mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-06-15 17:24:28 +02:00
Version 0.997 BETA - added idle animations
This commit is contained in:
parent
5e76deebac
commit
46e615596a
@ -19,7 +19,7 @@ local serverSelector
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local clientVersionSelector
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local serverHostTextEdit
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local rememberPasswordBox
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local protos = {"740", "760", "772", "800", "810", "854", "860", "1090", "1096", "1099"}
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local protos = {"740", "760", "772", "800", "810", "854", "860", "1077", "1090", "1096", "1098", "1099"}
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-- private functions
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@ -28,7 +28,7 @@ Panel
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OptionCheckBox
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id: realDirection
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!text: tr('Show real direction')
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!text: tr('Show real direction (ignore walk direction)')
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!tooltip: tr('Shows real creature direction while it\'s walking')
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Label
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@ -17,7 +17,7 @@ local errorOccured = false
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local statusLabel = nil
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local compiledConfig = nil
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local configTab = nil
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local tabs = {"macros", "hotkeys", "callbacks", "other"}
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local tabs = {"main", "macros", "hotkeys", "callbacks", "other"}
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local mainTab = nil
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local activeTab = nil
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local editorText = {"", ""}
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@ -31,6 +31,8 @@ function init()
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connect(rootWidget, { onKeyDown = botKeyDown,
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onKeyUp = botKeyUp,
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onKeyPress = botKeyPress })
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connect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
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botConfigFile = g_configs.create("/bot.otml")
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local config = botConfigFile:get("config")
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@ -103,6 +105,8 @@ function terminate()
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onKeyPress = botKeyPress })
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disconnect(g_game, { onGameStart = online, onGameEnd = offline, onTalk = botOnTalk})
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disconnect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
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removeEvent(executeEvent)
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removeEvent(checkMsgsEvent)
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@ -130,7 +134,7 @@ function online()
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botButton:show()
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updateEnabled()
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if botConfig.enabled then
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refreshConfig()
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scheduleEvent(refreshConfig, 1)
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else
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clearConfig()
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end
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@ -263,6 +267,7 @@ function refreshConfig()
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return
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end
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errorOccured = false
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g_game.enableTileThingLuaCallback(false)
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local status, result = pcall(function() return executeBot(config.script, config.storage, botPanel, botMsgCallback) end)
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if not status then
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errorOccured = true
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@ -274,7 +279,7 @@ function refreshConfig()
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end
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function executeConfig()
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executeEvent = scheduleEvent(executeConfig, 20)
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executeEvent = scheduleEvent(executeConfig, 25)
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if compiledConfig == nil then
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return
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end
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@ -359,12 +364,22 @@ function botOnTalk(name, level, mode, text, channelId, pos)
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return false
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end
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function botOnGet(oprationId, url, err, data)
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function botAddThing(tile, thing, asd)
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if compiledConfig == nil then return false end
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local status, result = pcall(function() compiledConfig.callbacks.onGet(oprationId, url, err, data) end)
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local status, result = pcall(function() compiledConfig.callbacks.onAddThing(tile, thing) end)
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if not status then
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errorOccured = true
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statusLabel:setText(tr("Error: " .. result))
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end
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return false
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return false
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end
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function botRemoveThing(tile, thing)
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if compiledConfig == nil then return false end
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local status, result = pcall(function() compiledConfig.callbacks.onRemoveThing(tile, thing) end)
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if not status then
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errorOccured = true
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statusLabel:setText(tr("Error: " .. result))
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end
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return false
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end
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@ -3,34 +3,71 @@ botDefaultConfig = {
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{name = "Example", script = [[
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--#Example config
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--#main
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local widget = setupUI(%[%[
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Panel
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id: redPanel
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background: red
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margin-top: 10
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margin-bottom: 10
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height: 100
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Label
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anchors.fill: parent
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text: custom ui, otml based
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text-align: center
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%]%])
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--#macros
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macro(5000, "macro send link", "f5", function()
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g_game.talk("macro test - https://github.com/OTCv8/otclient_bot")
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g_game.talk("bot is hiding 50% of effects as example, say exevo gran mas vis")
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end)
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macro(1000, "flag tiles", function()
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local staticText = StaticText.create()
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staticText:addMessage("t", 9, "xDDD")
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local tile = player:getTile()
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tile:clearTexts()
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tile:addText(staticText)
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for i = 1, 10 do
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schedule(1000 * i, function()
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staticText:setText(i)
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end)
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end
