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Updated to OTCv8 3.1 rev 133
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@ -1,6 +1,6 @@
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Module
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name: client_profiles
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description: Provides option to save client customizations into separate profiles
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description: Client profiles
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author: Vithrax
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discord: Vithrax#5814
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autoload: true
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@ -1 +0,0 @@
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4.4,2e01326d0a
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@ -31,7 +31,7 @@ local luaFiles = {
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"pushmax",
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"combo",
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"HealBot",
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"new healer",
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"new_healer",
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"AttackBot", -- last of major modules
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"ingame_editor",
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"Dropper",
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@ -50,7 +50,8 @@ local luaFiles = {
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"depositer_config",
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"npc_talk",
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"xeno_menu",
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"hold_target"
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"hold_target",
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"cavebot_control_panel"
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}
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for i, file in ipairs(luaFiles) do
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@ -4,11 +4,21 @@ CaveBot.Extensions.ClearTile.setup = function()
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CaveBot.registerAction("ClearTile", "#00FFFF", function(value, retries)
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local data = string.split(value, ",")
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local pos = {x=tonumber(data[1]), y=tonumber(data[2]), z=tonumber(data[3])}
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local doors
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local doors = false
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local stand = false
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local pPos = player:getPosition()
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if #data == 4 then
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doors = true
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for i, value in ipairs(data) do
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value = value:lower():trim()
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if value == "stand" then
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stand = true
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elseif value == "doors" then
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doors = true
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end
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end
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if not #pos == 3 then
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warn("CaveBot[ClearTile]: invalid value. It should be position (x,y,z), is: " .. value)
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return false
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@ -32,8 +42,14 @@ CaveBot.Extensions.ClearTile.setup = function()
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-- no items on tile and walkability means we are done
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if tile:isWalkable() and tile:getTopUseThing():isNotMoveable() and not tile:hasCreature() and not doors then
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print("CaveBot[ClearTile]: tile clear, proceeding")
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return true
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if stand then
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if not CaveBot.MatchPosition(tPos, 0) then
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CaveBot.GoTo(tPos, 0)
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return "retry"
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end
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print("CaveBot[ClearTile]: tile clear, proceeding")
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return true
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end
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end
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if not CaveBot.MatchPosition(tPos, 3) then
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@ -42,49 +58,64 @@ CaveBot.Extensions.ClearTile.setup = function()
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end
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if retries > 0 then
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delay(1500)
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delay(1100)
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end
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-- but if not then first check for creatures
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-- monster
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if tile:hasCreature() then
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local c = tile:getCreatures()[1]
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if c:isMonster() then
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attack(c)
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return "retry"
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-- ok here we will find tile to push player, random
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elseif c:isPlayer() then
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local candidates = {}
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for _, tile in ipairs(g_map.getTiles(posz())) do
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if getDistanceBetween(c:getPosition(), tile:getPosition()) == 1 and tile:getPosition() ~= pPos and tile:isWalkable(false) then
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table.insert(candidates, tile:getPosition())
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end
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end
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if #candidates == 0 then
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print("CaveBot[ClearTile]: can't find tile to push, cannot clear way, skipping")
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return false
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else
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print("CaveBot[ClearTile]: pushing player... " .. c:getName() .. " out of the way")
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local pos = candidates[math.random(1,#candidates)]
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local tile = g_map.getTile(pos)
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tile:setText("here")
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schedule(500, function() tile:setText("") end)
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g_game.move(c, pos)
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return "retry"
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end
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end
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end
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for i, item in ipairs(tile:getItems()) do
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if not item:isNotMoveable() then
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-- moveable item
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local item = tile:getTopMoveThing()
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if item:isItem() then
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if item and not item:isNotMoveable() then
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print("CaveBot[ClearTile]: moving item... " .. item:getId().. " from tile")
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g_game.move(item, pPos, item:getCount())
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return "retry"
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end
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end
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end
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-- player
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-- push creature
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if tile:hasCreature() then
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local c = tile:getCreatures()[1]
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if c and c:isPlayer() then
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local candidates = {}
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for _, tile in ipairs(g_map.getTiles(posz())) do
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local tPos = tile:getPosition()
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if getDistanceBetween(c:getPosition(), tPos) == 1 and tPos ~= pPos and tile:isWalkable() then
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table.insert(candidates, tPos)
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end
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end
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if #candidates == 0 then
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print("CaveBot[ClearTile]: can't find tile to push, cannot clear way, skipping")
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return false
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else
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print("CaveBot[ClearTile]: pushing player... " .. c:getName() .. " out of the way")
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local pos = candidates[math.random(1,#candidates)]
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local tile = g_map.getTile(pos)
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tile:setText("here")
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schedule(500, function() tile:setText("") end)
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g_game.move(c, pos, 1)
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return "retry"
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end
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end
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end
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-- doors
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if doors then
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use(tile:getTopUseThing())
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return "retry"
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end
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return "retry"
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end)
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@ -448,10 +448,12 @@ inputPanel.addButton.onClick = function()
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local name = inputPanel.name:getText()
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local items = getItemsFromBox()
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local unequip = {}
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local hasUnequip = false
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for i, child in pairs(inputPanel.unequipPanel:getChildren()) do
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if child:isChecked() then
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table.insert(unequip, true)
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hasUnequip = true
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else
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table.insert(unequip, false)
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end
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@ -491,8 +493,8 @@ inputPanel.addButton.onClick = function()
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end
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end
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if #items == 0 then
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return warn("[vBot Equipper] Please add items.")
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if #items == 0 and not hasUnequip then
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return warn("[vBot Equipper] Please add items or select unequip slots.")
