])
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widget.action = action
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widget.value = value
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if raction.color then
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widget:setColor(raction.color)
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end
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return widget
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end
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--[[
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registerAction:
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action - string, color - string, callback = function(value, retries, prev)
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value is a string value of action, retries is number which will grow by 1 if return is "retry"
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prev is a true when previuos action was executed succesfully, false otherwise
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it must return true if executed correctly, false otherwise
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it can also return string "retry", then the function will be called again in 20 ms
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]]--
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CaveBot.registerAction = function(action, color, callback)
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action = action:lower()
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if CaveBot.Actions[action] then
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return error("Duplicated acction: " .. action)
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end
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CaveBot.Actions[action] = {
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color=color,
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callback=callback
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}
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end
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CaveBot.registerAction("label", "yellow", function(value, retries, prev)
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return true
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end)
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CaveBot.registerAction("gotolabel", "#FFFF55", function(value, retries, prev)
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return CaveBot.gotoLabel(value)
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end)
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CaveBot.registerAction("delay", "#AAAAAA", function(value, retries, prev)
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if retries == 0 then
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CaveBot.delay(tonumber(value))
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return "retry"
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end
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return true
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end)
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CaveBot.registerAction("function", "red", function(value, retries, prev)
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local prefix = "local retries = " .. retries .. "\nlocal prev = " .. tostring(prev) .. "\nlocal delay = CaveBot.delay\nlocal gotoLabel = CaveBot.gotoLabel\n"
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prefix = prefix .. "local macro = function() error('Macros inside cavebot functions are not allowed') end\n"
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for extension, callbacks in pairs(CaveBot.Extensions) do
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prefix = prefix .. "local " .. extension .. " = CaveBot.Extensions." .. extension .. "\n"
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end
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local status, result = pcall(function()
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return assert(load(prefix .. value, "cavebot_function"))()
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end)
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if not status then
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error("Error in cavebot function:\n" .. result)
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return false
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end
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return result
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end)
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CaveBot.registerAction("goto", "green", function(value, retries, prev)
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local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+),?\\s*([0-9]?)")
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if not pos[1] then
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error("Invalid cavebot goto action value. It should be position (x,y,z), is: " .. value)
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return false
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end
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if CaveBot.Config.get("mapClick") then
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if retries >= 5 then
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return false -- tried 5 times, can't get there
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end
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else
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if retries >= 100 then
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return false -- tried 100 times, can't get there
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end
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end
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local precision = tonumber(pos[1][5])
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pos = {x=tonumber(pos[1][2]), y=tonumber(pos[1][3]), z=tonumber(pos[1][4])}
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local playerPos = player:getPosition()
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if pos.z ~= playerPos.z then
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return false -- different floor
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end
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if math.abs(pos.x-playerPos.x) + math.abs(pos.y-playerPos.y) > 40 then
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return false -- too far way
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end
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local minimapColor = g_map.getMinimapColor(pos)
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local stairs = (minimapColor >= 210 and minimapColor <= 213)
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if stairs then
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if math.abs(pos.x-playerPos.x) == 0 and math.abs(pos.y-playerPos.y) <= 0 then
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return true -- already at position
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end
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elseif math.abs(pos.x-playerPos.x) == 0 and math.abs(pos.y-playerPos.y) <= (precision or 1) then
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return true -- already at position
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end
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-- check if there's a path to that place, ignore creatures and fields
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local path = findPath(playerPos, pos, 40, { ignoreNonPathable = true, precision = 1, ignoreCreatures = true })
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if not path then
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return false -- there's no way
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end
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-- check if there's a path to destination but consider Creatures (attack only if trapped)
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local path2 = findPath(playerPos, pos, 40, { ignoreNonPathable = true, precision = 1 })
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if not path2 then
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local monsters = {}
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for i, spec in pairs(getSpectators()) do
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if spec:isMonster() and spec:getType() ~= 3 and spec:canShoot() and findPath(playerPos, spec:getPosition(), 20, {ignoreNonPathable = true, precision = 1}) then
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table.insert(monsters, {mob = spec, dist = getDistanceBetween(pos, spec:getPosition())})
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end
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end
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table.sort(monsters, function(a,b) return a.dist < b.dist end)
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if monsters[1] then
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g_game.attack(monsters[1].mob)
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storage.blockMonster = monsters[1].mob
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autoWalk(storage.blockMonster, 10, {precision = 1})
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storage.clearing = true
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CaveBot.setOff()
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g_game.setChaseMode(1)
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schedule(10000, function() CaveBot.setOn() end) -- just in case callback trigger fails
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return "retry"
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else