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schedule(11000, function()
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tile:clearTexts()
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end)
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tile:setText("Hello =)", "red")
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end)
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macro(25, "auto healing", function()
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if hppercent() < 80 then
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say("exura")
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delay(1000) -- not calling this macro for next 1s
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end
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end)
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addSeparator("spe0")
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--#hotkeys
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hotkey('y', 'test hotkey', function() g_game.talk('hotkey elo') end)
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singlehotkey('x', 'single hotkey', function() g_game.talk('single hotkey') end)
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singlehotkey('=', "Zoom in map", function () zoomIn() end)
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singlehotkey('-', "Zoom out map", function () zoomOut() end)
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--#callbacks
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onAddThing(function(tile, thing)
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if thing:isItem() and thing:getId() == 2129 then
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local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
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if not storage[pos] or storage[pos] < now then
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storage[pos] = now + 20000
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end
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tile:setTimer(storage[pos] - now)
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end
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end)
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-- hide 50% of effects
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onAddThing(function(tile, thing)
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if thing:isEffect() and math.random(1, 2) == 1 then
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thing:hide()
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end
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end)
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listen(player:getName(), function(text)
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info("you said: " .. text)
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end)
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--#other
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addLabel("label1", "Test label 1")
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@ -50,10 +87,7 @@ HTTP.getJSON("https://api.ipify.org/?format=json", function(data, err)
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end
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info("HTTP: My IP is: " .. tostring(data['ip']))
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end)
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info("Bot started")
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]]},
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{}, {}, {}, {}
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},
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@ -1,24 +1,26 @@
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function executeBot(config, storage, panel, msg)
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function executeBot(config, storage, panel, msgCallback)
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local context = {}
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context.panel = panel
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context.storage = storage
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if context.storage.macros == nil then
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context.storage.macros = {} -- active macros
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if context.storage._macros == nil then
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context.storage._macros = {} -- active macros
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end
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--
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context.macros = {}
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context.hotkeys = {}
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context.scheduler = {}
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context.callbacks = {
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context._macros = {}
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context._hotkeys = {}
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context._scheduler = {}
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context._callbacks = {
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onKeyDown = {},
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onKeyUp = {},
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onKeyPress = {},
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onTalk = {},
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onAddThing = {},
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onRemoveThing = {}
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}
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context.ui = {}
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-- basic functions
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-- basic functions & classes
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context.print = print
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context.pairs = pairs
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context.ipairs = ipairs
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@ -29,30 +31,33 @@ function executeBot(config, storage, panel, msg)
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context.tr = tr
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context.json = json
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context.regexMatch = regexMatch
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-- game functions
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context.say = g_game.talk
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context.talk = g_game.talk
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context.talkPrivate = context.talkPrivate
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context.sayPrivate = context.talkPrivate
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context.use = g_game.useInventoryItem
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context.usewith = g_game.useInventoryItemWith
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context.useWith = g_game.useInventoryItemWith
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context.findItem = g_game.findItemInContainers
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-- classes
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context.g_game = g_game
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context.g_map = g_map
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context.g_ui = g_ui
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context.StaticText = StaticText
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context.Position = Position
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context.HTTP = HTTP
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-- log functions
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context.info = function(text) return msg("info", text) end
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context.warn = function(text) return msg("warn", text) end
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context.error = function(text) return msg("error", text) end
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context.info = function(text) return msgCallback("info", tostring(text)) end
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context.warn = function(text) return msgCallback("warn", tostring(text)) end
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context.error = function(text) return msgCallback("error", tostring(text)) end
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context.warning = context.warn
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-- UI
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context.setupUI = function(otml, parent)
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if parent == nil then
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parent = context.panel
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end
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local widget = g_ui.loadUIFromString(otml, parent)
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if parent == context.panel and widget:getId() then
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context.ui[widget:getId()] = widget
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end
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return widget
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end
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context.addSwitch = function(id, text, onClickCallback)
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local switch = g_ui.createWidget('BotSwitch', context.panel)
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switch:setId(id)
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@ -86,25 +91,25 @@ function executeBot(config, storage, panel, msg)
