Version 1.7

This commit is contained in:
OTCv8
2020-01-08 00:24:01 +01:00
parent 1d2bdf855d
commit 2a10e65ec0
42 changed files with 1157 additions and 563 deletions

View File

@@ -1,86 +1,37 @@
botWindow = nil
botButton = nil
botConfigFile = nil
botConfig = nil
contentsPanel = nil
configWindow = nil
configEditorText = nil
configList = nil
botTabs = nil
botPanel = nil
editWindow = nil
local checkEvent = nil
local botStorage = {}
local botStorageFile = nil
local botWebSockets = {}
local botMessages = nil
local configCopy = ""
local botTabs = nil
local botExecutor = nil
local configList = nil
local enableButton = nil
local executeEvent = nil
local checkMsgsEvent = nil
local errorOccured = false
local statusLabel = nil
local compiledConfig = nil
local configTab = nil
local tabs = {"main", "panels", "macros", "hotkeys", "callbacks", "other"}
local mainTab = nil
local activeTab = nil
local editorText = {"", ""}
function init()
dofile("defaultconfig")
dofile("executor")
g_ui.importStyle("ui/basic.otui")
g_ui.importStyle("ui/panels.otui")
g_ui.importStyle("ui/config.otui")
connect(g_game, {
onGameStart = online,
onGameEnd = offline,
onTalk = botOnTalk,
onTextMessage = botOnTextMessage,
onUse = botOnUse,
onUseWith = botOnUseWith,
onChannelList = botChannelList,
onOpenChannel = botOpenChannel,
onCloseChannel = botCloseChannel,
onChannelEvent = botChannelEvent
})
connect(rootWidget, { onKeyDown = botKeyDown,
onKeyUp = botKeyUp,
onKeyPress = botKeyPress })
connect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
connect(Creature, {
onAppear = botCreatureAppear,
onDisappear = botCreatureDisappear,
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
connect(LocalPlayer, {
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
connect(Container, { onOpen = botContainerOpen,
onClose = botContainerClose,
onUpdateItem = botContainerUpdateItem })
connect(g_map, { onMissle = botOnMissle })
botConfigFile = g_configs.create("/bot.otml")
local config = botConfigFile:get("config")
if config ~= nil and config:len() > 10 then
local status, result = pcall(function() return json.decode(config) end)
if not status then
g_logger.error("Error: bot config parse error: " .. result .. "\n" .. config)
end
botConfig = result
else
botConfig = botDefaultConfig
end
initCallbacks()
botConfig.configs[1].name = botDefaultConfig.configs[1].name
botConfig.configs[1].script = botDefaultConfig.configs[1].script
botButton = modules.client_topmenu.addRightGameToggleButton('botButton',
tr('Bot'), '/images/topbuttons/bot', toggle)
botButton = modules.client_topmenu.addRightGameToggleButton('botButton', tr('Bot'), '/images/topbuttons/bot', toggle)
botButton:setOn(false)
botButton:hide()
@@ -93,107 +44,188 @@ function init()
statusLabel = contentsPanel.statusLabel
botMessages = contentsPanel.messages
botTabs = contentsPanel.botTabs
botPanel = contentsPanel.botPanel
botTabs:setContentWidget(botPanel)
configWindow = g_ui.displayUI('config')
configWindow:hide()
configEditorText = configWindow.text
configTab = configWindow.configTab
configTab.onTabChange = editorTabChanged
for i=1,#botConfig.configs do
if botConfig.configs[i].name ~= nil then
configList:addOption(botConfig.configs[i].name)
else
configList:addOption("Config #" .. i)
end
end
if type(botConfig.selectedConfig) == 'number' then
configList:setCurrentIndex(botConfig.selectedConfig)
end
configList.onOptionChange = modules.game_bot.refreshConfig
mainTab = configTab:addTab("all")
for k, v in ipairs(tabs) do
configTab:addTab(v, nil, nil)
end
botTabs:setContentWidget(contentsPanel.botPanel)
editWindow = g_ui.displayUI('edit')
editWindow:hide()
if g_game.isOnline() then
clear()
online()
end
end
function saveConfig()
local status, result = pcall(function()
botConfigFile:set("config", json.encode(botConfig))
botConfigFile:save()
end)
if not status then
errorOccured = true
-- try to fix it
local extraInfo = ""
