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Version 0.999 beta, with more bug fixes
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README.md
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README.md
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Preview version of OTClientV8, version v1.0 with tutorials will be released soon.
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It's based on https://github.com/edubart/otclient and it's not backward compatible.
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# DISCORD
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OTClientV8 discord channel: https://discord.gg/feySup6 (new, working link!)
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# Forum
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OTClientV8 forum: https://otland.net/forums/otclient.494/
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## DISCORD: https://discord.gg/feySup6
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## Forum: https://otland.net/forums/otclient.494/
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# FEATURES
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- Rewritten and optimized rendering (60 fps on 11 years old computer)
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- Better DirectX9 and DirectX11 support
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- Adaptive rendering (automated graphics optimizations)
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- Rewritten light rendering
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- Rewritten and optimized light rendering
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- Rewritten path finding and auto walking
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- Rewritten walking system
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- HTTP lua API with JSON support
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- Auto updater
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- Rewritten walking system with animations
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- HTTP/HTTPS lua API with JSON support
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- Auto updater with failsafe (recovery) mode
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- New filesystem
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- File encryption and compression
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- Automatic diagnostic system
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@ -28,12 +25,15 @@ OTClientV8 forum: https://otland.net/forums/otclient.494/
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- Updated hotkey manager
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- Updated and optimized battle list
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- Crosshair, floor fading, extra health/mana bars and panels
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- Much more client options
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- Removed a lot of useless and outdated things
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- Bot (https://github.com/OTCv8/otclientv8_bot)
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- Advanced bot (https://github.com/OTCv8/otclientv8_bot)
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- Support for proxies to lower latency and protect against DDoS (extra paid option)
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- Bot protection (extra paid option)
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- [Soon] Mobile application for quick authorization
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### And hundreds of smaller features, optimizations and bug fixes!
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### Check out directory `tutorials` to see how activate and use features
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### Check out directory `tutorials` to see how activate and use new features
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### There's github repo of tfs 1.3 with otclientv8 features: https://github.com/OTCv8/otclientv8-tfs
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@ -1,8 +1,8 @@
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Module
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name: game_bot
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description: Bot
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description: Advanced OTClientV8 Bot
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author: otclient@otclient.ovh
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sandboxed: true
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scripts: [ bot ]
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scripts: [ ui/botitemcontainer, ui/botwaypoints, bot ]
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@onLoad: init()
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@onUnload: terminate()
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@ -38,6 +38,7 @@ function executeBot(config, storage, tabs, msgCallback)
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context.regexMatch = regexMatch
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-- classes
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context.g_resources = g_resources
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context.g_game = g_game
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context.g_map = g_map
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context.g_ui = g_ui
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@ -26,7 +26,7 @@ end
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Panels.AntiParalyze = function(parent)
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context.macro(500, "Anti Paralyze", nil, function()
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if not context.isParalyzed() and context.storage.autoHasteText:len() > 0 then
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if context.isParalyzed() and context.storage.autoAntiParalyzeText:len() > 0 then
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if context.saySpell(context.storage.autoAntiParalyzeText, 2500) then
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context.delay(5000)
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end
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modules/game_bot/ui/botitemcontainer.lua
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modules/game_bot/ui/botitemcontainer.lua
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modules/game_bot/ui/botwaypoints.lua
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modules/game_bot/ui/botwaypoints.lua
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colorBox:setChecked(true)
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colorBox.onCheckChange = onColorCheckChange
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else
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currentColorBox.onCheckChange = nil
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currentColorBox:setChecked(false)
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currentColorBox.onCheckChange = onColorCheckChange
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if currentColorBox then
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currentColorBox.onCheckChange = nil
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currentColorBox:setChecked(false)
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currentColorBox.onCheckChange = onColorCheckChange
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end
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currentColorBox = colorBox
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if currentClotheButtonBox:getId() == 'head' then
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otclient_dx.exe
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otclient_dx.exe
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otclient_gl.exe
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otclient_gl.exe
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