Version 0.95 BETA

This commit is contained in:
OTCv8
2019-10-02 03:38:52 +02:00
parent 9219c78f15
commit 5220a3bdd2
501 changed files with 38097 additions and 2 deletions

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ADDON_SETS = {
[1] = { 1 },
[2] = { 2 },
[3] = { 1, 2 },
[4] = { 3 },
[5] = { 1, 3 },
[6] = { 2, 3 },
[7] = { 1, 2, 3 }
}
outfitWindow = nil
outfit = nil
outfits = nil
outfitCreature = nil
currentOutfit = 1
addons = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
mount = nil
mounts = nil
mountCreature = nil
currentMount = 1
function init()
connect(g_game, {
onOpenOutfitWindow = create,
onGameEnd = destroy
})
end
function terminate()
disconnect(g_game, {
onOpenOutfitWindow = create,
onGameEnd = destroy
})
destroy()
end
function updateMount()
if table.empty(mounts) or not mount then
return
end
local nameMountWidget = outfitWindow:getChildById('mountName')
nameMountWidget:setText(mounts[currentMount][2])
mount.type = mounts[currentMount][1]
mountCreature:setOutfit(mount)
end
function create(creatureOutfit, outfitList, creatureMount, mountList)
if outfitWindow and not outfitWindow:isHidden() then
return
end
outfitCreature = creatureOutfit
mountCreature = creatureMount
outfits = outfitList
mounts = mountList
destroy()
outfitWindow = g_ui.displayUI('outfitwindow')
local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel')
-- setup outfit/mount display boxs
local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox')
if outfitCreature then
outfit = outfitCreature:getOutfit()
outfitCreatureBox:setCreature(outfitCreature)
else
outfitCreatureBox:hide()
outfitWindow:getChildById('outfitName'):hide()
outfitWindow:getChildById('outfitNextButton'):hide()
outfitWindow:getChildById('outfitPrevButton'):hide()
end
local mountCreatureBox = outfitWindow:getChildById('mountCreatureBox')
if mountCreature then
mount = mountCreature:getOutfit()
mountCreatureBox:setCreature(mountCreature)
else
mountCreatureBox:hide()
outfitWindow:getChildById('mountName'):hide()
outfitWindow:getChildById('mountNextButton'):hide()
outfitWindow:getChildById('mountPrevButton'):hide()
end
-- set addons
addons = {
[1] = {widget = outfitWindow:getChildById('addon1'), value = 1},
[2] = {widget = outfitWindow:getChildById('addon2'), value = 2},
[3] = {widget = outfitWindow:getChildById('addon3'), value = 4}
}
for _, addon in pairs(addons) do
addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end
end
if outfit.addons and outfit.addons > 0 then
for _, i in pairs(ADDON_SETS[outfit.addons]) do
addons[i].widget:setChecked(true)
end
end
-- hook outfit sections
currentClotheButtonBox = outfitWindow:getChildById('head')
outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange
outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange
-- populate color panel
for j=0,6 do
for i=0,18 do
local colorBox = g_ui.createWidget('ColorBox', colorBoxPanel)
local outfitColor = getOutfitColor(j*19 + i)
colorBox:setImageColor(outfitColor)
colorBox:setId('colorBox' .. j*19+i)
colorBox.colorId = j*19 + i
if j*19 + i == outfit.head then
currentColorBox = colorBox
colorBox:setChecked(true)
end
colorBox.onCheckChange = onColorCheckChange
colorBoxes[#colorBoxes+1] = colorBox
end
end
-- set current outfit/mount
currentOutfit = 1
for i=1,#outfitList do
if outfit and outfitList[i][1] == outfit.type then
currentOutfit = i
break
end
end
currentMount = 1
for i=1,#mountList do
if mount and mountList[i][1] == mount.type then
currentMount = i
break
end
end
updateOutfit()
updateMount()
end
function destroy()
if outfitWindow then
outfitWindow:destroy()
outfitWindow = nil
outfitCreature = nil