for i = 1, #botConfig.configs do
if botConfig.configs[i].storage then
local status, result = pcall(function() json.encode(botConfig.configs[i].storage) end)
if not status then
botConfig.configs[i].storage = nil
extraInfo = extraInfo .. "\nLocal storage of config " .. i .. " has been erased due to invalid data"
end
end
end
statusLabel:setText("Error while saving config and user storage:\n" .. result .. extraInfo .. "\n\n" .. "Try to restart bot")
return false
end
return true
end
function terminate()
saveConfig()
clearConfig()
disconnect(rootWidget, { onKeyDown = botKeyDown,
onKeyUp = botKeyUp,
onKeyPress = botKeyPress })
save()
clear()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline,
onTalk = botOnTalk,
onTextMessage = botOnTextMessage,
onUse = botOnUse,
onUseWith = botOnUseWith,
onChannelList = botChannelList,
onOpenChannel = botOpenChannel,
onCloseChannel = botCloseChannel,
onChannelEvent = botChannelEvent
})
disconnect(Tile, { onAddThing = botAddThing, onRemoveThing = botRemoveThing })
terminateCallbacks()
disconnect(Creature, {
onAppear = botCreatureAppear,
onDisappear =botCreatureDisappear,
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
disconnect(LocalPlayer, {
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
disconnect(Container, { onOpen = botContainerOpen,
onClose = botContainerClose,
onUpdateItem = botContainerUpdateItem })
disconnect(g_map, { onMissle = botOnMissle })
removeEvent(checkEvent)
removeEvent(executeEvent)
removeEvent(checkMsgsEvent)
editWindow:destroy()
botWindow:destroy()
botButton:destroy()
configWindow:destroy()
botButton:destroy()
end
function clear()
botExecutor = nil
removeEvent(checkEvent)
-- optimization, callback is not used when not needed
g_game.enableTileThingLuaCallback(false)
botTabs:clearTabs()
botTabs:setOn(false)
botMessages:destroyChildren()
botMessages:updateLayout()
for i, socket in pairs(botWebSockets) do
g_http.cancel(socket)
end
botWebSockets = {}
for i, widget in pairs(g_ui.getRootWidget():getChildren()) do
if widget.botWidget then
widget:destroy()
end
end
local gameMapPanel = modules.game_interface.getMapPanel()
if gameMapPanel then
gameMapPanel:unlockVisibleFloor()
end
if g_sounds then
g_sounds.getChannel(SoundChannels.Bot):stop()
end
end
function refresh()
save()
clear()
-- create bot dir
if not g_resources.directoryExists("/bot") then
g_resources.makeDir("/bot")
if not g_resources.directoryExists("/bot") then
return onError("Can't create bot directory in " .. g_resources.getWriteDir())
end
end
-- get list of configs
local configs = g_resources.listDirectoryFiles("/bot", false, false)
if #configs == 0 then
createDefaultConfig()
configs = g_resources.listDirectoryFiles("/bot", false, false)
end
-- clean
configList.onOptionChange = nil
enableButton.onClick = nil
configList:clearOptions()
-- select active config based on settings
local settings = g_settings.getNode('bot') or {}
local index = g_game.getCharacterName() .. "_" .. g_game.getClientVersion()
if settings[index] == nil then
settings[index] = {
enabled=false,
config=""
}
end
-- init list and buttons
for i=1,#configs do
configList:addOption(configs[i])
end
configList:setCurrentOption(settings[index].config)
if configList:getCurrentOption().text ~= settings[index].config then
settings[index].enabled = false
end
enableButton:setOn(settings[index].enabled)
configList.onOptionChange = function(widget)
settings[index].config = widget:getCurrentOption().text
settings[index].enabled = false
g_settings.setNode('bot', settings)
g_settings.save()
refresh()
end
enableButton.onClick = function(widget)
settings[index].enabled = not settings[index].enabled
g_settings.setNode('bot', settings)
g_settings.save()
refresh()
end
if not g_game.isOnline() or not settings[index].enabled then
statusLabel:setOn(true)
statusLabel:setText("Status: disabled")
return
end
local configName = settings[index].config
-- storage
botStorage = {}
