Version 0.997 BETA - added idle animations

This commit is contained in:
OTCv8 2019-10-26 02:57:10 +02:00
parent 5e76deebac
commit 46e615596a
12 changed files with 362 additions and 83 deletions

View File

@ -19,7 +19,7 @@ local serverSelector
local clientVersionSelector
local serverHostTextEdit
local rememberPasswordBox
local protos = {"740", "760", "772", "800", "810", "854", "860", "1090", "1096", "1099"}
local protos = {"740", "760", "772", "800", "810", "854", "860", "1077", "1090", "1096", "1098", "1099"}
-- private functions

View File

@ -28,7 +28,7 @@ Panel
OptionCheckBox
id: realDirection
!text: tr('Show real direction')
!text: tr('Show real direction (ignore walk direction)')
!tooltip: tr('Shows real creature direction while it\'s walking')
Label

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@ -17,7 +17,7 @@ local errorOccured = false
local statusLabel = nil
local compiledConfig = nil
local configTab = nil
local tabs = {"macros", "hotkeys", "callbacks", "other"}
local tabs = {"main", "macros", "hotkeys", "callbacks", "other"}
local mainTab = nil
local activeTab = nil
local editorText = {"", ""}
@ -31,6 +31,8 @@ function init()
connect(rootWidget, { onKeyDown = botKeyDown,
onKeyUp = botKeyUp,
onKeyPress = botKeyPress })
connect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
botConfigFile = g_configs.create("/bot.otml")
local config = botConfigFile:get("config")
@ -103,6 +105,8 @@ function terminate()
onKeyPress = botKeyPress })
disconnect(g_game, { onGameStart = online, onGameEnd = offline, onTalk = botOnTalk})
disconnect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
removeEvent(executeEvent)
removeEvent(checkMsgsEvent)
@ -130,7 +134,7 @@ function online()
botButton:show()
updateEnabled()
if botConfig.enabled then
refreshConfig()
scheduleEvent(refreshConfig, 1)
else
clearConfig()
end
@ -263,6 +267,7 @@ function refreshConfig()
return
end
errorOccured = false
g_game.enableTileThingLuaCallback(false)
local status, result = pcall(function() return executeBot(config.script, config.storage, botPanel, botMsgCallback) end)
if not status then
errorOccured = true
@ -274,7 +279,7 @@ function refreshConfig()
end
function executeConfig()
executeEvent = scheduleEvent(executeConfig, 20)
executeEvent = scheduleEvent(executeConfig, 25)
if compiledConfig == nil then
return
end
@ -359,12 +364,22 @@ function botOnTalk(name, level, mode, text, channelId, pos)
return false
end
function botOnGet(oprationId, url, err, data)
function botAddThing(tile, thing, asd)
if compiledConfig == nil then return false end
local status, result = pcall(function() compiledConfig.callbacks.onGet(oprationId, url, err, data) end)
local status, result = pcall(function() compiledConfig.callbacks.onAddThing(tile, thing) end)
if not status then
errorOccured = true
statusLabel:setText(tr("Error: " .. result))
end
return false
return false
end
function botRemoveThing(tile, thing)
if compiledConfig == nil then return false end
local status, result = pcall(function() compiledConfig.callbacks.onRemoveThing(tile, thing) end)
if not status then
errorOccured = true
statusLabel:setText(tr("Error: " .. result))
end
return false
end

