Updated to OTCv8 3.1 rev 131

This commit is contained in:
OTCv8
2022-02-15 21:11:37 +00:00
parent 5a3e429d32
commit 80177bd151
136 changed files with 2685 additions and 5381 deletions

View File

@@ -3,11 +3,8 @@ gameMapPanel = nil
gameRightPanels = nil
gameLeftPanels = nil
gameBottomPanel = nil
gameBottomActionPanel = nil
gameLeftActionPanel = nil
gameRightActionPanel = nil
gameActionPanel = nil
gameLeftActions = nil
gameTopBar = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
@@ -50,10 +47,7 @@ function init()
gameRightPanels = gameRootPanel:getChildById('gameRightPanels')
gameLeftPanels = gameRootPanel:getChildById('gameLeftPanels')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
gameBottomActionPanel = gameRootPanel:getChildById('gameBottomActionPanel')
gameRightActionPanel = gameRootPanel:getChildById('gameRightActionPanel')
gameLeftActionPanel = gameRootPanel:getChildById('gameLeftActionPanel')
gameTopBar = gameRootPanel:getChildById('gameTopBar')
gameActionPanel = gameRootPanel:getChildById('gameActionPanel')
gameLeftActions = gameRootPanel:getChildById('gameLeftActions')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
@@ -883,20 +877,8 @@ function getBottomPanel()
return gameBottomPanel
end
function getBottomActionPanel()
return gameBottomActionPanel
end
function getLeftActionPanel()
return gameLeftActionPanel
end
function getRightActionPanel()
return gameRightActionPanel
end
function getTopBar()
return gameTopBar
function getActionPanel()
return gameActionPanel
end
function refreshViewMode()
@@ -963,10 +945,9 @@ function refreshViewMode()
if classic then
g_game.changeMapAwareRange(19, 15)
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftActionPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightActionPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomActionPanel', AnchorTop)
gameMapPanel:addAnchor(AnchorTop, 'gameTopBar', AnchorBottom)
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameActionPanel', AnchorTop)
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(11)