botStorageFile = "/bot/" .. configName .. "/storage.json"
if g_resources.fileExists(botStorageFile) then
local status, result = pcall(function()
return json.decode(g_resources.readFileContents(botStorageFile))
end)
if not status then
return onError("Error while reading storage (" .. botStorageFile .. "). To fix this problem you can delete storage.json. Details: " .. result)
end
botStorage = result
end
-- run script
local status, result = pcall(function()
return executeBot(configName, botStorage, botTabs, message, save, botWebSockets) end
)
if not status then
return onError(result)
end
statusLabel:setOn(false)
botExecutor = result
check()
end
function save()
if not botExecutor then
return
end
local settings = g_settings.getNode('bot') or {}
local index = g_game.getCharacterName() .. "_" .. g_game.getClientVersion()
if settings[index] == nil then
return
end
local status, result = pcall(function()
return json.encode(botStorage)
end)
if not status then
return onError("Error while saving bot storage. Storage won't be saved. Details: " .. result)
end
if result:len() > 100 * 1024 * 1024 then
return onError("Storage file is too big, above 100MB, it won't be saved")
end
g_resources.writeFileContents(botStorageFile, result)
end
function onMiniWindowClose()
@@ -212,228 +244,63 @@ end
function online()
botButton:show()
updateEnabled()
if botConfig.enabled then
scheduleEvent(refreshConfig, 20)
else
clearConfig()
end
if executeEvent == nil then
executeEvent = scheduleEvent(executeConfig, 200)
checkMsgsEvent = scheduleEvent(checkMsgs, 200)
end
scheduleEvent(refresh, 20)
end
function offline()
save()
clear()
botButton:hide()
configWindow:hide()
clearConfig()
removeEvent(executeEvent)
removeEvent(checkMsgsEvent)
executeEvent = nil
checkMsgsEvent = nil
editWindow:hide()
end
function toggleBot()
botConfig.enabled = not botConfig.enabled
if botConfig.enabled then
refreshConfig()
else
clearConfig()
end
updateEnabled()
function onError(message)
statusLabel:setOn(true)
statusLabel:setText("Error:\n" .. message)
g_logger.error("[BOT] " .. message)
end
function updateEnabled()
if botConfig.enabled then
enableButton:setText(tr('On'))
enableButton:setColor('#00AA00FF')
else
enableButton:setText(tr('Off'))
enableButton:setColor('#FF0000FF')
statusLabel:setText(tr("Status: disabled"))
end
errorOccured = false
function edit()
editWindow:show()
editWindow:focus()
editWindow:raise()
end
function editConfig()
local config = configList.currentIndex
configWindow:show()
configWindow:raise()
configWindow:focus()
editorText = {botConfig.configs[config].script or "", ""}
if #editorText[1] <= 2 then
editorText[1] = "--config name\n\n"
for k, v in ipairs(tabs) do
editorText[1] = editorText[1] .. "--#" .. v .. "\n\n"
end
end
configEditorText:setText(editorText[1])
configEditorText:setEditable(true)
activeTab = mainTab
configTab:selectTab(mainTab)
end
local function split2(str, delimiter)
local result = { }
local from = 1
local delim_from, delim_to = string.find( str, delimiter, from, true)
if delim_from then
table.insert( result, string.sub( str, from , delim_from - 1 ) )
from = delim_to + 1
delim_from, delim_to = string.find( str, delimiter, from )
table.insert( result, string.sub( str, from ) )
else
table.insert(result, str)
table.insert(result, "")
end
return result
end
function restoreMainTab()
if activeTab == mainTab then
editorText = {configEditorText:getText(), ""}
return
end
local currentText = configEditorText:getText()
if #currentText > 0 and currentText:sub(#currentText, #currentText) ~= '\n' then
currentText = currentText .. '\n'
end
editorText = {editorText[1] .. "--#" .. activeTab:getText():lower() .. "\n" .. currentText .. editorText[2], ""}
configEditorText:setText(editorText[1])
end
function editorTabChanged(holder, tab)
if activeTab == tab then
return
end
restoreMainTab()
activeTab = tab
if tab == mainTab then
return
end