View File

@ -3,34 +3,71 @@ botDefaultConfig = {
{name = "Example", script = [[
--#Example config
--#main
local widget = setupUI(%[%[
Panel
id: redPanel
background: red
margin-top: 10
margin-bottom: 10
height: 100
Label
anchors.fill: parent
text: custom ui, otml based
text-align: center
%]%])
--#macros
macro(5000, "macro send link", "f5", function()
g_game.talk("macro test - https://github.com/OTCv8/otclient_bot")
g_game.talk("bot is hiding 50% of effects as example, say exevo gran mas vis")
end)
macro(1000, "flag tiles", function()
local staticText = StaticText.create()
staticText:addMessage("t", 9, "xDDD")
local tile = player:getTile()
tile:clearTexts()
tile:addText(staticText)
for i = 1, 10 do
schedule(1000 * i, function()
staticText:setText(i)
end)
end
schedule(11000, function()
tile:clearTexts()
end)
tile:setText("Hello =)", "red")
end)
macro(25, "auto healing", function()
if hppercent() < 80 then
say("exura")
delay(1000) -- not calling this macro for next 1s
end
end)
addSeparator("spe0")
--#hotkeys
hotkey('y', 'test hotkey', function() g_game.talk('hotkey elo') end)
singlehotkey('x', 'single hotkey', function() g_game.talk('single hotkey') end)
singlehotkey('=', "Zoom in map", function () zoomIn() end)
singlehotkey('-', "Zoom out map", function () zoomOut() end)
--#callbacks
onAddThing(function(tile, thing)
if thing:isItem() and thing:getId() == 2129 then
local pos = tile:getPosition().x .. "," .. tile:getPosition().y .. "," .. tile:getPosition().z
if not storage[pos] or storage[pos] < now then
storage[pos] = now + 20000
end
tile:setTimer(storage[pos] - now)
end
end)
-- hide 50% of effects
onAddThing(function(tile, thing)
if thing:isEffect() and math.random(1, 2) == 1 then
thing:hide()
end
end)
listen(player:getName(), function(text)
info("you said: " .. text)
end)
--#other
addLabel("label1", "Test label 1")
@ -50,10 +87,7 @@ HTTP.getJSON("https://api.ipify.org/?format=json", function(data, err)
end
info("HTTP: My IP is: " .. tostring(data['ip']))
end)
info("Bot started")
]]},
{}, {}, {}, {}
},

