mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-10-20 14:43:27 +02:00
Version 2.1 - imbuements, wrap/unwrap, 4 byte header, packet compression and other features
This commit is contained in:
@@ -1,26 +1,27 @@
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local entergameWindow
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local characterGroup
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local outfitGroup
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local protocol
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local infoBox
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local loadingBox
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function init()
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if not USE_NEW_ENERGAME then return end
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entergameWindow = g_ui.displayUI('entergamev2')
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--entergameWindow.news:hide()
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--entergameWindow.quick:hide()
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entergameWindow.news:hide()
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entergameWindow.quick:hide()
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entergameWindow.registration:hide()
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entergameWindow.characters:hide()
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entergameWindow.createcharacter:hide()
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entergameWindow.settings:hide()
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-- entergame
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entergameWindow.entergame.register.onClick = function()
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entergameWindow.registration:show()
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entergameWindow.entergame:hide()
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end
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entergameWindow.entergame.mainPanel.button.onClick = function()
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entergameWindow.entergame:hide()
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entergameWindow.characters:show()
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g_game.setClientVersion(1099) -- for tests
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end
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entergameWindow.entergame.mainPanel.button.onClick = login
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-- registration
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entergameWindow.registration.back.onClick = function()
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@@ -29,44 +30,455 @@ function init()
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end
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-- characters
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--- outfits
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entergameWindow.characters.mainPanel.showOutfits.onClick = function()
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local status = not (entergameWindow.characters.mainPanel.showOutfits:isOn())
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g_settings.set('showOutfits', status)
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entergameWindow.characters.mainPanel.showOutfits:setOn(status)
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if status then
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entergameWindow.characters.mainPanel.outfitsPanel:show()
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entergameWindow.characters.mainPanel.outfitsScroll:show()
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entergameWindow.characters.mainPanel.charactersPanel:hide()
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entergameWindow.characters.mainPanel.charactersScroll:hide()
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else
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entergameWindow.characters.mainPanel.outfitsPanel:hide()
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entergameWindow.characters.mainPanel.outfitsScroll:hide()
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entergameWindow.characters.mainPanel.charactersPanel:show()
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entergameWindow.characters.mainPanel.charactersScroll:show()
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end
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end
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local showOutfits = g_settings.getBoolean("showOutfits", false)
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entergameWindow.characters.mainPanel.showOutfits:setOn(showOutfits)
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if showOutfits then
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entergameWindow.characters.mainPanel.charactersPanel:hide()
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entergameWindow.characters.mainPanel.charactersScroll:hide()
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else
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entergameWindow.characters.mainPanel.outfitsPanel:hide()
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entergameWindow.characters.mainPanel.outfitsScroll:hide()
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end
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--- auto reconnect
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entergameWindow.characters.mainPanel.autoReconnect.onClick = function()
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local status = (not entergameWindow.characters.mainPanel.autoReconnect:isOn())
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g_settings.set('autoReconnect', status)
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entergameWindow.characters.mainPanel.autoReconnect:setOn(status)
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end
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local autoReconnect = g_settings.getBoolean("autoReconnect", true)
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entergameWindow.characters.mainPanel.autoReconnect:setOn(autoReconnect)
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--- buttons
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entergameWindow.characters.logout.onClick = function()
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protocol:logout()
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entergameWindow.characters:hide()
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entergameWindow.entergame:show()
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entergameWindow.entergame.mainPanel.account:setText("")
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entergameWindow.entergame.mainPanel.password:setText("")
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end
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entergameWindow.characters.createcharacter.onClick = function()
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entergameWindow.characters:hide()
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entergameWindow.createcharacter:show()
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entergameWindow.createcharacter.mainPanel.name:setText("")
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end
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entergameWindow.characters.mainPanel.autoReconnect.onClick = function()
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entergameWindow.characters.mainPanel.autoReconnect:setOn(not entergameWindow.characters.mainPanel.autoReconnect:isOn())
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end
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entergameWindow.characters.settings.onClick = function()
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entergameWindow.characters:hide()
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entergameWindow.settings:show()
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end
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-- create character
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entergameWindow.createcharacter.back.onClick = function()
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entergameWindow.createcharacter:hide()
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entergameWindow.characters:show()
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end
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-- tests
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characterGroup = UIRadioGroup.create()
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for i=1,20 do
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local character = g_ui.createWidget('EntergameCharacter', entergameWindow.characters.mainPanel.charactersPanel)
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characterGroup:addWidget(character)
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character.outfit:setOutfit({feet=10,legs=10,body=176,type=129,auxType=0,addons=3,head=48})
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entergameWindow.createcharacter.mainPanel.createButton.onClick = createcharacter
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entergameWindow.settings.back.onClick = function()
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entergameWindow.settings:hide()
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entergameWindow.characters:show()
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end
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characterGroup:selectWidget(entergameWindow.characters.mainPanel.charactersPanel:getFirstChild())