local splitted = split2(editorText[1], "--#" .. activeTab:getText():lower() .. "\n")
local splitted2 = split2(splitted[2], "--#")
if splitted2[2]:len() > 1 then
splitted2[2] = "--#" .. splitted2[2]
end
editorText = {splitted[1], splitted2[2]}
configEditorText:setText(splitted2[1])
end
function saveEditedConfig()
restoreMainTab()
local config = configList.currentIndex
local text = configEditorText:getText()
configWindow:hide()
botConfig.configs[config].script = text
if text:len() > 3 and text:sub(1,2) == '--' and text:sub(3,3) ~= '#' then
local delim_from, delim_to = string.find( text, "\n", 3, true)
if delim_from then
botConfig.configs[config].name = string.sub( text, 3 , delim_from - 1 ):trim()
configList:updateCurrentOption(botConfig.configs[config].name)
end
end
refreshConfig()
end
function clearConfig()
compiledConfig = nil
botTabs:clearTabs()
botTabs:setOn(false)
botMessages:destroyChildren()
botMessages:updateLayout()
for socket in pairs(botWebSockets) do
g_http.cancel(socket)
botWebSockets[socket] = nil
end
for i, widget in pairs(g_ui.getRootWidget():getChildren()) do
if widget.botWidget then
widget:destroy()
function createDefaultConfig()
if not g_resources.directoryExists("/bot/default_config") then
g_resources.makeDir("/bot/default_config")
if not g_resources.directoryExists("/bot/default_config") then
return onError("Can't create default_config directory in " .. g_resources.getWriteDir())
end
end
local gameMapPanel = modules.game_interface.getMapPanel()
if gameMapPanel then
gameMapPanel:unlockVisibleFloor()
end
if g_sounds then
local botSoundChannel = g_sounds.getChannel(SoundChannels.Bot)
botSoundChannel:stop()
end
end
function refreshConfig()
configWindow:hide()
botConfig.selectedConfig = configList.currentIndex
if not botConfig.enabled then
return
end
if not saveConfig() then
clearConfig()
return
end
clearConfig()
local config = botConfig.configs[configList.currentIndex]
if not config.storage then
config.storage = {}
end
if config.script == nil or config.script:len() < 5 then
errorOccured = true
statusLabel:setText(tr("Error: empty config"))
return
end
errorOccured = false
g_game.enableTileThingLuaCallback(false)
local status, result = pcall(function() return executeBot(config.script, config.storage, botTabs, botMsgCallback, saveConfig, botWebSockets) end)
if not status then
errorOccured = true
statusLabel:setText("Error: " .. tostring(result))
return
end
compiledConfig = result
statusLabel:setText(tr("Status: working"))
end
function executeConfig()
executeEvent = scheduleEvent(executeConfig, 25)
if compiledConfig == nil then
return
end
if not botConfig.enabled or errorOccured then
if not errorOccured then
statusLabel:setText(tr("Status: disabled"))
local defaultConfigFiles = g_resources.listDirectoryFiles("default_config", true, false)
for i, file in ipairs(defaultConfigFiles) do
local baseName = file:split("/")
baseName = baseName[#baseName]
local contents = g_resources.readFileContents(file)
if contents:len() > 0 then
g_resources.writeFileContents("/bot/default_config/" .. baseName, contents)
end
return
end
local status, result = pcall(function() return compiledConfig.script() end)
if not status then
errorOccured = true
statusLabel:setText("Error: " .. result)
return
end
end
function botMsgCallback(category, msg)
-- Executor
function message(category, msg)
local widget = g_ui.createWidget('BotLabel', botMessages)
widget.added = g_clock.millis()
if category == 'error' then
widget:setText(msg)
widget:setColor("red")
g_logger.error("[BOT] " .. msg)
elseif category == 'warn' then
widget:setText(msg)
widget:setColor("yellow")
g_logger.warning("[BOT] " .. msg)
elseif category == 'info' then
widget:setText(msg)
widget:setColor("white")
g_logger.info("[BOT] " .. msg)
end
if botMessages:getChildCount() > 5 then
@@ -441,132 +308,233 @@ function botMsgCallback(category, msg)
end
end
function checkMsgs()
checkMsgsEvent = scheduleEvent(checkMsgs, 200)