View File

@ -1,24 +1,26 @@
function executeBot(config, storage, panel, msg)
function executeBot(config, storage, panel, msgCallback)
local context = {}
context.panel = panel
context.storage = storage
if context.storage.macros == nil then
context.storage.macros = {} -- active macros
if context.storage._macros == nil then
context.storage._macros = {} -- active macros
end
--
context.macros = {}
context.hotkeys = {}
context.scheduler = {}
context.callbacks = {
context._macros = {}
context._hotkeys = {}
context._scheduler = {}
context._callbacks = {
onKeyDown = {},
onKeyUp = {},
onKeyPress = {},
onTalk = {},
onAddThing = {},
onRemoveThing = {}
}
context.ui = {}
-- basic functions
-- basic functions & classes
context.print = print
context.pairs = pairs
context.ipairs = ipairs
@ -29,30 +31,33 @@ function executeBot(config, storage, panel, msg)
context.tr = tr
context.json = json
context.regexMatch = regexMatch
-- game functions
context.say = g_game.talk
context.talk = g_game.talk
context.talkPrivate = context.talkPrivate
context.sayPrivate = context.talkPrivate
context.use = g_game.useInventoryItem
context.usewith = g_game.useInventoryItemWith
context.useWith = g_game.useInventoryItemWith
context.findItem = g_game.findItemInContainers
-- classes
context.g_game = g_game
context.g_map = g_map
context.g_ui = g_ui
context.StaticText = StaticText
context.Position = Position
context.HTTP = HTTP
-- log functions
context.info = function(text) return msg("info", text) end
context.warn = function(text) return msg("warn", text) end
context.error = function(text) return msg("error", text) end
context.info = function(text) return msgCallback("info", tostring(text)) end
context.warn = function(text) return msgCallback("warn", tostring(text)) end
context.error = function(text) return msgCallback("error", tostring(text)) end
context.warning = context.warn
-- UI
context.setupUI = function(otml, parent)
if parent == nil then
parent = context.panel
end
local widget = g_ui.loadUIFromString(otml, parent)
if parent == context.panel and widget:getId() then
context.ui[widget:getId()] = widget
end
return widget
end
context.addSwitch = function(id, text, onClickCallback)
local switch = g_ui.createWidget('BotSwitch', context.panel)
switch:setId(id)
@ -86,25 +91,25 @@ function executeBot(config, storage, panel, msg)
return separator
end
context.addMacroSwitch = function(name, keys)
context._addMacroSwitch = function(name, keys)
local text = name
if keys:len() > 0 then
text = name .. " [" .. keys .. "]"
end
local switch = context.addSwitch("macro_" .. #context.macros, text, function(widget)
context.storage.macros[name] = not context.storage.macros[name]
widget:setOn(context.storage.macros[name])
local switch = context.addSwitch("macro_" .. #context._macros, text, function(widget)
context.storage._macros[name] = not context.storage._macros[name]
widget:setOn(context.storage._macros[name])
end)
switch:setOn(context.storage.macros[name])
switch:setOn(context.storage._macros[name])
return switch
end
context.addHotkeySwitch = function(name, keys)
context._addHotkeySwitch = function(name, keys)
local text = name
if keys:len() > 0 then
text = name .. " [" .. keys .. "]"
end
local switch = context.addSwitch("hotkey_" .. #context.hotkeys, text, nil)
local switch = context.addSwitch("hotkey_" .. #context._hotkeys, text, nil)
switch:setOn(false)
return switch
end
@ -136,13 +141,13 @@ function executeBot(config, storage, panel, msg)
local switch = nil
if name:len() > 0 then
if context.storage.macros[name] == nil then
context.storage.macros[name] = true
if context.storage._macros[name] == nil then
context.storage._macros[name] = true
end
switch = context.addMacroSwitch(name, hotkey)
switch = context._addMacroSwitch(name, hotkey)
end
table.insert(context.macros, {
table.insert(context._macros, {
timeout = timeout,
name = name,
callback = callback,
@ -160,33 +165,139 @@ function executeBot(config, storage, panel, msg)
name = ""
end
keys = retranslateKeyComboDesc(keys)
if not keys or #keys == 0 then
return context.error("Invalid hotkey keys " .. tostring(name))
end
if context._hotkeys[keys] then
return context.error("Duplicated hotkey: " .. keys)
end
local switch = nil
if name:len() > 0 then
switch = context.addHotkeySwitch(name, keys)
end
switch = context._addHotkeySwitch(name, keys)
end
context.hotkeys[keys] = {
context._hotkeys[keys] = {
name = name,
callback = callback,
lastExecution = context.now,
switch = switch
switch = switch,
single = false
}
end
-- singlehotkey(keys, callback)
-- singlehotkey(keys, name, callback)
context.singlehotkey = function(keys, name, callback)
if type(name) == 'function' then
callback = name
name = ""
end
keys = retranslateKeyComboDesc(keys)
if not keys or #keys == 0 then
return context.error("Invalid hotkey keys " .. tostring(name))
end
if context._hotkeys[keys] then
return context.error("Duplicated hotkey: " .. keys)
end
local switch = nil
if name:len() > 0 then
switch = context._addHotkeySwitch(name, keys)
end
context._hotkeys[keys] = {
name = name,
callback = callback,
lastExecution = context.now,
switch = switch,
single = true
}
end
-- schedule(timeout, callback)
context.schedule = function(timeout, callback)
local extecute_time = g_clock.millis() + timeout
table.insert(context.scheduler, {
table.insert(context._scheduler, {
execution = extecute_time,
callback = callback
})
table.sort(context.scheduler, function(a, b) return a.execution < b.execution end)
table.sort(context._scheduler, function(a, b) return a.execution < b.execution end)