mountCreature = nil
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
addons = {}
end
end
function randomize()
local outfitTemplate = {
outfitWindow:getChildById('head'),
outfitWindow:getChildById('primary'),
outfitWindow:getChildById('secondary'),
outfitWindow:getChildById('detail')
}
for i = 1, #outfitTemplate do
outfitTemplate[i]:setChecked(true)
colorBoxes[math.random(1, #colorBoxes)]:setChecked(true)
outfitTemplate[i]:setChecked(false)
end
outfitTemplate[1]:setChecked(true)
end
function accept()
if mount then outfit.mount = mount.type end
g_game.changeOutfit(outfit)
destroy()
end
function nextOutfitType()
if not outfits then
return
end
currentOutfit = currentOutfit + 1
if currentOutfit > #outfits then
currentOutfit = 1
end
updateOutfit()
end
function previousOutfitType()
if not outfits then
return
end
currentOutfit = currentOutfit - 1
if currentOutfit <= 0 then
currentOutfit = #outfits
end
updateOutfit()
end
function nextMountType()
if not mounts then
return
end
currentMount = currentMount + 1
if currentMount > #mounts then
currentMount = 1
end
updateMount()
end
function previousMountType()
if not mounts then
return
end
currentMount = currentMount - 1
if currentMount <= 0 then
currentMount = #mounts
end
updateMount()
end
function onAddonCheckChange(addon, value)
if addon:isChecked() then
outfit.addons = outfit.addons + value
else
outfit.addons = outfit.addons - value
end
outfitCreature:setOutfit(outfit)
end
function onColorCheckChange(colorBox)
if colorBox == currentColorBox then
colorBox.onCheckChange = nil
colorBox:setChecked(true)
colorBox.onCheckChange = onColorCheckChange
else
currentColorBox.onCheckChange = nil
currentColorBox:setChecked(false)
currentColorBox.onCheckChange = onColorCheckChange
currentColorBox = colorBox
if currentClotheButtonBox:getId() == 'head' then
outfit.head = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'primary' then
outfit.body = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'secondary' then
outfit.legs = currentColorBox.colorId
elseif currentClotheButtonBox:getId() == 'detail' then
outfit.feet = currentColorBox.colorId
end
outfitCreature:setOutfit(outfit)
end
end
function onClotheCheckChange(clotheButtonBox)
if clotheButtonBox == currentClotheButtonBox then
clotheButtonBox.onCheckChange = nil
clotheButtonBox:setChecked(true)
clotheButtonBox.onCheckChange = onClotheCheckChange
else
currentClotheButtonBox.onCheckChange = nil
currentClotheButtonBox:setChecked(false)
currentClotheButtonBox.onCheckChange = onClotheCheckChange
currentClotheButtonBox = clotheButtonBox
local colorId = 0
if currentClotheButtonBox:getId() == 'head' then
colorId = outfit.head
elseif currentClotheButtonBox:getId() == 'primary' then
colorId = outfit.body
elseif currentClotheButtonBox:getId() == 'secondary' then
colorId = outfit.legs
elseif currentClotheButtonBox:getId() == 'detail' then
colorId = outfit.feet
end
outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true)
end
end
function updateOutfit()
if table.empty(outfits) or not outfit then
return
end
local nameWidget = outfitWindow:getChildById('outfitName')
nameWidget:setText(outfits[currentOutfit][2])
local availableAddons = outfits[currentOutfit][3]
local prevAddons = {}
for k, addon in pairs(addons) do
prevAddons[k] = addon.widget:isChecked()
addon.widget:setChecked(false)
addon.widget:setEnabled(false)
end
outfit.addons = 0
if availableAddons > 0 then
for _, i in pairs(ADDON_SETS[availableAddons]) do
addons[i].widget:setEnabled(true)
addons[i].widget:setChecked(true)
end
end
outfit.type = outfits[currentOutfit][1]
outfitCreature:setOutfit(outfit)
end