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return separator
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end
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context.addMacroSwitch = function(name, keys)
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context._addMacroSwitch = function(name, keys)
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local text = name
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if keys:len() > 0 then
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text = name .. " [" .. keys .. "]"
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end
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local switch = context.addSwitch("macro_" .. #context.macros, text, function(widget)
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context.storage.macros[name] = not context.storage.macros[name]
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widget:setOn(context.storage.macros[name])
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local switch = context.addSwitch("macro_" .. #context._macros, text, function(widget)
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context.storage._macros[name] = not context.storage._macros[name]
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widget:setOn(context.storage._macros[name])
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end)
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switch:setOn(context.storage.macros[name])
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switch:setOn(context.storage._macros[name])
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return switch
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end
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context.addHotkeySwitch = function(name, keys)
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context._addHotkeySwitch = function(name, keys)
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local text = name
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if keys:len() > 0 then
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text = name .. " [" .. keys .. "]"
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end
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local switch = context.addSwitch("hotkey_" .. #context.hotkeys, text, nil)
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local switch = context.addSwitch("hotkey_" .. #context._hotkeys, text, nil)
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switch:setOn(false)
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return switch
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end
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@ -136,13 +141,13 @@ function executeBot(config, storage, panel, msg)
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local switch = nil
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if name:len() > 0 then
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if context.storage.macros[name] == nil then
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context.storage.macros[name] = true
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if context.storage._macros[name] == nil then
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context.storage._macros[name] = true
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end
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switch = context.addMacroSwitch(name, hotkey)
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switch = context._addMacroSwitch(name, hotkey)
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end
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table.insert(context.macros, {
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table.insert(context._macros, {
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timeout = timeout,
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name = name,
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callback = callback,
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@ -160,33 +165,139 @@ function executeBot(config, storage, panel, msg)
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name = ""
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end
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keys = retranslateKeyComboDesc(keys)
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if not keys or #keys == 0 then
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return context.error("Invalid hotkey keys " .. tostring(name))
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end
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if context._hotkeys[keys] then
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return context.error("Duplicated hotkey: " .. keys)
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end
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local switch = nil
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if name:len() > 0 then
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switch = context.addHotkeySwitch(name, keys)
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end
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switch = context._addHotkeySwitch(name, keys)
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end
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context.hotkeys[keys] = {
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context._hotkeys[keys] = {
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name = name,
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callback = callback,
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lastExecution = context.now,
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switch = switch
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switch = switch,
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single = false
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}
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end
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-- singlehotkey(keys, callback)
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-- singlehotkey(keys, name, callback)
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context.singlehotkey = function(keys, name, callback)
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if type(name) == 'function' then
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callback = name
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name = ""
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end
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keys = retranslateKeyComboDesc(keys)
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if not keys or #keys == 0 then
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return context.error("Invalid hotkey keys " .. tostring(name))
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end
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if context._hotkeys[keys] then
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return context.error("Duplicated hotkey: " .. keys)
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end
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local switch = nil
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if name:len() > 0 then
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switch = context._addHotkeySwitch(name, keys)
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end
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context._hotkeys[keys] = {
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name = name,
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callback = callback,
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lastExecution = context.now,
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switch = switch,
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single = true
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}
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end
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-- schedule(timeout, callback)
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context.schedule = function(timeout, callback)
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local extecute_time = g_clock.millis() + timeout
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table.insert(context.scheduler, {
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table.insert(context._scheduler, {
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execution = extecute_time,
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callback = callback
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})
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table.sort(context.scheduler, function(a, b) return a.execution < b.execution end)
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table.sort(context._scheduler, function(a, b) return a.execution < b.execution end)
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end
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-- callback(callbackType, callback)
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context.callback = function(callbackType, callback)
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if not context._callbacks[callbackType] then
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return error("Wrong callback type: " .. callbackType)
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end
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if callbackType == "onAddThing" or callbackType == "onRemoveThing" then
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g_game.enableTileThingLuaCallback(true)
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end
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local callbackData = {}
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table.insert(context._callbacks[callbackType], function(...)