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characterGroup:getSelectedWidget()
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entergameWindow.settings.mainPanel.updateButton.onClick = updateSettings
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for i=1,100 do
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local l = g_ui.createWidget("NewsLabel", entergameWindow.news.content)
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l:setText("test xxx ssss eeee uu u llel " .. i)
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-- pick server
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local server = nil
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if type(Servers) == "table" then
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for name, url in pairs(Servers) do
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server = url
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end
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elseif type(Servers) == "string" then
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server = Servers
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elseif type(Server) == "string" then
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server = Server
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end
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if not server then
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message("Configuration error", "You must set server url in init.lua!\nExample:\nServer = \"ws://otclient.ovh:8000\"")
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return
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end
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-- init protocol
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-- token is random string
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local session = g_crypt.sha1Encode("" .. math.random() .. g_clock.realMicros() .. tostring(G.UUID) .. g_platform.getCPUName() .. g_platform.getProcessId())
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protocol = EnterGameV2Protocol.new(session)
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if not protocol:setUrl(server) then
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return message("Configuration error", "Invalid url for entergamev2:\n" .. server)
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end
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protocol.onLogin = onLogin
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protocol.onLogout = logout
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protocol.onMessage = serverMessage
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protocol.onLoading = showLoading
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protocol.onQAuth = updateQAuth
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protocol.onCharacters = updateCharacters
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protocol.onNews = updateNews
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protocol.onMotd = updateMotd
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protocol.onCharacterCreate = onCharacterCreate
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-- game stuff
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connect(g_game, { onLoginError = onLoginError,
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onLoginToken = onLoginToken ,
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onUpdateNeeded = onUpdateNeeded,
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onConnectionError = onConnectionError,
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onGameStart = onGameStart,
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onGameEnd = onGameEnd,
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onLoginWait = onLoginWait,
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onLogout = onLogout
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})
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if g_game.isOnline() then
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onGameStart()
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end
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end
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function terminate()
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if not USE_NEW_ENERGAME then return end
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if protocol then
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protocol:destroy()
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protocol = nil
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end
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if infoBox then
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infoBox:destroy()
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infoBox = nil
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end
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if loadingBox then
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loadingBox:destroy()
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loadingBox = nil
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end
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if characterGroup then
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characterGroup:destroy()
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characterGroup = nil
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end
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if outfitGroup then
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outfitGroup:destroy()
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outfitGroup = nil
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end
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entergameWindow:destroy()
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entergameWindow = nil
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disconnect(g_game, { onLoginError = onLoginError,
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onLoginToken = onLoginToken ,
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onUpdateNeeded = onUpdateNeeded,
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onConnectionError = onConnectionError,
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onGameStart = onGameStart,
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onGameEnd = onGameEnd,
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onLoginWait = onLoginWait,
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onLogout = onLogout
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})
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end
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function show()
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end
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function hide()
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end
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function message(title, text)
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if infoBox then
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infoBox:destroy()
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end
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infoBox = displayInfoBox(title, text)
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infoBox.onDestroy = function(widget)
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if widget == infoBox then
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infoBox = nil
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end
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end
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infoBox:show()
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infoBox:raise()
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infoBox:focus()
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end
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function showLoading(titie, text)
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if loadingBox then
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loadingBox:destroy()
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end
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local callback = function() end -- do nothing
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loadingBox = displayGeneralBox(titie, text, {}, callback, callback)
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loadingBox.onDestroy = function(widget)
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if widget == loadingBox then
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loadingBox = nil
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end
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end
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loadingBox:show()
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loadingBox:raise()
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loadingBox:focus()
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end
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function serverMessage(title, text)
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return message(title, text)
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end
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function updateCharacters(characters)
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if outfitGroup then
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outfitGroup:destroy()
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end
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if characterGroup then
