mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-10-24 00:15:02 +02:00
Updated to OTCv8 3.1 rev 157
This commit is contained in:
679
modules/game_bot/default_configs/vBot_4.5/vBot/Equipper.lua
Normal file
679
modules/game_bot/default_configs/vBot_4.5/vBot/Equipper.lua
Normal file
@@ -0,0 +1,679 @@
|
||||
local panelName = "EquipperPanel"
|
||||
local ui = setupUI([[
|
||||
Panel
|
||||
height: 19
|
||||
|
||||
BotSwitch
|
||||
id: switch
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
text-align: center
|
||||
width: 130
|
||||
!text: tr('EQ Manager')
|
||||
|
||||
Button
|
||||
id: setup
|
||||
anchors.top: prev.top
|
||||
anchors.left: prev.right
|
||||
anchors.right: parent.right
|
||||
margin-left: 3
|
||||
height: 17
|
||||
text: Setup
|
||||
]])
|
||||
ui:setId(panelName)
|
||||
|
||||
if not storage[panelName] then
|
||||
storage[panelName] = {
|
||||
enabled = false,
|
||||
rules = {}
|
||||
}
|
||||
end
|
||||
|
||||
local config = storage[panelName]
|
||||
|
||||
ui.switch:setOn(config.enabled)
|
||||
ui.switch.onClick = function(widget)
|
||||
config.enabled = not config.enabled
|
||||
widget:setOn(config.enabled)
|
||||
end
|
||||
|
||||
local conditions = { -- always add new conditions at the bottom
|
||||
"Item is available and not worn.", -- nothing 1
|
||||
"Monsters around is more than: ", -- spinbox 2
|
||||
"Monsters around is less than: ", -- spinbox 3
|
||||
"Health precent is below:", -- spinbox 4
|
||||
"Health precent is above:", -- spinbox 5
|
||||
"Mana precent is below:", -- spinbox 6
|
||||
"Mana precent is above:", -- spinbox 7
|
||||
"Target name is:", -- BotTextEdit 8
|
||||
"Hotkey is being pressed:", -- BotTextEdit 9
|
||||
"Player is paralyzed", -- nothing 10
|
||||
"Player is in protection zone", -- nothing 11
|
||||
"Players around is more than:", -- spinbox 12
|
||||
"Players around is less than:", -- spinbox 13
|
||||
"TargetBot Danger is Above:", -- spinbox 14
|
||||
"Blacklist player in range (sqm)" -- spinbox 15
|
||||
}
|
||||
|
||||
local conditionNumber = 1
|
||||
local optionalConditionNumber = 2
|
||||
|
||||
local mainWindow = UI.createWindow("EquipWindow")
|
||||
mainWindow:hide()
|
||||
|
||||
ui.setup.onClick = function()
|
||||
mainWindow:show()
|
||||
mainWindow:raise()
|
||||
mainWindow:focus()
|
||||
end
|
||||
|
||||
mainWindow.closeButton.onClick = function()
|
||||
mainWindow:hide()
|
||||
resetFields()
|
||||
end
|
||||
|
||||
local inputPanel = mainWindow.inputPanel
|
||||
local listPanel = mainWindow.listPanel
|
||||
|
||||
inputPanel.optionalCondition:hide()
|
||||
inputPanel.useSecondCondition.onOptionChange = function(widget, option, data)
|
||||
if option ~= "-" then
|
||||
inputPanel.optionalCondition:show()
|
||||
else
|
||||
inputPanel.optionalCondition:hide()
|
||||
end
|
||||
end
|
||||
|
||||
inputPanel.unequip.onClick = function()
|
||||
local value = 115
|
||||
local panel = inputPanel.unequipPanel
|
||||
local height = panel:getHeight()
|
||||
if height == 0 then
|
||||
panel:setHeight(value)
|
||||
mainWindow:setHeight(mainWindow:getHeight()+value)
|
||||
inputPanel:setHeight(inputPanel:getHeight()+value)