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return false -- there's no way
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end
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end
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-- try to find path, don't ignore creatures, don't ignore fields
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if not CaveBot.Config.get("ignoreFields") and CaveBot.walkTo(pos, 40) then
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return "retry"
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end
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-- try to find path, don't ignore creatures, ignore fields
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if CaveBot.walkTo(pos, 40, { ignoreNonPathable = true }) then
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return "retry"
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end
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if retries >= 3 then
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-- try to lower precision, find something close to final position
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local precison = retries - 1
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if stairs then
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precison = 0
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end
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if CaveBot.walkTo(pos, 50, { ignoreNonPathable = true, precision = precison }) then
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return "retry"
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end
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end
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if not CaveBot.Config.get("mapClick") and retries >= 5 then
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return false
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end
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if CaveBot.Config.get("skipBlocked") then
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return false
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end
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-- everything else failed, try to walk ignoring creatures, maybe will work
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CaveBot.walkTo(pos, 40, { ignoreNonPathable = true, precision = 1, ignoreCreatures = true })
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return "retry"
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end)
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onCreatureDisappear(function(creature)
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if creature ~= storage.blockMonster then return end
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if storage.clearing then
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CaveBot.setOn()
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storage.blockMonster = nil
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storage.clearing = false
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end
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end)
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onCreaturePositionChange(function(creature, newPos, oldPos)
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if creature ~= storage.blockMonster and creature ~= player then return end
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if storage.clearing then
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if creature == storage.blockMonster and not findPath(player:getPosition(), newPos, 20, {ignoreNonPathable = true, precision = 1}) then
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CaveBot.setOn()
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storage.blockMonster = nil
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storage.clearing = false
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end
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if creature == player then
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if oldPos.z ~= newPos.z then
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CaveBot.setOn()
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storage.blockMonster = nil
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storage.clearing = false
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end
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end
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end
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end)
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CaveBot.registerAction("use", "#FFB272", function(value, retries, prev)
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local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)")
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if not pos[1] then
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local itemid = tonumber(value)
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if not itemid then
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error("Invalid cavebot use action value. It should be (x,y,z) or item id, is: " .. value)
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return false
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end
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use(itemid)
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return true
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end
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pos = {x=tonumber(pos[1][2]), y=tonumber(pos[1][3]), z=tonumber(pos[1][4])}
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local playerPos = player:getPosition()
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if pos.z ~= playerPos.z then
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return false -- different floor
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end
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if math.max(math.abs(pos.x-playerPos.x), math.abs(pos.y-playerPos.y)) > 7 then
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return false -- too far way
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end
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local tile = g_map.getTile(pos)
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if not tile then
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return false
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end
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local topThing = tile:getTopUseThing()
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if not topThing then
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return false
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end
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use(topThing)
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CaveBot.delay(CaveBot.Config.get("useDelay") + CaveBot.Config.get("ping"))
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return true
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end)
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CaveBot.registerAction("usewith", "#EEB292", function(value, retries, prev)
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local pos = regexMatch(value, "\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)\\s*,\\s*([0-9]+)")
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if not pos[1] then
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if not itemid then
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error("Invalid cavebot usewith action value. It should be (itemid,x,y,z) or item id, is: " .. value)
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return false
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end
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use(itemid)
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return true
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end
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local itemid = tonumber(pos[1][2])
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pos = {x=tonumber(pos[1][3]), y=tonumber(pos[1][4]), z=tonumber(pos[1][5])}
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local playerPos = player:getPosition()
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if pos.z ~= playerPos.z then
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return false -- different floor
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end
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if math.max(math.abs(pos.x-playerPos.x), math.abs(pos.y-playerPos.y)) > 7 then
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return false -- too far way
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end
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local tile = g_map.getTile(pos)
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if not tile then
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return false
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end
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local topThing = tile:getTopUseThing()
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if not topThing then
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return false
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end
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usewith(itemid, topThing)
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CaveBot.delay(CaveBot.Config.get("useDelay") + CaveBot.Config.get("ping"))
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return true
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end)
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CaveBot.registerAction("say", "#FF55FF", function(value, retries, prev)
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say(value)
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return true
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end)
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