function check()
removeEvent(checkEvent)
if not botExecutor then
return
end
checkEvent = scheduleEvent(check, 25)
local status, result = pcall(function()
return botExecutor.script()
end)
if not status then
botExecutor = nil -- critical
return onError(result)
end
-- remove old messages
local widget = botMessages:getFirstChild()
if widget and widget.added + 5000 < g_clock.millis() then
widget:destroy()
end
end
-- Callbacks
function initCallbacks()
connect(rootWidget, {
onKeyDown = botKeyDown,
onKeyUp = botKeyUp,
onKeyPress = botKeyPress
})
connect(g_game, {
onTalk = botOnTalk,
onTextMessage = botOnTextMessage,
onUse = botOnUse,
onUseWith = botOnUseWith,
onChannelList = botChannelList,
onOpenChannel = botOpenChannel,
onCloseChannel = botCloseChannel,
onChannelEvent = botChannelEvent
})
connect(Tile, {
onAddThing = botAddThing,
onRemoveThing = botRemoveThing
})
connect(Creature, {
onAppear = botCreatureAppear,
onDisappear = botCreatureDisappear,
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
connect(LocalPlayer, {
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
connect(Container, {
onOpen = botContainerOpen,
onClose = botContainerClose,
onUpdateItem = botContainerUpdateItem
})
connect(g_map, {
onMissle = botOnMissle
})
end
function terminateCallbacks()
disconnect(rootWidget, {
onKeyDown = botKeyDown,
onKeyUp = botKeyUp,
onKeyPress = botKeyPress
})
disconnect(g_game, {
onTalk = botOnTalk,
onTextMessage = botOnTextMessage,
onUse = botOnUse,
onUseWith = botOnUseWith,
onChannelList = botChannelList,
onOpenChannel = botOpenChannel,
onCloseChannel = botCloseChannel,
onChannelEvent = botChannelEvent
})
disconnect(Tile, {
onAddThing = botAddThing,
onRemoveThing = botRemoveThing
})
disconnect(Creature, {
onAppear = botCreatureAppear,
onDisappear = botCreatureDisappear,
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
disconnect(LocalPlayer, {
onPositionChange = botCreaturePositionChange,
onHealthPercentChange = botCraetureHealthPercentChange
})
disconnect(Container, {
onOpen = botContainerOpen,
onClose = botContainerClose,
onUpdateItem = botContainerUpdateItem
})
disconnect(g_map, {
onMissle = botOnMissle
})
end
function safeBotCall(func)
local status, result = pcall(func)
if not status then
errorOccured = true
statusLabel:setText("Error: " .. result)
onError(result)
end
return false
end
function botKeyDown(widget, keyCode, keyboardModifiers)
if compiledConfig == nil then return false end
if botExecutor == nil then return false end
if keyCode == KeyUnknown then return end
safeBotCall(function() compiledConfig.callbacks.onKeyDown(keyCode, keyboardModifiers) end)
safeBotCall(function() botExecutor.callbacks.onKeyDown(keyCode, keyboardModifiers) end)
end
function botKeyUp(widget, keyCode, keyboardModifiers)
if compiledConfig == nil then return false end
if botExecutor == nil then return false end
if keyCode == KeyUnknown then return end
safeBotCall(function() compiledConfig.callbacks.onKeyUp(keyCode, keyboardModifiers) end)
safeBotCall(function() botExecutor.callbacks.onKeyUp(keyCode, keyboardModifiers) end)
end
function botKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTicks)
if compiledConfig == nil then return false end
if botExecutor == nil then return false end
if keyCode == KeyUnknown then return end
safeBotCall(function() compiledConfig.callbacks.onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks) end)
safeBotCall(function() botExecutor.callbacks.onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks) end)
end
function botOnTalk(name, level, mode, text, channelId, pos)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onTalk(name, level, mode, text, channelId, pos) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onTalk(name, level, mode, text, channelId, pos) end)
end
function botOnTextMessage(mode, text)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onTextMessage(mode, text) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onTextMessage(mode, text) end)