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end
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if #name == 0 then
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@ -0,0 +1,63 @@
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setDefaultTab("Cave")
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g_ui.loadUIFromString([[
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CaveBotControlPanel < Panel
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margin-top: 5
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layout:
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type: verticalBox
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fit-children: true
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HorizontalSeparator
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Label
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text-align: center
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text: CaveBot Control Panel
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font: verdana-11px-rounded
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margin-top: 3
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HorizontalSeparator
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Panel
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id: buttons
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margin-top: 2
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layout:
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type: grid
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cell-size: 86 20
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cell-spacing: 1
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flow: true
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fit-children: true
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HorizontalSeparator
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margin-top: 3
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]])
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local panel = UI.createWidget("CaveBotControlPanel")
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storage.caveBot = {
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forceRefill = false,
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backStop = false,
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backTrainers = false,
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backOffline = false
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}
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-- [[ B U T T O N S ]] --
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local forceRefill = UI.Button("Force Refill", function(widget)
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storage.caveBot.forceRefill = true
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print("[CaveBot] Going back on refill on next supply check.")
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end, panel.buttons)
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local backStop = UI.Button("Back & Stop", function(widget)
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storage.caveBot.backStop = true
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print("[CaveBot] Going back to city on next supply check and turning off CaveBot on depositer action.")
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end, panel.buttons)
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local backTrainers = UI.Button("To Trainers", function(widget)
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storage.caveBot.backTrainers = true
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print("[CaveBot] Going back to city on next supply check and going to label 'toTrainers' on depositer action.")
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end, panel.buttons)
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local backOffline = UI.Button("Offline", function(widget)
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storage.caveBot.backOffline = true
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print("[CaveBot] Going back to city on next supply check and going to label 'toOfflineTraining' on depositer action.")
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end, panel.buttons)
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@ -14,6 +14,14 @@ extrasWindow.closeButton.onClick = function(widget)
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extrasWindow:hide()
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end
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extrasWindow.onGeometryChange = function(widget, old, new)
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if old.height == 0 then return end
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settings.height = new.height
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end
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extrasWindow:setHeight(settings.height or 360)
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-- available options for dest param
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local rightPanel = extrasWindow.content.right
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local leftPanel = extrasWindow.content.left
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@ -525,7 +533,9 @@ if true then
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end
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end
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if settings.checkPlayer then
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checkPlayers()
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schedule(500, function()
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checkPlayers()
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end)
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end
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onPlayerPositionChange(function(x,y)
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@ -136,7 +136,17 @@ ExtrasWindow < MainWindow
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anchors.right: parent.right
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anchors.left: parent.left
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anchors.bottom: closeButton.top
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margin-bottom: 8
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margin-bottom: 8
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ResizeBorder
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id: bottomResizeBorder
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anchors.fill: separator
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height: 3
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minimum: 260
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maximum: 600
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margin-left: 3
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margin-right: 3
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background: #ffffff88
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Button
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id: closeButton
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@ -0,0 +1,159 @@
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Container = {}
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--- returns all open containers
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-- @return table
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function Container:getAll() return getContainers() end
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--- gets first open container
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-- @return userdata
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function Container:getFirst() return getContainers()[1] end
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--- gets last open container
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-- @return userdata
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function Container:getLast() return getContainers()[#getContainers()] end
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-- returns open containers count
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-- @return number
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function Container:getOpenContainersCount() return #getContainers() end
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--- returns given container item id
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-- @param container is userdata
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-- @return number
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function Container:getItemId() end
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--- closes all open container windows
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-- @return void
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function Container:closeAllContainers()
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for i, container in ipairs(Container:getContainers()) do
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container:close()
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end
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end
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--- checks if container has any free slots
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-- @param container is userdata
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-- @return boolean
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function Container:isFull(container)
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return container:getCapacity() > #container:getItems()
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end
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--- returns free slots count in given container
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-- @param container is userdata
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-- @return number
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function Container:getFreeSlots(container)
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return #container:getItems() - container:getCapacity()
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end
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--- returns first free slot position
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-- @param container is userdata
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-- @return table
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function Container:getFreeSlotPosition(container)
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return container:getSlotPosition(container:getItems())
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end
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--- opens given container parent
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-- @param container is userdata
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-- @return void