|
||||
listPanel:setHeight(listPanel:getHeight()+value)
|
||||
else
|
||||
panel:setHeight(0)
|
||||
mainWindow:setHeight(mainWindow:getHeight()-value)
|
||||
inputPanel:setHeight(inputPanel:getHeight()-value)
|
||||
listPanel:setHeight(listPanel:getHeight()-value)
|
||||
end
|
||||
end
|
||||
|
||||
local function setCondition(first, n)
|
||||
local widget
|
||||
local spinBox
|
||||
local textEdit
|
||||
|
||||
if first then
|
||||
widget = inputPanel.condition.description.text
|
||||
spinBox = inputPanel.condition.spinbox
|
||||
textEdit = inputPanel.condition.text
|
||||
else
|
||||
widget = inputPanel.optionalCondition.description.text
|
||||
spinBox = inputPanel.optionalCondition.spinbox
|
||||
textEdit = inputPanel.optionalCondition.text
|
||||
end
|
||||
|
||||
-- reset values after change
|
||||
spinBox:setValue(0)
|
||||
textEdit:setText('')
|
||||
|
||||
if n == 1 or n == 10 or n == 11 then
|
||||
spinBox:hide()
|
||||
textEdit:hide()
|
||||
elseif n == 9 or n == 8 then
|
||||
spinBox:hide()
|
||||
textEdit:show()
|
||||
if n == 9 then
|
||||
textEdit:setWidth(75)
|
||||
else
|
||||
textEdit:setWidth(200)
|
||||
end
|
||||
else
|
||||
spinBox:show()
|
||||
textEdit:hide()
|
||||
end
|
||||
widget:setText(conditions[n])
|
||||
end
|
||||
|
||||
-- add default text & windows
|
||||
setCondition(true, 1)
|
||||
setCondition(false, 2)
|
||||
|
||||
-- in/de/crementation buttons
|
||||
inputPanel.condition.nex.onClick = function()
|
||||
local max = #conditions
|
||||
|
||||
if inputPanel.optionalCondition:isVisible() then
|
||||
if conditionNumber == max then
|
||||
if optionalConditionNumber == 1 then
|
||||
conditionNumber = 2
|
||||
else
|
||||
conditionNumber = 1
|
||||
end
|
||||
else
|
||||
local futureNumber = conditionNumber + 1
|
||||
local safeFutureNumber = conditionNumber + 2 > max and 1 or conditionNumber + 2
|
||||
conditionNumber = futureNumber ~= optionalConditionNumber and futureNumber or safeFutureNumber
|
||||
end
|
||||
else
|
||||
conditionNumber = conditionNumber == max and 1 or conditionNumber + 1
|
||||
if optionalConditionNumber == conditionNumber then
|
||||
optionalConditionNumber = optionalConditionNumber == max and 1 or optionalConditionNumber + 1
|
||||
setCondition(false, optionalConditionNumber)
|
||||
end
|
||||
end
|
||||
setCondition(true, conditionNumber)
|
||||
end
|
||||
|
||||
inputPanel.condition.pre.onClick = function()
|
||||
local max = #conditions
|
||||
|
||||
if inputPanel.optionalCondition:isVisible() then
|
||||
if conditionNumber == 1 then
|
||||
if optionalConditionNumber == max then
|
||||
conditionNumber = max-1
|
||||
else
|
||||
conditionNumber = max
|
||||
end
|
||||
else
|
||||
local futureNumber = conditionNumber - 1
|
||||
local safeFutureNumber = conditionNumber - 2 < 1 and max or conditionNumber - 2
|
||||
conditionNumber = futureNumber ~= optionalConditionNumber and futureNumber or safeFutureNumber
|
||||
end
|
||||
else
|
||||
conditionNumber = conditionNumber == 1 and max or conditionNumber - 1
|
||||
if optionalConditionNumber == conditionNumber then
|
||||
optionalConditionNumber = optionalConditionNumber == 1 and max or optionalConditionNumber - 1