end
function botAddThing(tile, thing)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onAddThing(tile, thing) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onAddThing(tile, thing) end)
end
function botRemoveThing(tile, thing)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onRemoveThing(tile, thing) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onRemoveThing(tile, thing) end)
end
function botCreatureAppear(creature)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onCreatureAppear(creature) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onCreatureAppear(creature) end)
end
function botCreatureDisappear(creature)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onCreatureDisappear(creature) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onCreatureDisappear(creature) end)
end
function botCreaturePositionChange(creature, newPos, oldPos)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onCreaturePositionChange(creature, newPos, oldPos) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onCreaturePositionChange(creature, newPos, oldPos) end)
end
function botCraetureHealthPercentChange(creature, healthPercent)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onCreatureHealthPercentChange(creature, healthPercent) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onCreatureHealthPercentChange(creature, healthPercent) end)
end
function botOnUse(pos, itemId, stackPos, subType)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onUse(pos, itemId, stackPos, subType) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onUse(pos, itemId, stackPos, subType) end)
end
function botOnUseWith(pos, itemId, target, subType)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onUseWith(pos, itemId, target, subType) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onUseWith(pos, itemId, target, subType) end)
end
function botContainerOpen(container, previousContainer)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onContainerOpen(container, previousContainer) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onContainerOpen(container, previousContainer) end)
end
function botContainerClose(container)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onContainerClose(container) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onContainerClose(container) end)
end
function botContainerUpdateItem(container, slot, item)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onContainerUpdateItem(container, slot, item) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onContainerUpdateItem(container, slot, item) end)
end
function botOnMissle(missle)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onMissle(missle) end)
end
function botOnMissle(missle)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onMissle(missle) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onMissle(missle) end)
end
function botChannelList(channels)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onChannelList(channels) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onChannelList(channels) end)
end
function botOpenChannel(channelId, name)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onOpenChannel(channelId, name) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onOpenChannel(channelId, name) end)
end
function botCloseChannel(channelId)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onCloseChannel(channelId) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onCloseChannel(channelId) end)
end
function botChannelEvent(channelId, name, event)
if compiledConfig == nil then return false end
safeBotCall(function() compiledConfig.callbacks.onChannelEvent(channelId, name, event) end)
if botExecutor == nil then return false end
safeBotCall(function() botExecutor.callbacks.onChannelEvent(channelId, name, event) end)
end