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function Container:openParent(container) g_game.openParent(container) end
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--- finds open container object based on the id
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-- @param itemId is number
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-- @return userdata
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function Container:getContainerByItemId(itemId)
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for i, container in ipairs(getContainers()) do
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local cId = container:getContainerItem():getId()
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if cId == itemId then return container end
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end
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end
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--- finds open container object based on the name
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-- @param name is string
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-- @return userdata
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function Container:getContainerByName(name)
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name = name:lower():trim()
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for i, container in ipairs(getContainers()) do
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local cName = container:getName():lower()
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if cName == name then return container end
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end
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end
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--- checks if given container is declared as loot container in TargetBot
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-- @param container is userdata / integer / string
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-- @returns boolean
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function Container:isLootContainer(container)
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local id
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if type(container) == "number" then
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id = container
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elseif type(container) == "string" then
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id = Container:getContainerByName(container)
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id = id and id:getContainerItem():getId()
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elseif type(container) == "userdata" then
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id = container:getContainerItem():getId()
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end
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if not id then return false end
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if table.find(vBot.lootConainers, id) then
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return true
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else
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return false
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end
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end
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--- returns the amount of open loot containers
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-- @return amount
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function Container:getOpenLootContainersCount()
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local amount = 0
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for i, container in ipairs(getContainers()) do
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amount = Container:isLootContainer(container) and amount + 1 or amount
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end
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return amount
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end
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--- opens child container with the same id inside given one
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-- @param container is userdata
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-- @param newWindow is boolean
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-- @return void
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function Container:openChild(container, newWindow)
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local parentId = container:getContaierItem():getId()
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for i, item in ipairs(container:getItems()) do
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local id = item:getId()
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if id == parentId then
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return g_game.open(item, newWindow and container or nil)
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end
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end
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end
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-- returns all items inside given container
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-- @param container is userdata
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-- @return table
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function Container:getItems(container) return container:getItems() end
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--- checks if given container helds item with given id
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-- @param container is userdata
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-- @param id is number
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-- @return boolean
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function Container:hasItem(container, id)
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local isInsideContainer = false
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for i, item in ipairs(container:getItems()) do
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if item:getId() == id then
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isInsideContainer = true
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break
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end
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end
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return isInsideContainer
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end
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function Container:reOpenAllContainers()
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-- TODO, extract function from containers.lua
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end
|
100
modules/game_bot/default_configs/vBot_4.41/vBot/lib/Player.lua
Normal file
100
modules/game_bot/default_configs/vBot_4.41/vBot/lib/Player.lua
Normal file
@ -0,0 +1,100 @@
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Player = {}
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|
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--- opens main backpack
|
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-- @return void
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function Player:openMain()
|
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local back = getBack()
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if back then g_game.open(back) end
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end
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--- opens purse/store inbox slot
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-- @return void
|
||||
function Player:openPurse()
|
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local purse = getPurse()
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||||
|
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if item then use(purse) end
|
||||
end
|
||||
|
||||
--- player says certain phrase or sequence
|
||||
-- @param text is string or table
|
||||
-- @param npc is boolean
|
||||
-- @return void
|
||||
function Player:speak(text, npc, wait)
|
||||
if type(text) == "string" then
|
||||
if npc then
|
||||
return NPC.say(text)
|
||||
else
|
||||
return say(text)
|
||||
end
|
||||
end
|
||||
|
||||
-- text is table, therefore sequence
|
||||
local talkDelay = 0
|
||||
local globalDelay = storage.extras.talkDelay
|
||||
|
||||
for i, string in ipairs(text) do
|
||||
|
||||
schedule(talkDelay, function()
|
||||
|
||||
if npc then
|
||||
return NPC.say(string)
|
||||
else
|
||||
return say(string)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
talkDelay = talkDelay + globalDelay
|
||||
end
|
||||
if wait then delay( talkDelay + globalDelay ) end
|
||||
end
|
||||
|
||||
|
||||
function Player:getId()
|
||||
return player:getId()
|
||||
end
|
||||
|
||||
function Player:getName()
|
||||
return player:getName()
|
||||
end
|
||||
|
||||
function Player:getTarget()
|
||||
return g_game.getAttackingCreature()
|
||||
end
|
||||
|
||||
function Player:getTargetName()
|
||||
return Player:getTarget():getName()
|
||||
end
|
||||
|
||||
function Player:getTargetPosition()
|
||||
return Player:getTarget():getPosition()
|
||||
end
|
||||
|
||||
function Player:getDistanceFromTarget()
|
||||
return getDistanceBetween(Player:getPosition(), Player:getTargetPosition())
|
||||
end
|
||||
|
||||
function Player:getPosition()
|
||||
return player:getPosition()
|
||||
end
|
||||
|
||||
function Player:getLookDirection()
|
||||
return player:getDirection()
|
||||
end
|
||||
|
||||
function Player:getLookPosition(range)
|
||||
local dir = Player:getLookDirection()
|
||||
local pos = Player:getPosition()
|
||||
local n = range or 1
|
||||
if (dir == NORTH) then
|
||||
pos.y = pos.y - n
|
||||
elseif (dir == SOUTH) then
|
||||
pos.y = pos.y + n
|
||||
elseif (dir == WEST) then
|
||||
pos.x = pos.x - n
|
||||
elseif (dir == EAST) then
|
||||
pos.x = pos.x + n
|
||||
end
|
||||
return pos
|
||||
end
|
@ -1,6 +1,5 @@
|
||||
local version = "4.4"
|
||||
local version = "4.41"
|
||||
local currentVersion
|
||||
local hashcode
|
||||
local available = false
|
||||
|
||||
storage.checkVersion = storage.checkVersion or 0
|
||||
@ -16,9 +15,7 @@ if os.time() > storage.checkVersion + (12 * 60 * 60) then
|
||||
return
|
||||
end
|
||||
|
||||
local t = string.split(data, ",")
|
||||
currentVersion = t[1]:trim()
|
||||
hashcode = t[2]:trim()
|
||||
currentVersion = data
|
||||
available = true
|
||||
end)
|
||||
|
||||
@ -29,18 +26,15 @@ UI.Button("Official OTCv8 Discord!", function() g_platform.openUrl("https://disc
|
||||
UI.Separator()
|
||||
|
||||
schedule(5000, function()
|
||||
|
||||
if not available then return end
|
||||
if currentVersion ~= version then
|
||||
|
||||
UI.Separator()
|
||||
local label = UI.Label("New vBot is available for download! v"..currentVersion)
|
||||
label:setColor()
|
||||
UI.Button("Get Hash Code", function()
|
||||
g_window.setClipboardText(hashcode)
|
||||
info("Hashcode copied to clipboard!")