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characterGroup:destroy()
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end
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entergameWindow.characters.mainPanel.charactersPanel:destroyChildren()
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entergameWindow.characters.mainPanel.outfitsPanel:destroyChildren()
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outfitGroup = UIRadioGroup.create()
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characterGroup = UIRadioGroup.create()
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for i, character in ipairs(characters) do
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local characterWidget = g_ui.createWidget('EntergameCharacter', entergameWindow.characters.mainPanel.charactersPanel)
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characterGroup:addWidget(characterWidget)
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local outfitWidget = g_ui.createWidget('EntergameBigCharacter', entergameWindow.characters.mainPanel.outfitsPanel)
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outfitGroup:addWidget(outfitWidget)
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for i, widget in ipairs({characterWidget, outfitWidget}) do
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widget.character = character
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widget.outfit:setOutfit(character["outfit"])
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widget.line1:setText(character["line1"])
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widget.line2:setText(character["line2"])
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widget.line3:setText(character["line3"])
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end
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end
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if #characters > 1 then
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characterGroup:selectWidget(entergameWindow.characters.mainPanel.charactersPanel:getFirstChild())
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outfitGroup:selectWidget(entergameWindow.characters.mainPanel.outfitsPanel:getFirstChild())
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end
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end
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function updateQAuth(token)
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if not token or token:len() == 0 then
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return entergameWindow.quick:hide()
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end
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entergameWindow.quick:show()
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entergameWindow.quick.qrcode:setQRCode(token, 1)
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entergameWindow.quick.qrcode.onClick = function()
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g_platform.openUrl(token)
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end
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entergameWindow.quick.quathlogo.onClick = entergameWindow.quick.qrcode.onClick
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end
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function updateNews(news)
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if not news or #news == 0 then
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return entergameWindow.news:hide()
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end
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entergameWindow.news:show()
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entergameWindow.news.content:destroyChildren()
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for i, entry in ipairs(news) do
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local title = entry["title"]
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local text = entry["text"]
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local image = entry["image"]
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if title then
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local newsLabel = g_ui.createWidget('NewsLabel', entergameWindow.news.content)
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newsLabel:setText(title)
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end
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if text ~= nil then
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local newsText = g_ui.createWidget('NewsText', entergameWindow.news.content)
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newsText:setText(text)
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end
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end
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end
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function updateMotd(text)
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if not text or text:len() == 0 then
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return entergameWindow.characters.mainPanel.motd:hide()
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end
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entergameWindow.characters.mainPanel.motd:show()
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entergameWindow.characters.mainPanel.motd:setText(text)
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end
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function login()
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local account = entergameWindow.entergame.mainPanel.account:getText()
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local password = entergameWindow.entergame.mainPanel.password:getText()
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entergameWindow.entergame:hide()
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showLoading("Login", "Connecting to server...")
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protocol:login(account, password, "")
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end
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function onLogin(data)
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if loadingBox then
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loadingBox:destroy()
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loadingBox = nil
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end
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if data["error"] and data["error"]:len() > 0 then
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entergameWindow.entergame:show()
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return message("Login error", data["error"])
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end
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local incorrectThings = validateThings(data["things"])
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if incorrectThings:len() > 0 then
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entergameWindow.entergame:show()
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return message("Login error - missing things", incorrectThings)
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end
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if infoBox then
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infoBox:destroy()
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end
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local version = data["version"]
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G.clientVersion = version
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g_game.setClientVersion(version)
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g_game.setProtocolVersion(g_game.getClientProtocolVersion(version))
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g_game.setCustomOs(-1) -- disable custom os
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local customProtocol = data["customProtocol"]
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g_game.setCustomProtocolVersion(0)
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if type(customProtocol) == 'number' then
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g_game.setCustomProtocolVersion(customProtocol)
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end
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local email = data["email"]
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local security = data["security"]
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entergameWindow.settings.mainPanel.email:setText(email)
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entergameWindow.settings.mainPanel.security:setCurrentIndex(math.max(1, security))
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entergameWindow.characters:show()
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entergameWindow.entergame:hide()
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end
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function logout()
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if not entergameWindow.characters:isVisible() and not entergameWindow.createcharacter:isVisible() then
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return
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end
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entergameWindow.characters:hide()
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entergameWindow.createcharacter:hide()
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entergameWindow.entergame:show()
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message("Information", "Session expired, you has been logged out.")