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if not callbackData.delay or callbackData.delay < context.now then
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context._currentExecution = callbackData
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callback(...)
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context._currentExecution = nil
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end
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end)
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end
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-- onKeyDown(callback) -- callback = function(keys)
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context.onKeyDown = function(callback)
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return context.callback("onKeyDown", callback)
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end
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-- onKeyPress(callback) -- callback = function(keys)
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context.onKeyPress = function(callback)
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return context.callback("onKeyPress", callback)
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end
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-- onKeyUp(callback) -- callback = function(keys)
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context.onKeyUp = function(callback)
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return context.callback("onKeyUp", callback)
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end
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-- onTalk(callback) -- callback = function(name, level, mode, text, channelId, pos)
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context.onTalk = function(callback)
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return context.callback("onTalk", callback)
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end
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-- onAddThing(callback) -- callback = function(tile, thing)
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context.onAddThing = function(callback)
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return context.callback("onAddThing", callback)
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end
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-- onRemoveThing(callback) -- callback = function(tile, thing)
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context.onRemoveThing = function(callback)
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return context.callback("onRemoveThing", callback)
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end
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-- listen(name, callback) -- callback = function(text, channelId, pos)
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context.listen = function(name, callback)
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name = name:lower()
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context.onTalk(function(name2, level, mode, text, channelId, pos)
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if name == name2:lower() then
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callback(text, channelId, pos)
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end
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end)
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end
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-- delay(duration)
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context.delay = function(duration)
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if not context._currentExecution then
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return context.error("Invalid usage of delay function, it should be used inside callbacks")
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end
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context._currentExecution.delay = context.now + duration
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end
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-- init context
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context.now = g_clock.millis()
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context.time = g_clock.millis()
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context.player = g_game.getLocalPlayer()
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require("functions.lua")
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setupFunctions(context)
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-- run script
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assert(load(config, nil, nil, context))()
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@ -196,51 +307,89 @@ function executeBot(config, storage, panel, msg)