|
||||
end)
|
||||
UI.Label("New vBot is available for download! v"..currentVersion)
|
||||
UI.Button("Go to vBot GitHub Page", function() g_platform.openUrl("https://github.com/Vithrax/vBot") end)
|
||||
UI.Separator()
|
||||
|
||||
end
|
||||
|
||||
end)
|
455
modules/game_bot/default_configs/vBot_4.41/vBot/new_healer.lua
Normal file
455
modules/game_bot/default_configs/vBot_4.41/vBot/new_healer.lua
Normal file
@ -0,0 +1,455 @@
|
||||
setDefaultTab("Main")
|
||||
local panelName = "newHealer"
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 19
|
||||
|
||||
BotSwitch
|
||||
id: title
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
width: 130
|
||||
!text: tr('Friend Healer')
|
||||
|
||||
Button
|
||||
id: edit
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 3
|
||||
height: 17
|
||||
text: Setup
|
||||
|
||||
]])
|
||||
ui:setId(panelName)
|
||||
|
||||
-- validate current settings
|
||||
if not storage[panelName] or not storage[panelName].priorities then
|
||||
storage[panelName] = nil
|
||||
end
|
||||
|
||||
if not storage[panelName] then
|
||||
storage[panelName] = {
|
||||
enabled = false,
|
||||
customPlayers = {},
|
||||
vocations = {},
|
||||
groups = {},
|
||||
priorities = {
|
||||
|
||||
{name="Custom Spell", enabled=false, custom=true},
|
||||
{name="Exura Gran Sio", enabled=true, strong = true},
|
||||
{name="Exura Sio", enabled=true, normal = true},
|
||||
{name="Exura Gran Mas Res", enabled=true, area = true},
|
||||
{name="Health Item", enabled=true, health=true},
|
||||
{name="Mana Item", enabled=true, mana=true}
|
||||
|
||||
},
|
||||
settings = {
|
||||
|
||||
{type="HealItem", text="Mana Item ", value=268},
|
||||
{type="HealScroll", text="Item Range: ", value=6},
|
||||
{type="HealItem", text="Health Item ", value=3160},
|
||||
{type="HealScroll", text="Mas Res Players: ", value=2},
|
||||
{type="HealScroll", text="Heal Friend at: ", value=80},
|
||||
{type="HealScroll", text="Use Gran Sio at: ", value=80},
|
||||
{type="HealScroll", text="Min Player HP%: ", value=80},
|
||||
{type="HealScroll", text="Min Player MP%: ", value=50},
|
||||
|
||||
},
|
||||
conditions = {
|
||||
knights = true,
|
||||
paladins = true,
|
||||
druids = false,
|
||||
sorcerers = false,
|
||||
party = true,
|
||||
guild = false,
|
||||
botserver = false,
|
||||
friends = false
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local config = storage[panelName]
|
||||
local healerWindow = UI.createWindow('FriendHealer')
|
||||
healerWindow:hide()
|
||||
healerWindow:setId(panelName)
|
||||
|
||||
ui.title:setOn(config.enabled)
|
||||
ui.title.onClick = function(widget)
|
||||
config.enabled = not config.enabled
|
||||
widget:setOn(config.enabled)
|
||||
end
|
||||
|
||||
ui.edit.onClick = function()
|
||||
healerWindow:show()
|
||||
healerWindow:raise()
|
||||
healerWindow:focus()
|
||||
end
|
||||
|
||||
local conditions = healerWindow.conditions
|
||||
local targetSettings = healerWindow.targetSettings
|
||||
local customList = healerWindow.customList
|
||||
local priority = healerWindow.priority
|
||||
|
||||
-- customList
|
||||
-- create entries on the list
|
||||
for name, health in pairs(config.customPlayers) do
|
||||
local widget = UI.createWidget("HealerPlayerEntry", customList.playerList.list)
|
||||
widget.remove.onClick = function()
|
||||
config.customPlayers[name] = nil
|
||||
widget:destroy()
|
||||
end
|
||||
widget:setText("["..health.."%] "..name)
|
||||
end
|
||||
|
||||
customList.playerList.onDoubleClick = function()
|
||||
customList.playerList:hide()
|
||||
end
|
||||
|
||||
local function clearFields()
|
||||
customList.addPanel.name:setText("friend name")
|
||||
customList.addPanel.health:setText("1")
|
||||
customList.playerList:show()
|
||||
end
|
||||
|
||||
local function capitalFistLetter(str)
|
||||
return (string.gsub(str, "^%l", string.upper))
|
||||
end
|
||||
|
||||
customList.addPanel.add.onClick = function()
|
||||
local name = ""
|
||||
local words = string.split(customList.addPanel.name:getText(), " ")
|
||||
local health = tonumber(customList.addPanel.health:getText())
|
||||
for i, word in ipairs(words) do
|
||||
name = name .. " " .. capitalFistLetter(word)
|
||||
end
|
||||
|
||||
if not health then
|
||||
clearFields()
|
||||
return warn("[Friend Healer] Please enter health percent value!")
|
||||
end
|
||||
|
||||
if name:len() == 0 or name:lower() == "friend name" then
|
||||
clearFields()
|
||||
return warn("[Friend Healer] Please enter friend name to be added!")
|
||||
end
|
||||
|
||||
if config.customPlayers[name] or config.customPlayers[name:lower()] then
|
||||
clearFields()
|
||||
return warn("[Friend Healer] Player already added to custom list.")