|
||||
setCondition(false, optionalConditionNumber)
|
||||
end
|
||||
end
|
||||
setCondition(true, conditionNumber)
|
||||
end
|
||||
|
||||
inputPanel.optionalCondition.nex.onClick = function()
|
||||
local max = #conditions
|
||||
|
||||
if optionalConditionNumber == max then
|
||||
if conditionNumber == 1 then
|
||||
optionalConditionNumber = 2
|
||||
else
|
||||
optionalConditionNumber = 1
|
||||
end
|
||||
else
|
||||
local futureNumber = optionalConditionNumber + 1
|
||||
local safeFutureNumber = optionalConditionNumber + 2 > max and 1 or optionalConditionNumber + 2
|
||||
optionalConditionNumber = futureNumber ~= conditionNumber and futureNumber or safeFutureNumber
|
||||
end
|
||||
setCondition(false, optionalConditionNumber)
|
||||
end
|
||||
|
||||
inputPanel.optionalCondition.pre.onClick = function()
|
||||
local max = #conditions
|
||||
|
||||
if optionalConditionNumber == 1 then
|
||||
if conditionNumber == max then
|
||||
optionalConditionNumber = max-1
|
||||
else
|
||||
optionalConditionNumber = max
|
||||
end
|
||||
else
|
||||
local futureNumber = optionalConditionNumber - 1
|
||||
local safeFutureNumber = optionalConditionNumber - 2 < 1 and max or optionalConditionNumber - 2
|
||||
optionalConditionNumber = futureNumber ~= conditionNumber and futureNumber or safeFutureNumber
|
||||
end
|
||||
setCondition(false, optionalConditionNumber)
|
||||
end
|
||||
|
||||
listPanel.up.onClick = function(widget)
|
||||
local focused = listPanel.list:getFocusedChild()
|
||||
local n = listPanel.list:getChildIndex(focused)
|
||||
local t = config.rules
|
||||
|
||||
t[n], t[n-1] = t[n-1], t[n]
|
||||
if n-1 == 1 then
|
||||
widget:setEnabled(false)
|
||||
end
|
||||
listPanel.down:setEnabled(true)
|
||||
listPanel.list:moveChildToIndex(focused, n-1)
|
||||
listPanel.list:ensureChildVisible(focused)
|
||||
end
|
||||
|
||||
listPanel.down.onClick = function(widget)
|
||||
local focused = listPanel.list:getFocusedChild()
|
||||
local n = listPanel.list:getChildIndex(focused)
|
||||
local t = config.rules
|
||||
|
||||
t[n], t[n+1] = t[n+1], t[n]
|
||||
if n + 1 == listPanel.list:getChildCount() then
|
||||
widget:setEnabled(false)
|
||||
end
|
||||
listPanel.up:setEnabled(true)
|
||||
listPanel.list:moveChildToIndex(focused, n+1)
|
||||
listPanel.list:ensureChildVisible(focused)
|
||||
end
|
||||
|
||||
function getItemsFromBox()
|
||||
local t = {}
|
||||
|
||||
for i, child in ipairs(inputPanel.itemBox:getChildren()) do
|
||||
local id = child:getItemId()
|
||||
if id > 100 then
|
||||
table.insert(t, id)
|
||||
end
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
function refreshItemBox(reset)
|
||||
local max = 8
|
||||
local box = inputPanel.itemBox
|
||||
local childAmount = box:getChildCount()
|
||||
|
||||
--height
|
||||
if #getItemsFromBox() < 7 then
|
||||
mainWindow:setHeight(345)
|
||||
inputPanel:setHeight(265)
|
||||
listPanel:setHeight(265)
|
||||
box:setHeight(40)
|
||||
else
|
||||
mainWindow:setHeight(370)
|
||||
inputPanel:setHeight(300)
|
||||
listPanel:setHeight(300)
|
||||
box:setHeight(80)
|
||||
end
|
||||