end
-- callback(callbackType, callback)
context.callback = function(callbackType, callback)
if not context._callbacks[callbackType] then
return error("Wrong callback type: " .. callbackType)
end
if callbackType == "onAddThing" or callbackType == "onRemoveThing" then
g_game.enableTileThingLuaCallback(true)
end
local callbackData = {}
table.insert(context._callbacks[callbackType], function(...)
if not callbackData.delay or callbackData.delay < context.now then
context._currentExecution = callbackData
callback(...)
context._currentExecution = nil
end
end)
end
-- onKeyDown(callback) -- callback = function(keys)
context.onKeyDown = function(callback)
return context.callback("onKeyDown", callback)
end
-- onKeyPress(callback) -- callback = function(keys)
context.onKeyPress = function(callback)
return context.callback("onKeyPress", callback)
end
-- onKeyUp(callback) -- callback = function(keys)
context.onKeyUp = function(callback)
return context.callback("onKeyUp", callback)
end
-- onTalk(callback) -- callback = function(name, level, mode, text, channelId, pos)
context.onTalk = function(callback)
return context.callback("onTalk", callback)
end
-- onAddThing(callback) -- callback = function(tile, thing)
context.onAddThing = function(callback)
return context.callback("onAddThing", callback)
end
-- onRemoveThing(callback) -- callback = function(tile, thing)
context.onRemoveThing = function(callback)
return context.callback("onRemoveThing", callback)
end
-- listen(name, callback) -- callback = function(text, channelId, pos)
context.listen = function(name, callback)
name = name:lower()
context.onTalk(function(name2, level, mode, text, channelId, pos)
if name == name2:lower() then
callback(text, channelId, pos)
end
end)
end
-- delay(duration)
context.delay = function(duration)
if not context._currentExecution then
return context.error("Invalid usage of delay function, it should be used inside callbacks")
end
context._currentExecution.delay = context.now + duration
end
-- init context
context.now = g_clock.millis()
context.time = g_clock.millis()
context.player = g_game.getLocalPlayer()
require("functions.lua")
setupFunctions(context)
-- run script
assert(load(config, nil, nil, context))()
@ -196,51 +307,89 @@ function executeBot(config, storage, panel, msg)
context.now = g_clock.millis()
context.time = g_clock.millis()
for i, macro in ipairs(context.macros) do
if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage.macros[macro.name]) then
macro.lastExecution = context.now
macro.callback()
for i, macro in ipairs(context._macros) do
if macro.lastExecution + macro.timeout <= context.now and (macro.name == nil or macro.name:len() < 1 or context.storage._macros[macro.name]) then
if not macro.delay or macro.delay < context.now then
macro.lastExecution = context.now
context._currentExecution = context._macros[i]
macro.callback()
context._currentExecution = nil
end
end
end
while #context.scheduler > 0 and context.scheduler[1].execution <= g_clock.millis() do
context.scheduler[1].callback()
table.remove(context.scheduler, 1)
while #context._scheduler > 0 and context._scheduler[1].execution <= g_clock.millis() do
context._scheduler[1].callback()
table.remove(context._scheduler, 1)
end
end,
callbacks = {
onKeyDown = function(keyCode, keyboardModifiers)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
for i, macro in ipairs(context.macros) do
for i, macro in ipairs(context._macros) do
if macro.switch and macro.hotkey == keyDesc then
macro.switch:onClick()
end
end
local hotkey = context.hotkeys[keyDesc]
if hotkey and hotkey.switch then
hotkey.switch:setOn(true)
local hotkey = context._hotkeys[keyDesc]
if hotkey then
if hotkey.single then
if not hotkey.delay or hotkey.delay < context.now then
hotkey.lastExecution = context.now
context._currentExecution = hotkey
hotkey.callback()
context._currentExecution = nil
end
end
if hotkey.switch then
hotkey.switch:setOn(true)
end
end
for i, callback in ipairs(context._callbacks.onKeyDown) do
callback(keyDesc)
end
end,
onKeyUp = function(keyCode, keyboardModifiers)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local hotkey = context.hotkeys[keyDesc]
if hotkey and hotkey.switch then
hotkey.switch:setOn(false)
local hotkey = context._hotkeys[keyDesc]
if hotkey then
if hotkey.switch then
hotkey.switch:setOn(false)
end
end
for i, callback in ipairs(context._callbacks.onKeyUp) do
callback(keyDesc)
end
end,
onKeyPress = function(keyCode, keyboardModifiers, autoRepeatTicks)
local keyDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local hotkey = context.hotkeys[keyDesc]
if hotkey then
hotkey.lastExecution = context.now
hotkey.callback()
local hotkey = context._hotkeys[keyDesc]
if hotkey and not hotkey.single then
if not hotkey.delay or hotkey.delay < context.now then
hotkey.lastExecution = context.now
context._currentExecution = hotkey
hotkey.callback()
context._currentExecution = nil
end
end
for i, callback in ipairs(context._callbacks.onKeyPress) do
callback(keyDesc, autoRepeatTicks)
end
end,
onTalk = function(name, level, mode, text, channelId, pos)
for i, callback in ipairs(context._callbacks.onTalk) do
callback(name, level, mode, text, channelId, pos)
end
end,
onAddThing = function(tile, thing)
for i, callback in ipairs(context._callbacks.onAddThing) do
callback(tile, thing)
end
end,
onRemoveThing = function(tile, thing)
for i, callback in ipairs(context._callbacks.onRemoveThing) do
callback(tile, thing)
end
end
}
}