|
||||
else
|
||||
config.customPlayers[name] = health
|
||||
local widget = UI.createWidget("HealerPlayerEntry", customList.playerList.list)
|
||||
widget.remove.onClick = function()
|
||||
config.customPlayers[name] = nil
|
||||
widget:destroy()
|
||||
end
|
||||
widget:setText("["..health.."%] "..name)
|
||||
end
|
||||
|
||||
clearFields()
|
||||
end
|
||||
|
||||
local function validate(widget, category)
|
||||
local list = widget:getParent()
|
||||
local label = list:getParent().title
|
||||
-- 1 - priorities | 2 - vocation
|
||||
category = category or 0
|
||||
|
||||
if category == 2 and not storage.extras.checkPlayer then
|
||||
label:setColor("#d9321f")
|
||||
label:setTooltip("! WARNING ! \nTurn on check players in extras to use this feature!")
|
||||
return
|
||||
else
|
||||
label:setColor("#dfdfdf")
|
||||
label:setTooltip("")
|
||||
end
|
||||
|
||||
local checked = false
|
||||
for i, child in ipairs(list:getChildren()) do
|
||||
if category == 1 and child.enabled:isChecked() or child:isChecked() then
|
||||
checked = true
|
||||
end
|
||||
end
|
||||
|
||||
if not checked then
|
||||
label:setColor("#d9321f")
|
||||
label:setTooltip("! WARNING ! \nNo category selected!")
|
||||
else
|
||||
label:setColor("#dfdfdf")
|
||||
label:setTooltip("")
|
||||
end
|
||||
end
|
||||
-- targetSettings
|
||||
targetSettings.vocations.box.knights:setChecked(config.conditions.knights)
|
||||
targetSettings.vocations.box.knights.onClick = function(widget)
|
||||
config.conditions.knights = not config.conditions.knights
|
||||
widget:setChecked(config.conditions.knights)
|
||||
validate(widget, 2)
|
||||
end
|
||||
|
||||
targetSettings.vocations.box.paladins:setChecked(config.conditions.paladins)
|
||||
targetSettings.vocations.box.paladins.onClick = function(widget)
|
||||
config.conditions.paladins = not config.conditions.paladins
|
||||
widget:setChecked(config.conditions.paladins)
|
||||
validate(widget, 2)
|
||||
end
|
||||
|
||||
targetSettings.vocations.box.druids:setChecked(config.conditions.druids)
|
||||
targetSettings.vocations.box.druids.onClick = function(widget)
|
||||
config.conditions.druids = not config.conditions.druids
|
||||
widget:setChecked(config.conditions.druids)
|
||||
validate(widget, 2)
|
||||
end
|
||||
|
||||
targetSettings.vocations.box.sorcerers:setChecked(config.conditions.sorcerers)
|
||||
targetSettings.vocations.box.sorcerers.onClick = function(widget)
|
||||
config.conditions.sorcerers = not config.conditions.sorcerers
|
||||
widget:setChecked(config.conditions.sorcerers)
|
||||
validate(widget, 2)
|
||||
end
|
||||
|
||||
targetSettings.groups.box.friends:setChecked(config.conditions.friends)
|
||||
targetSettings.groups.box.friends.onClick = function(widget)
|
||||
config.conditions.friends = not config.conditions.friends
|
||||
widget:setChecked(config.conditions.friends)
|
||||
validate(widget)
|
||||
end
|
||||
|
||||
targetSettings.groups.box.party:setChecked(config.conditions.party)
|
||||
targetSettings.groups.box.party.onClick = function(widget)
|
||||
config.conditions.party = not config.conditions.party
|
||||
widget:setChecked(config.conditions.party)
|
||||
validate(widget)
|
||||
end
|
||||
|
||||
targetSettings.groups.box.guild:setChecked(config.conditions.guild)
|
||||
targetSettings.groups.box.guild.onClick = function(widget)
|
||||
config.conditions.guild = not config.conditions.guild
|
||||
widget:setChecked(config.conditions.guild)
|
||||
validate(widget)
|
||||
end
|
||||
|
||||
targetSettings.groups.box.botserver:setChecked(config.conditions.botserver)
|
||||
targetSettings.groups.box.botserver.onClick = function(widget)
|
||||
config.conditions.botserver = not config.conditions.botserver
|
||||
widget:setChecked(config.conditions.botserver)
|
||||
validate(widget)
|
||||
end
|
||||
|
||||
validate(targetSettings.vocations.box.knights)
|
||||
validate(targetSettings.groups.box.friends)
|
||||
validate(targetSettings.vocations.box.sorcerers, 2)
|
||||
|
||||
-- conditions
|
||||
for i, setting in ipairs(config.settings) do
|
||||
local widget = UI.createWidget(setting.type, conditions.box)
|
||||
local text = setting.text
|
||||
local val = setting.value
|
||||
widget.text:setText(text)
|
||||
|
||||
if setting.type == "HealScroll" then
|
||||
widget.text:setText(widget.text:getText()..val)
|
||||
if not (text:find("Range") or text:find("Mas Res")) then
|
||||
widget.text:setText(widget.text:getText().."%")
|
||||
end
|
||||
widget.scroll:setValue(val)
|
||||
widget.scroll.onValueChange = function(scroll, value)
|
||||
setting.value = value
|
||||
widget.text:setText(text..value)
|
||||
if not (text:find("Range") or text:find("Mas Res")) then
|
||||
widget.text:setText(widget.text:getText().."%")
|
||||
end
|
||||
end
|
||||
if text:find("Range") or text:find("Mas Res") then
|
||||
widget.scroll:setMaximum(10)
|
||||
end
|
||||
else
|
||||
widget.item:setItemId(val)
|
||||
widget.item:setShowCount(false)
|
||||
widget.item.onItemChange = function(widget)
|
||||
setting.value = widget:getItemId()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- priority and toggles
|
||||
local function setCrementalButtons()