|
||||
if reset then
|
||||
box:destroyChildren()
|
||||
local widget = UI.createWidget("BotItem", box)
|
||||
widget.onItemChange = function(widget)
|
||||
local id = widget:getItemId()
|
||||
local index = box:getChildIndex(widget)
|
||||
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
|
||||
widget:destroy()
|
||||
end
|
||||
refreshItemBox()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if childAmount == 0 then
|
||||
local widget = UI.createWidget("BotItem", box)
|
||||
widget.onItemChange = function(widget)
|
||||
local id = widget:getItemId()
|
||||
local index = box:getChildIndex(widget)
|
||||
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
|
||||
widget:destroy()
|
||||
end
|
||||
refreshItemBox()
|
||||
end
|
||||
elseif box:getLastChild():getItemId() > 100 and childAmount <= max then
|
||||
local widget = UI.createWidget("BotItem", box)
|
||||
widget.onItemChange = function(widget)
|
||||
local id = widget:getItemId()
|
||||
local index = box:getChildIndex(widget)
|
||||
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
|
||||
widget:destroy()
|
||||
end
|
||||
refreshItemBox()
|
||||
end
|
||||
end
|
||||
end
|
||||
refreshItemBox()
|
||||
|
||||
local function resetFields()
|
||||
refreshItemBox(true)
|
||||
inputPanel.name:setText('')
|
||||
conditionNumber = 1
|
||||
optionalConditionNumber = 2
|
||||
setCondition(false, optionalConditionNumber)
|
||||
setCondition(true, conditionNumber)
|
||||
inputPanel.useSecondCondition:setCurrentOption("-")
|
||||
for i, child in pairs(inputPanel.unequipPanel:getChildren()) do
|
||||
child:setChecked(false)
|
||||
end
|
||||
end
|
||||
|
||||
-- buttons disabled by default
|
||||
listPanel.up:setEnabled(false)
|
||||
listPanel.down:setEnabled(false)
|
||||
function refreshRules()
|
||||
local list = listPanel.list
|
||||
|
||||
list:destroyChildren()
|
||||
for i,v in pairs(config.rules) do
|
||||
local widget = UI.createWidget('Rule', list)
|
||||
widget:setId(v.name)
|
||||
widget:setText(v.name)
|
||||
widget.remove.onClick = function()
|
||||
widget:destroy()
|
||||
table.remove(config.rules, table.find(config.rules, v))
|
||||
listPanel.up:setEnabled(false)
|
||||
listPanel.down:setEnabled(false)
|
||||
refreshRules()
|
||||
end
|
||||
widget.visible:setColor(v.visible and "green" or "red")
|
||||
widget.visible.onClick = function()
|
||||
v.visible = not v.visible
|
||||
widget.visible:setColor(v.visible and "green" or "red")
|
||||
end
|
||||
widget.enabled:setChecked(v.enabled)
|
||||
widget.enabled.onClick = function()
|
||||
v.enabled = not v.enabled
|
||||
widget.enabled:setChecked(v.enabled)
|
||||
end
|
||||
local desc
|
||||
for i, v in ipairs(v.items) do
|
||||
if i == 1 then
|
||||
desc = "items: " .. v
|
||||
else
|
||||
desc = desc .. ", " .. v
|
||||
end
|
||||
end
|
||||
widget:setTooltip(desc)
|
||||
widget.onClick = function()
|
||||
local panel = listPanel
|
||||
if #panel.list:getChildren() == 1 then
|
||||
panel.up:setEnabled(false)
|
||||
panel.down:setEnabled(false)
|
||||
elseif panel.list:getChildIndex(panel.list:getFocusedChild()) == 1 then
|
||||
panel.up:setEnabled(false)
|