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Module
name: game_outfit
description: Change local player outfit
author: baxnie, edubart
website: https://github.com/edubart/otclient
sandboxed: true
scripts: [ outfit ]
@onLoad: init()
@onUnload: terminate()

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NextOutfitButton < NextButton
PrevOutfitButton < PreviousButton
NextMountButton < NextButton
PrevMountButton < PreviousButton
MainWindow
!text: tr('Select Outfit')
size: 338 375
@onEnter: modules.game_outfit.accept()
@onEscape: modules.game_outfit.destroy()
// Creature Boxes
Creature
id: outfitCreatureBox
anchors.top: parent.top
anchors.left: parent.left
margin-top: 15
margin-left: 22
padding: 4 4 4 4
fixed-creature-size: true
Label
id: outfitName
!text: tr('No Outfit')
width: 115
anchors.bottom: prev.top
anchors.left: prev.left
margin-bottom: 2
NextOutfitButton
id: outfitNextButton
anchors.left: outfitCreatureBox.right
anchors.verticalCenter: outfitCreatureBox.verticalCenter
margin-left: 3
enabled: true
@onClick: modules.game_outfit.nextOutfitType()
PrevOutfitButton
id: outfitPrevButton
anchors.right: outfitCreatureBox.left
anchors.verticalCenter: outfitCreatureBox.verticalCenter
margin-right: 3
enabled: true
@onClick: modules.game_outfit.previousOutfitType()
Creature
id: mountCreatureBox
anchors.top: parent.top
anchors.right: parent.right
margin-top: 15
margin-right: 22
padding: 4 4 4 4
fixed-creature-size: true
Label
id: mountName
!text: tr('No Mount')
width: 115
anchors.bottom: prev.top
anchors.left: prev.left
margin-bottom: 2
NextMountButton
id: mountNextButton
anchors.left: mountCreatureBox.right
anchors.verticalCenter: mountCreatureBox.verticalCenter
margin-left: 3
enabled: true
@onClick: modules.game_outfit.nextMountType()
PrevMountButton
id: mountPrevButton
anchors.right: mountCreatureBox.left
anchors.verticalCenter: mountCreatureBox.verticalCenter
margin-right: 3
enabled: true
@onClick: modules.game_outfit.previousMountType()
// Addon Check Boxes
CheckBox
id: addon1
!text: tr('Addon 1')
width: 80
anchors.top: outfitCreatureBox.bottom
anchors.left: parent.left
margin-top: 6
margin-left: 2
enabled: false
CheckBox
id: addon2
!text: tr('Addon 2')
width: 80
anchors.top: prev.top
anchors.left: prev.right
enabled: false
CheckBox
id: addon3
!text: tr('Addon 3')
width: 80
anchors.top: prev.top
anchors.left: prev.right
enabled: false
// Body Selection Buttons
ButtonBox
id: head
!text: tr('Head')
anchors.top: addon1.bottom
anchors.left: addon1.left
margin-top: 5
checked: true
width: 76
ButtonBox
id: primary
!text: tr('Primary')
anchors.top: prev.top
anchors.left: prev.right
width: 76
ButtonBox
id: secondary
!text: tr('Secondary')
anchors.top: prev.top
anchors.left: prev.right
width: 76
ButtonBox
id: detail
!text: tr('Detail')
anchors.top: prev.top
anchors.left: prev.right
width: 76
// Color Panel
Panel
id: colorBoxPanel
anchors.top: head.bottom
anchors.left: head.left
margin-top: 3
margin-right: 20
width: 302
height: 119
layout:
type: grid
cell-size: 14 14
cell-spacing: 2
num-columns: 19
num-lines: 7
// Action Button Section
Button
id: randomizeButton
!text: tr('Randomize')
!tooltip: tr('Randomize characters outfit')
width: 75
anchors.left: prev.left
anchors.top: prev.bottom
margin-right: 16
@onClick: modules.game_outfit.randomize()
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
margin-top: 5
Button
id: outfitOkButton
!text: tr('Ok')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 16
@onClick: modules.game_outfit.accept()
Button
id: outfitCancelButton
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: modules.game_outfit.destroy()