|
||||
for i, child in ipairs(priority.list:getChildren()) do
|
||||
if i == 1 then
|
||||
child.increment:disable()
|
||||
elseif i == 6 then
|
||||
child.decrement:disable()
|
||||
else
|
||||
child.increment:enable()
|
||||
child.decrement:enable()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i, action in ipairs(config.priorities) do
|
||||
local widget = UI.createWidget("PriorityEntry", priority.list)
|
||||
|
||||
widget:setText(action.name)
|
||||
widget.increment.onClick = function()
|
||||
local index = priority.list:getChildIndex(widget)
|
||||
local table = config.priorities
|
||||
|
||||
priority.list:moveChildToIndex(widget, index-1)
|
||||
table[index], table[index-1] = table[index-1], table[index]
|
||||
setCrementalButtons()
|
||||
end
|
||||
widget.decrement.onClick = function()
|
||||
local index = priority.list:getChildIndex(widget)
|
||||
local table = config.priorities
|
||||
|
||||
priority.list:moveChildToIndex(widget, index+1)
|
||||
table[index], table[index+1] = table[index+1], table[index]
|
||||
setCrementalButtons()
|
||||
end
|
||||
widget.enabled:setChecked(action.enabled)
|
||||
widget:setColor(action.enabled and "#98BF64" or "#dfdfdf")
|
||||
widget.enabled.onClick = function()
|
||||
action.enabled = not action.enabled
|
||||
widget:setColor(action.enabled and "#98BF64" or "#dfdfdf")
|
||||
widget.enabled:setChecked(action.enabled)
|
||||
validate(widget, 1)
|
||||
end
|
||||
if action.custom then
|
||||
widget.onDoubleClick = function()
|
||||
local window = modules.client_textedit.show(widget, {title = "Custom Spell", description = "Enter below formula for a custom healing spell"})
|
||||
schedule(50, function()
|
||||
window:raise()
|
||||
window:focus()
|
||||
end)
|
||||
end
|
||||
widget.onTextChange = function(widget,text)
|
||||
action.name = text
|
||||
end
|
||||
widget:setTooltip("Double click to set spell formula.")
|
||||
end
|
||||
|
||||
if i == #config.priorities then
|
||||
validate(widget, 1)
|
||||
setCrementalButtons()
|
||||
end
|
||||
end
|
||||
|
||||
local lastItemUse = now
|
||||
local function friendHealerAction(spec, targetsInRange)
|
||||
local name = spec:getName()
|
||||
local health = spec:getHealthPercent()
|
||||
local mana = spec:getManaPercent()
|
||||
local dist = distanceFromPlayer(spec:getPosition())
|
||||
targetsInRange = targetsInRange or 0
|
||||
|
||||
local masResAmount = config.settings[4].value
|
||||
local itemRange = config.settings[2].value
|
||||
local healItem = config.settings[3].value
|
||||
local manaItem = config.settings[1].value
|
||||
local normalHeal = config.customPlayers[name] or config.settings[5].value
|
||||
local strongHeal = config.customPlayers[name] and normalHeal/2 or config.settings[6].value
|
||||
|
||||
for i, action in ipairs(config.priorities) do
|
||||
if action.enabled then
|
||||
if action.area and masResAmount <= targetsInRange and canCast("exura gran mas res") then
|
||||
return say("exura gran mas res")
|
||||
end
|
||||
if action.mana and findItem(manaItem) and mana <= normalHeal and dist <= itemRange and now - lastItemUse > 1000 then
|
||||
lastItemUse = now
|
||||
return useWith(manaItem, spec)
|
||||
end
|
||||
if action.health and findItem(healItem) and health <= normalHeal and dist <= itemRange and now - lastItemUse > 1000 then
|
||||
lastItemUse = now
|
||||
return useWith(healItem, spec)
|
||||
end
|
||||
if action.strong and health <= strongHeal and not modules.game_cooldown.isCooldownIconActive(101) then
|
||||
return say('exura gran sio "'..name)
|
||||
end
|
||||
if (action.normal or action.custom) and health <= normalHeal and canCast('exura sio "'..name) then
|
||||
return say('exura sio "'..name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
macro(100, function()
|
||||
if not config.enabled then return end
|
||||
if modules.game_cooldown.isGroupCooldownIconActive(2) then return end
|
||||
|
||||
local minHp = config.settings[7].value
|
||||
local minMp = config.settings[8].value
|
||||
|
||||
-- first index will be heal target
|
||||
local finalTable = {}
|
||||
local inMasResRange = 0
|
||||
|
||||
-- check basic
|
||||
if hppercent() <= minHp or manapercent() <= minMp then return end
|
||||
|
||||
-- get all spectators
|
||||
local spectators = getSpectators()
|
||||
|
||||
-- clear table from irrelevant spectators
|
||||
for i, spec in ipairs(getSpectators()) do
|
||||
if spec:isLocalPlayer() or not spec:isPlayer() or not spec:canShoot() then
|
||||
if not config.customPlayers[name] then
|
||||
table.remove(spectators, table.find(spectators, spec))
|
||||
end
|
||||
else
|
||||
local specText = spec:getText()
|
||||
-- check players is enabled and spectator already verified
|
||||
if storage.extras.checkPlayer and specText:len() > 0 then
|
||||
if specText:find("EK") and not config.conditions.knights or
|
||||
specText:find("RP") and not config.conditions.paladins or
|
||||
specText:find("ED") and not config.conditions.druids or
|
||||
specText:find("MS") and not config.conditions.sorcerers then
|
||||
if not config.customPlayers[name] then
|
||||
table.remove(spectators, table.find(spectators, spec))