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end
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function validateThings(things)
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local incorrectThings = ""
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local missingFiles = false
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local versionForMissingFiles = 0
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if things ~= nil then
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local thingsNode = {}
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for thingtype, thingdata in pairs(things) do
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thingsNode[thingtype] = thingdata[1]
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if not g_resources.fileExists("/data/things/" .. thingdata[1]) then
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incorrectThings = incorrectThings .. "Missing file: " .. thingdata[1] .. "\n"
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missingFiles = true
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versionForMissingFiles = thingdata[1]:split("/")[1]
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else
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local localChecksum = g_resources.fileChecksum("/data/things/" .. thingdata[1]):lower()
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if localChecksum ~= thingdata[2]:lower() and #thingdata[2] > 1 then
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if g_resources.isLoadedFromArchive() then -- ignore checksum if it's test/debug version
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incorrectThings = incorrectThings .. "Invalid checksum of file: " .. thingdata[1] .. " (is " .. localChecksum .. ", should be " .. thingdata[2]:lower() .. ")\n"
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end
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end
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end
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end
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g_settings.setNode("things", thingsNode)
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else
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g_settings.setNode("things", {})
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end
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if missingFiles then
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incorrectThings = incorrectThings .. "\nYou should open data/things and create directory " .. versionForMissingFiles ..
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".\nIn this directory (data/things/" .. versionForMissingFiles .. ") you should put missing\nfiles (Tibia.dat and Tibia.spr) " ..
|
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"from correct Tibia version."
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end
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return incorrectThings
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end
|
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function doGameLogin()
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local selected = nil
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if entergameWindow.characters.mainPanel.charactersPanel:isVisible() then
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selected = characterGroup:getSelectedWidget()
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else
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selected = outfitGroup:getSelectedWidget()
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end
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if not selected then
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return message("Entergame error", "Please select character")
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end
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local character = selected.character
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if not g_game.getFeature(GameSessionKey) then
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g_game.enableFeature(GameSessionKey)
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end
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g_game.loginWorld("", "", character.worldName, character.worldHost, character.worldPort, character.name, "", protocol.session)
|
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end
|
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function onLoginError(err)
|
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message("Login error", err)
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end
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|
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function onLoginToken()
|
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|
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end
|
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|
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function onUpdateNeeded(signature)
|
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|
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end
|
||||
|
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function onConnectionError(message, code)
|
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|
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end
|
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|
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function onGameStart()
|
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entergameWindow:hide()
|
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end
|
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|
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function onGameEnd()
|
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entergameWindow:show()
|
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end
|
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|
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function onLoginWait(message, time)
|
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end
|
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function onLogout()
|
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end
|
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function createcharacter()
|
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local name = entergameWindow.createcharacter.mainPanel.name:getText()
|
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local gender = entergameWindow.createcharacter.mainPanel.gender:getCurrentOption().text
|
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local vocation = entergameWindow.createcharacter.mainPanel.vocation:getCurrentOption().text
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local town = entergameWindow.createcharacter.mainPanel.town:getCurrentOption().text
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if name:len() < 3 or name:len() > 20 then
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return message("Error", "Invalid character name")
|
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end
|
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protocol:createCharacter(name, gender, vocation, town)
|
||||
showLoading("Creating character", "Creating new character...")
|
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end
|
||||
|
||||
function onCharacterCreate(err, msg)
|
||||
if loadingBox then
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||||
loadingBox:destroy()
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||||
loadingBox = nil
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||||
end
|
||||
|
||||
if err then
|
||||
return message("Error", err)
|
||||
end
|
||||
message("Success", msg)
|
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entergameWindow.createcharacter:hide()
|
||||
entergameWindow.characters:show()
|
||||
end
|
||||
|
||||
function updateSettings()
|
||||
local email = entergameWindow.settings.mainPanel.email:getText()
|
||||
local security = entergameWindow.settings.mainPanel.security.currentIndex
|
||||
|
||||
protocol:updateSettings({
|
||||
email=email,
|
||||
security=security
|
||||
})
|
||||
|
||||
entergameWindow.settings:hide()
|
||||
entergameWindow.characters:show()
|
||||
end
|
Reference in New Issue
Block a user