||||
panel.down:setEnabled(true)
|
||||
elseif panel.list:getChildIndex(panel.list:getFocusedChild()) == #panel.list:getChildren() then
|
||||
panel.up:setEnabled(true)
|
||||
panel.down:setEnabled(false)
|
||||
else
|
||||
panel.up:setEnabled(true)
|
||||
panel.down:setEnabled(true)
|
||||
end
|
||||
end
|
||||
widget.onDoubleClick = function()
|
||||
-- main
|
||||
conditionNumber = v.mainCondition
|
||||
setCondition(true, conditionNumber)
|
||||
if conditionNumber == 8 or conditionNumber == 9 then
|
||||
inputPanel.condition.text:setText(v.mainValue)
|
||||
elseif conditionNumber ~= 1 then
|
||||
inputPanel.condition.spinbox:setValue(v.mainValue)
|
||||
end
|
||||
-- relation
|
||||
inputPanel.useSecondCondition:setCurrentOption(v.relation)
|
||||
-- optional
|
||||
if v.relation ~= "-" then
|
||||
optionalConditionNumber = v.optionalCondition
|
||||
setCondition(false, optionalConditionNumber)
|
||||
if optionalConditionNumber == 8 or optionalConditionNumber == 9 then
|
||||
inputPanel.optionalCondition.text:setText(v.optValue)
|
||||
elseif optionalConditionNumber ~= 1 then
|
||||
inputPanel.optionalCondition.spinbox:setValue(v.optValue)
|
||||
end
|
||||
end
|
||||
-- name
|
||||
inputPanel.name:setText(v.name)
|
||||
-- items
|
||||
inputPanel.itemBox:destroyChildren()
|
||||
for i, item in ipairs(v.items) do
|
||||
local widget = UI.createWidget("BotItem", inputPanel.itemBox)
|
||||
widget:setItemId(item)
|
||||
widget.onItemChange = function(widget)
|
||||
local id = widget:getItemId()
|
||||
local index = box:getChildIndex(widget)
|
||||
if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then
|
||||
widget:destroy()
|
||||
end
|
||||
refreshItemBox()
|
||||
end
|
||||
end
|
||||
-- unequip
|
||||
if type(v.unequip) == "table" then
|
||||
for i, tick in ipairs(v.unequip) do
|
||||
local checkbox = inputPanel.unequipPanel:getChildren()[i]
|
||||
checkbox:setChecked(tick)
|
||||
end
|
||||
end
|
||||
refreshItemBox()
|
||||
-- remove value
|
||||
table.remove(config.rules, table.find(config.rules, v))
|
||||
refreshRules()
|
||||
end
|
||||
end
|
||||
end
|
||||
refreshRules()
|
||||
|
||||
inputPanel.addButton.onClick = function()
|
||||
local mainVal
|
||||
local optVal
|
||||
local relation = inputPanel.useSecondCondition:getText()
|
||||
local name = inputPanel.name:getText()
|
||||
local items = getItemsFromBox()
|
||||
local unequip = {}
|
||||
local hasUnequip = false
|
||||
|
||||
for i, child in pairs(inputPanel.unequipPanel:getChildren()) do
|
||||
if child:isChecked() then
|
||||
table.insert(unequip, true)
|
||||
hasUnequip = true
|
||||
else
|
||||
table.insert(unequip, false)
|
||||
end
|
||||
end
|
||||
|
||||
if conditionNumber == 1 then
|
||||
mainVal = nil
|
||||
elseif conditionNumber == 8 then
|
||||
mainVal = inputPanel.condition.text:getText()
|
||||
if mainVal:len() == 0 then
|
||||
return warn("[vBot Equipper] Please fill the name of the creature.")
|
||||
end
|
||||
elseif conditionNumber == 9 then
|
||||
mainVal = inputPanel.condition.text:getText()
|
||||
if mainVal:len() == 0 then
|
||||
return warn("[vBot Equipper] Please set correct hotkey.")