|
||||
end
|
||||
end
|
||||
end
|
||||
local okParty = config.conditions.party and spec:isPartyMember()
|
||||
local okFriend = config.conditions.friends and isFriend(spec)
|
||||
local okGuild = config.conditions.guild and spec:getEmblem() == 1
|
||||
local okBotServer = config.conditions.botserver and vBot.BotServerMembers[spec:getName()]
|
||||
if not (okParty or okFriend or okGuild or okBotServer) then
|
||||
if not config.customPlayers[name] then
|
||||
table.remove(spectators, table.find(spectators, spec))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no targets, return
|
||||
if #spectators == 0 then return end
|
||||
|
||||
for name, health in pairs(config.customPlayers) do
|
||||
for i, spec in ipairs(spectators) do
|
||||
local specHp = spec:getHealthPercent()
|
||||
if spec:getName() == name and specHp <= health then
|
||||
if distanceFromPlayer(spec:getPosition()) <= 2 then
|
||||
inMasResRange = inMasResRange + 1
|
||||
end
|
||||
table.insert(finalTable, spec)
|
||||
table.remove(spectators, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,#spectators do
|
||||
local spec = spectators[i]
|
||||
if distanceFromPlayer(spec:getPosition()) <= 3 then
|
||||
inMasResRange = inMasResRange + 1
|
||||
end
|
||||
table.insert(finalTable, spec)
|
||||
end
|
||||
|
||||
-- no targets, return
|
||||
if #finalTable == 0 then return end
|
||||
|
||||
friendHealerAction(finalTable[1], inMasResRange)
|
||||
end)
|
413
modules/game_bot/default_configs/vBot_4.41/vBot/new_healer.otui
Normal file
413
modules/game_bot/default_configs/vBot_4.41/vBot/new_healer.otui
Normal file
@ -0,0 +1,413 @@
|
||||
CategoryCheckBox < CheckBox
|
||||
font: verdana-11px-rounded
|
||||
margin-top: 3
|
||||
|
||||
$checked:
|
||||
color: #98BF64
|
||||
|
||||
HealScroll < Panel
|
||||
|
||||
ToolTipLabel
|
||||
id: text
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text-align: center
|
||||
text: test
|
||||
|
||||
HorizontalScrollBar
|
||||
id: scroll
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 3
|
||||
minimum: 0
|
||||
maximum: 100
|
||||
step: 1
|
||||
|
||||
HealItem < Panel
|
||||
|
||||
BotItem
|
||||
id: item
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
size: 34 34
|
||||
|
||||
ToolTipLabel
|
||||
id: text
|
||||
anchors.fill: parent
|
||||
anchors.left: prev.right
|
||||
margin-left: 8
|
||||
text-wrap: true
|
||||
text-align: left
|
||||
|
||||
ToolTipLabel < UIWidget
|
||||
font: verdana-11px-rounded
|
||||
color: #dfdfdf
|
||||
height: 14
|
||||
text-align: center
|
||||
|
||||
HealerPlayerEntry < Label
|
||||
background-color: alpha
|
||||
text-offset: 5 1
|
||||
focusable: true
|
||||
height: 16
|
||||
font: verdana-11px-rounded
|
||||
text-align: left
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
Button
|
||||
id: remove
|
||||
anchors.right: parent.right
|
||||
margin-right: 2
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
size: 15 15
|
||||
margin-right: 15
|
||||
text: X
|
||||
tooltip: Remove player from the list
|
||||
|
||||
PriorityEntry < ToolTipLabel
|
||||
background-color: alpha
|
||||
text-offset: 18 1
|
||||
focusable: true
|
||||
height: 16
|
||||
font: verdana-11px-rounded
|
||||
text-align: left
|
||||
|
||||
$focus:
|
||||
background-color: #00000055
|
||||
|
||||
CheckBox
|
||||
id: enabled
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
size: 15 15
|
||||
margin-top: 2
|
||||
margin-left: 3
|
||||
|
||||
Button
|
||||
id: increment
|
||||
anchors.right: parent.right
|
||||
margin-right: 2
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
size: 14 14
|
||||
text: +
|
||||
tooltip: Increase Priority
|
||||
|
||||
Button
|
||||
id: decrement
|
||||
anchors.right: prev.left
|
||||
margin-right: 2
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
size: 14 14
|
||||
text: -
|
||||
tooltip: Decrease Priority
|
||||
|
||||
TargetSettings < Panel
|
||||
size: 280 125
|
||||
padding: 3
|
||||
image-source: /images/ui/window
|
||||
image-border: 6
|
||||
|
||||
Label
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
font: verdana-11px-rounded
|
||||
text: Heal Target Settings
|
||||
|
||||
Groups
|
||||
id: groups
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 8
|
||||
anchors.left: parent.left
|
||||
margin-left: 9
|
||||
|
||||
Vocations
|
||||
id: vocations
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
|
||||
Groups < FlatPanel
|
||||
size: 150 90
|
||||
padding: 3
|
||||
padding-top: 5
|
||||
|
||||
ToolTipLabel
|
||||
id: title
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
text: Groups
|
||||
tooltip: Players added in custom list will always be in scope
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 2
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
|
||||
Panel
|
||||
id: box
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 2
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
padding: 2
|
||||
layout:
|
||||
type: verticalBox
|
||||
|
||||
CategoryCheckBox
|
||||
id: friends
|
||||
text: Friends
|
||||
|
||||
CategoryCheckBox
|
||||
id: party
|
||||
text: Party Members
|
||||
|
||||
CategoryCheckBox
|
||||
id: guild
|
||||
text: Guild Members
