Version 2.2 - retro layout + bug fixes

This commit is contained in:
OTCv8
2020-03-31 21:34:09 +02:00
parent 1df9b82846
commit 6b39f061ae
189 changed files with 3384 additions and 4603 deletions

View File

@@ -553,9 +553,9 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if g_game.getFeature(GameBot) and useThing and useThing:isItem() then
menu:addSeparator()
if useThing:getSubType() > 1 then
menu:addOption("ID: " .. useThing:getId() .. " SubType: " .. useThing:getSubType())
menu:addOption("ID: " .. useThing:getId() .. " SubType: " .. useThing:getSubType(), function() end)
else
menu:addOption("ID: " .. useThing:getId())
menu:addOption("ID: " .. useThing:getId(), function() end)
end
end
@@ -877,7 +877,9 @@ function refreshViewMode()
if classic then
g_game.changeMapAwareRange(19, 15)
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
if not modules.client_topmenu.getTopMenu().hideIngame then
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
end
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanels', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanels', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
@@ -943,6 +945,9 @@ function updateSize()
maxWidth = tileSize * (awareRange.width - 1)
end
gameMapPanel:setMarginTop(-tileSize)
if modules.game_stats then
modules.game_stats.ui:setMarginTop(tileSize)
end
if g_settings.getBoolean("cacheMap") then
gameMapPanel:setMarginLeft(0)
gameMapPanel:setMarginRight(0)
@@ -958,7 +963,11 @@ function updateSize()
child.onGeometryChange(child)
end
end
end
end
else
if modules.game_stats then
modules.game_stats.ui:setMarginTop(0)
end
end
--[[