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context.now = g_clock.millis()
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context.time = g_clock.millis()
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for i, macro in ipairs(context.macros) do
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if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage.macros[macro.name]) then
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macro.lastExecution = context.now
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macro.callback()
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for i, macro in ipairs(context._macros) do
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if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage._macros[macro.name]) then
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if not macro.delay or macro.delay < context.now then
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macro.lastExecution = context.now
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context._currentExecution = context._macros[i]
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macro.callback()
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context._currentExecution = nil
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end
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end
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end
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|
||||
while #context.scheduler > 0 and context.scheduler[1].execution <= g_clock.millis() do
|
||||
context.scheduler[1].callback()
|
||||
table.remove(context.scheduler, 1)
|
||||
while #context._scheduler > 0 and context._scheduler[1].execution <= g_clock.millis() do
|
||||
context._scheduler[1].callback()
|
||||
table.remove(context._scheduler, 1)
|
||||
end
|
||||
end,
|
||||
callbacks = {
|
||||
onKeyDown = function(keyCode, keyboardModifiers)
|
||||
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
|
||||
for i, macro in ipairs(context.macros) do
|
||||
for i, macro in ipairs(context._macros) do
|
||||
if macro.switch and macro.hotkey == keyDesc then
|
||||
macro.switch:onClick()
|
||||
end
|
||||
end
|
||||
local hotkey = context.hotkeys[keyDesc]
|
||||
if hotkey and hotkey.switch then
|
||||
hotkey.switch:setOn(true)
|
||||
local hotkey = context._hotkeys[keyDesc]
|
||||
if hotkey then
|
||||
if hotkey.single then
|
||||
if not hotkey.delay or hotkey.delay < context.now then
|
||||
hotkey.lastExecution = context.now
|
||||
context._currentExecution = hotkey
|
||||
hotkey.callback()
|
||||
context._currentExecution = nil
|
||||
end
|
||||
end
|
||||
if hotkey.switch then
|
||||
hotkey.switch:setOn(true)
|
||||
end
|
||||
end
|
||||
for i, callback in ipairs(context._callbacks.onKeyDown) do
|
||||
callback(keyDesc)
|
||||
end
|
||||
|
||||
end,
|
||||
onKeyUp = function(keyCode, keyboardModifiers)
|
||||
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
|
||||
local hotkey = context.hotkeys[keyDesc]
|
||||
if hotkey and hotkey.switch then
|
||||
hotkey.switch:setOn(false)
|
||||
local hotkey = context._hotkeys[keyDesc]
|
||||
if hotkey then
|
||||
if hotkey.switch then
|
||||
hotkey.switch:setOn(false)
|
||||
end
|
||||
end
|
||||
for i, callback in ipairs(context._callbacks.onKeyUp) do
|
||||
callback(keyDesc)
|
||||
end
|
||||
|
||||
end,
|
||||
onKeyPress = function(keyCode, keyboardModifiers, autoRepeatTicks)
|
||||
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
|
||||
local hotkey = context.hotkeys[keyDesc]
|
||||
if hotkey then
|
||||
hotkey.lastExecution = context.now
|
||||
hotkey.callback()
|
||||
local hotkey = context._hotkeys[keyDesc]
|
||||
if hotkey and not hotkey.single then
|
||||
if not hotkey.delay or hotkey.delay < context.now then
|
||||
hotkey.lastExecution = context.now
|
||||
context._currentExecution = hotkey
|
||||
hotkey.callback()
|
||||
context._currentExecution = nil
|
||||
end
|
||||
end
|
||||
for i, callback in ipairs(context._callbacks.onKeyPress) do
|
||||
callback(keyDesc, autoRepeatTicks)
|
||||
end
|
||||
|
||||
end,
|
||||
onTalk = function(name, level, mode, text, channelId, pos)
|
||||
|
||||
for i, callback in ipairs(context._callbacks.onTalk) do
|
||||
callback(name, level, mode, text, channelId, pos)
|
||||
end
|
||||
end,
|
||||
onAddThing = function(tile, thing)
|
||||
for i, callback in ipairs(context._callbacks.onAddThing) do
|
||||
callback(tile, thing)
|
||||
end
|
||||
end,
|
||||
onRemoveThing = function(tile, thing)
|
||||
for i, callback in ipairs(context._callbacks.onRemoveThing) do
|
||||
callback(tile, thing)
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
|
80
modules/game_bot/functions.lua
Normal file
80
modules/game_bot/functions.lua
Normal file
@ -0,0 +1,80 @@
|
||||
-- In this file are declared extra functions and variables for bot
