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Version 1.7
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@@ -6,6 +6,10 @@ local installedLocales
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local currentLocale
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function sendLocale(localeName)
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if not g_game.getFeature(GameExtendedOpcode) then
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return
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end
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local protocolGame = g_game.getProtocolGame()
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if protocolGame then
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protocolGame:sendExtendedOpcode(ExtendedIds.Locale, localeName)
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