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@ -0,0 +1,80 @@
-- In this file are declared extra functions and variables for bot
-- It has been made to make most common functions shorter, for eg. hp() instead of player:getHealth()
function setupFunctions(context)
-- player releated
context.name = function() return context.player:getName() end
context.hp = function() return context.player:getHealth() end
context.mana = function() return context.player:getMana() end
context.hppercent = function() return context.player:getHealthPercent() end
context.manapercent = function() return context.player:getManaPercent() end
context.maxhp = function() return context.player:getMaxHealth() end
context.maxmana = function() return context.player:getMaxMana() end
context.hpmax = function() return context.player:getMaxHealth() end
context.manamax = function() return context.player:getMaxMana() end
context.cap = function() return context.player:getCapacity() end
context.freecap = function() return context.player:getFreeCapacity() end
context.maxcap = function() return context.player:getTotalCapacity() end
context.capmax = function() return context.player:getTotalCapacity() end
context.exp = function() return context.player:getExperience() end
context.lvl = function() return context.player:getLevel() end
context.level = function() return context.player:getLevel() end
context.mlev = function() return context.player:getMagicLevel() end
context.magic = function() return context.player:getMagicLevel() end
context.mlevel = function() return context.player:getMagicLevel() end
context.soul = function() return context.player:getSoul() end
context.stamina = function() return context.player:getStamina() end
context.voc = function() return context.player:getVocation() end
context.vocation = function() return context.player:getVocation() end
context.bless = function() return context.player:getBlessings() end
context.blesses = function() return context.player:getBlessings() end
context.blessings = function() return context.player:getBlessings() end
context.pos = function() return context.player:getPosition() end
context.posx = function() return context.player:getPosition().x end
context.posy = function() return context.player:getPosition().y end
context.posz = function() return context.player:getPosition().z end
context.direction = function() return context.player:getDirection() end
context.speed = function() return context.player:getSpeed() end
context.skull = function() return context.player:getSkull() end
context.outfit = function() return context.player:getOutfit() end
context.autoWalk = function(destination) return context.player:autoWalk(destination) end
context.walk = function(dir) return modules.game_walking.walk(dir) end
-- game releated
context.say = g_game.talk
context.talk = g_game.talk
context.talkPrivate = g_game.talkPrivate
context.sayPrivate = g_game.talkPrivate
context.use = g_game.useInventoryItem
context.usewith = g_game.useInventoryItemWith
context.useWith = g_game.useInventoryItemWith
context.findItem = g_game.findItemInContainers
context.attack = g_game.attack
context.cancelAttack = g_game.cancelAttack
context.follow = g_game.follow
context.cancelFollow = g_game.cancelFollow
context.cancelAttackAndFollow = g_game.cancelAttackAndFollow
context.logout = g_game.forceLogout
context.ping = g_game.getPing
-- map releated
context.zoomIn = function() modules.game_interface.getMapPanel():zoomIn() end
context.zoomOut = function() modules.game_interface.getMapPanel():zoomOut() end
-- tools
context.encode = function(data) return json.encode(data) end
context.decode = function(text) local status, result = pcall(function() return json.decode(text) end) if status then return result end return {} end
end

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@ -532,7 +532,7 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if g_game.getFeature(GameBot) and useThing then
menu:addSeparator()
menu:addOption(tr("ID: " .. useThing:getId()))
menu:addOption("ID: " .. useThing:getId())
end
menu:display(menuPosition)

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@ -360,6 +360,7 @@ function walk(dir)
lastWalkDir = dir
lastWalk = g_clock.millis()
return true
end
function turn(dir, repeated)

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