|
||||
-- It has been made to make most common functions shorter, for eg. hp() instead of player:getHealth()
|
||||
|
||||
function setupFunctions(context)
|
||||
-- player releated
|
||||
context.name = function() return context.player:getName() end
|
||||
|
||||
context.hp = function() return context.player:getHealth() end
|
||||
context.mana = function() return context.player:getMana() end
|
||||
context.hppercent = function() return context.player:getHealthPercent() end
|
||||
context.manapercent = function() return context.player:getManaPercent() end
|
||||
context.maxhp = function() return context.player:getMaxHealth() end
|
||||
context.maxmana = function() return context.player:getMaxMana() end
|
||||
context.hpmax = function() return context.player:getMaxHealth() end
|
||||
context.manamax = function() return context.player:getMaxMana() end
|
||||
|
||||
context.cap = function() return context.player:getCapacity() end
|
||||
context.freecap = function() return context.player:getFreeCapacity() end
|
||||
context.maxcap = function() return context.player:getTotalCapacity() end
|
||||
context.capmax = function() return context.player:getTotalCapacity() end
|
||||
|
||||
context.exp = function() return context.player:getExperience() end
|
||||
context.lvl = function() return context.player:getLevel() end
|
||||
context.level = function() return context.player:getLevel() end
|
||||
|
||||
context.mlev = function() return context.player:getMagicLevel() end
|
||||
context.magic = function() return context.player:getMagicLevel() end
|
||||
context.mlevel = function() return context.player:getMagicLevel() end
|
||||
|
||||
context.soul = function() return context.player:getSoul() end
|
||||
context.stamina = function() return context.player:getStamina() end
|
||||
context.voc = function() return context.player:getVocation() end
|
||||
context.vocation = function() return context.player:getVocation() end
|
||||
|
||||
context.bless = function() return context.player:getBlessings() end
|
||||
context.blesses = function() return context.player:getBlessings() end
|
||||
context.blessings = function() return context.player:getBlessings() end
|
||||
|
||||
|
||||
context.pos = function() return context.player:getPosition() end
|
||||
context.posx = function() return context.player:getPosition().x end
|
||||
context.posy = function() return context.player:getPosition().y end
|
||||
context.posz = function() return context.player:getPosition().z end
|
||||
|
||||
context.direction = function() return context.player:getDirection() end
|
||||
context.speed = function() return context.player:getSpeed() end
|
||||
context.skull = function() return context.player:getSkull() end
|
||||
context.outfit = function() return context.player:getOutfit() end
|
||||
|
||||
|
||||
context.autoWalk = function(destination) return context.player:autoWalk(destination) end
|
||||
context.walk = function(dir) return modules.game_walking.walk(dir) end
|
||||
|
||||
-- game releated
|
||||
context.say = g_game.talk
|
||||
context.talk = g_game.talk
|
||||
context.talkPrivate = g_game.talkPrivate
|
||||
context.sayPrivate = g_game.talkPrivate
|
||||
context.use = g_game.useInventoryItem
|
||||
context.usewith = g_game.useInventoryItemWith
|
||||
context.useWith = g_game.useInventoryItemWith
|
||||
context.findItem = g_game.findItemInContainers
|
||||
|
||||
context.attack = g_game.attack
|
||||
context.cancelAttack = g_game.cancelAttack
|
||||
context.follow = g_game.follow
|
||||
context.cancelFollow = g_game.cancelFollow
|
||||
context.cancelAttackAndFollow = g_game.cancelAttackAndFollow
|
||||
|
||||
context.logout = g_game.forceLogout
|
||||
context.ping = g_game.getPing
|
||||
|
||||
-- map releated
|
||||
context.zoomIn = function() modules.game_interface.getMapPanel():zoomIn() end
|
||||
context.zoomOut = function() modules.game_interface.getMapPanel():zoomOut() end
|
||||
|
||||
-- tools
|
||||
context.encode = function(data) return json.encode(data) end
|
||||
context.decode = function(text) local status, result = pcall(function() return json.decode(text) end) if status then return result end return {} end
|
||||
end
|
@ -532,7 +532,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
|
||||
if g_game.getFeature(GameBot) and useThing then
|
||||
menu:addSeparator()
|
||||
menu:addOption(tr("ID: " .. useThing:getId()))
|
||||
menu:addOption("ID: " .. useThing:getId())
|
||||
end
|
||||
|
||||
menu:display(menuPosition)
|
||||
|
@ -360,6 +360,7 @@ function walk(dir)
|
||||
|
||||
lastWalkDir = dir
|
||||
lastWalk = g_clock.millis()
|
||||
return true
|
||||
end
|
||||
|
||||
function turn(dir, repeated)
|
||||
|
BIN
otclient_dx.exe
BIN
otclient_dx.exe
Binary file not shown.
BIN
otclient_gl.exe
BIN
otclient_gl.exe
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user