|
||||
|
||||
CategoryCheckBox
|
||||
id: botserver
|
||||
text: BotServer Members
|
||||
|
||||
Vocations < FlatPanel
|
||||
size: 100 90
|
||||
padding: 3
|
||||
padding-top: 5
|
||||
|
||||
ToolTipLabel
|
||||
id: title
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
font: verdana-11px-rounded
|
||||
text: Vocations
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 2
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
|
||||
Panel
|
||||
id: box
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 2
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
padding: 2
|
||||
|
||||
layout:
|
||||
type: verticalBox
|
||||
|
||||
CategoryCheckBox
|
||||
id: knights
|
||||
text: Knights
|
||||
|
||||
CategoryCheckBox
|
||||
id: paladins
|
||||
text: Paladins
|
||||
|
||||
CategoryCheckBox
|
||||
id: druids
|
||||
text: Druids
|
||||
|
||||
CategoryCheckBox
|
||||
id: sorcerers
|
||||
text: Sorcerers
|
||||
|
||||
Priority < Panel
|
||||
size: 190 123
|
||||
padding: 6
|
||||
padding-top: 3
|
||||
image-source: /images/ui/window
|
||||
image-border: 6
|
||||
|
||||
ToolTipLabel
|
||||
id: title
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
font: verdana-11px-rounded
|
||||
text: Priority & Toggles
|
||||
|
||||
TextList
|
||||
id: list
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 3
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
fit-children: true
|
||||
padding-top: 1
|
||||
|
||||
AddPlayer < FlatPanel
|
||||
padding: 5
|
||||
|
||||
Label
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
font: verdana-11px-rounded
|
||||
text: Add Player to Custom List
|
||||
text-align: center
|
||||
text-wrap: true
|
||||
|
||||
HorizontalSeparator
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
margin-top: 2
|
||||
|
||||
SpinBox
|
||||
id: health
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 20
|
||||
width: 50
|
||||
minimum: 1
|
||||
maximum: 99
|
||||
step: 1
|
||||
focusable: true
|
||||
text-align: center
|
||||
|
||||
Label
|
||||
anchors.verticalCenter: prev.verticalCenter
|
||||
anchors.left: prev.right
|
||||
margin-left: 3
|
||||
font: verdana-11px-rounded
|
||||
text: %HP - heal if below
|
||||
|
||||
TextEdit
|
||||
id: name
|
||||
anchors.top: health.bottom
|
||||
margin-top: 5
|
||||
anchors.left: health.left
|
||||
anchors.right: parent.right
|
||||
font: verdana-11px-rounded
|
||||
text-align: center
|
||||
text: friend name
|
||||
|
||||
Button
|
||||
id: add
|
||||
anchors.left: health.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
font: verdana-11px-rounded
|
||||
text: Add Player
|
||||
|
||||
PlayerList < Panel
|
||||
|
||||
TextList
|
||||
id: list
|
||||
anchors.fill: parent
|
||||
fit-children: true
|
||||
padding-top: 2
|
||||
vertical-scrollbar: listScrollBar
|
||||
|
||||
VerticalScrollBar
|
||||
id: listScrollBar
|
||||
anchors.top: list.top
|
||||
anchors.bottom: list.bottom
|
||||
anchors.right: list.right
|
||||
step: 14
|
||||
pixels-scroll: true
|
||||
|
||||
CustomList < Panel
|
||||
size: 190 172
|
||||
padding: 6
|
||||
padding-top: 3
|
||||
image-source: /images/ui/window
|
||||
image-border: 6
|
||||
|
||||
ToolTipLabel
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
font: verdana-11px-rounded
|
||||
text: Custom Player List
|
||||
tooltip: Double click on the list below to add new player.
|
||||
|
||||
AddPlayer
|
||||
id: addPanel
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 3
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
PlayerList
|
||||
id: playerList
|
||||
anchors.fill: prev
|
||||
|
||||
Conditions < Panel
|
||||
size: 280 170
|
||||
padding: 3
|
||||
image-source: /images/ui/window
|
||||
image-border: 6
|
||||
|
||||
Label
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
font: verdana-11px-rounded
|
||||
text: Player Conditions
|
||||
|
||||
Panel
|
||||
id: box
|
||||
anchors.fill: parent
|
||||
margin-top: 16
|
||||
padding: 5
|
||||
padding-top: 3
|
||||
layout:
|
||||
type: grid
|
||||
cell-size: 128 31
|
||||
cell-spacing: 5
|
||||
num-columns: 2
|
||||
|
||||
FriendHealer < MainWindow
|
||||
!text: tr('Friend Healer')
|
||||
size: 512 390
|
||||
padding-top: 30
|
||||
@onEscape: self:hide()
|
||||
|
||||
Conditions
|
||||
id: conditions
|
||||
anchors.top: parent.top
|
||||
anchors.right: parent.right
|
||||
|
||||
TargetSettings
|
||||
id: targetSettings
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 10
|
||||
anchors.left: prev.left
|
||||
|
||||
Priority
|
||||
id: priority
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
|
||||
CustomList
|
||||
id: customList
|
||||
anchors.top: priority.bottom
|
||||
margin-top: 10
|
||||
anchors.left: priority.left
|
||||
|
||||
HorizontalSeparator
|
||||
id: separator
|
||||
anchors.right: parent.right
|
||||
anchors.left: parent.left
|
||||
anchors.bottom: closeButton.top
|
||||
margin-bottom: 8
|
||||
|
||||
Button
|
||||
id: closeButton
|
||||
!text: tr('Close')
|
||||
font: cipsoftFont
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
size: 45 21
|
||||
@onClick: self:getParent():hide()
|
@ -0,0 +1 @@
|
||||
4.41
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user