|
||||
end
|
||||
else
|
||||
mainVal = inputPanel.condition.spinbox:getValue()
|
||||
end
|
||||
|
||||
if relation ~= "-" then
|
||||
if optionalConditionNumber == 1 then
|
||||
optVal = nil
|
||||
elseif optionalConditionNumber == 8 then
|
||||
optVal = inputPanel.optionalCondition.text:getText()
|
||||
if optVal:len() == 0 then
|
||||
return warn("[vBot Equipper] Please fill the name of the creature.")
|
||||
end
|
||||
elseif optionalConditionNumber == 9 then
|
||||
optVal = inputPanel.optionalCondition.text:getText()
|
||||
if optVal:len() == 0 then
|
||||
return warn("[vBot Equipper] Please set correct hotkey.")
|
||||
end
|
||||
else
|
||||
optVal = inputPanel.optionalCondition.spinbox:getValue()
|
||||
end
|
||||
end
|
||||
|
||||
if #items == 0 and not hasUnequip then
|
||||
return warn("[vBot Equipper] Please add items or select unequip slots.")
|
||||
end
|
||||
|
||||
if #name == 0 then
|
||||
return warn("[vBot Equipper] Please fill name of the profile.")
|
||||
end
|
||||
for i, child in pairs(listPanel.list:getChildren()) do
|
||||
if child:getText() == name then
|
||||
return warn("[vBot Equipper] There is already rule with this name! Choose different or remove old one.")
|
||||
end
|
||||
end
|
||||
|
||||
-- add
|
||||
table.insert(config.rules, {
|
||||
enabled = true,
|
||||
visible = true,
|
||||
mainCondition = conditionNumber,
|
||||
optionalCondition = optionalConditionNumber,
|
||||
mainValue = mainVal,
|
||||
optValue = optVal,
|
||||
relation = relation,
|
||||
items = items,
|
||||
name = name,
|
||||
unequip = unequip
|
||||
})
|
||||
|
||||
refreshRules()
|
||||
resetFields()
|
||||
end
|
||||
|
||||
--"Item is available and not worn.", -- nothing 1
|
||||
--"Monsters around is more than: ", -- spinbox 2
|
||||
--"Monsters around is less than: ", -- spinbox 3
|
||||
--"Health precent is below:", -- spinbox 4
|
||||
--"Health precent is above:", -- spinbox 5
|
||||
--"Mana precent is below:", -- spinbox 6
|
||||
--"Mana precent is above:", -- spinbox 7
|
||||
--"Target name is:", -- BotTextEdit 8
|
||||
--"Hotkey is being pressed:", -- Button 9
|
||||
--"Player is paralyzed", -- nothing 10
|
||||
|
||||
local pressedKey = ""
|
||||
local lastPress = now
|
||||
onKeyPress(function(keys)
|
||||
pressedKey = keys
|
||||
lastPress = now
|
||||
schedule(100, function()
|
||||
if now - lastPress > 20 then
|
||||
pressedKey = ""
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
local function interpreteCondition(n, v)
|
||||
|
||||
if n == 1 then
|
||||
return true
|
||||
elseif n == 2 then
|
||||
return getMonsters() > v
|
||||
elseif n == 3 then
|
||||
return getMonsters() < v
|
||||
elseif n == 4 then
|
||||
return hppercent() < v
|
||||
elseif n == 5 then
|
||||
return hppercent() > v
|
||||
elseif n == 6 then
|
||||
return manapercent() < v
|
||||
elseif n == 7 then
|
||||
return manapercent() > v
|
||||
elseif n == 8 then
|
||||
return target() and target():getName():lower() == v:lower() or false
|
||||
elseif n == 9 then
|
||||
return pressedKey == v
|
||||
elseif n == 10 then
|
||||
return isParalyzed()
|
||||
elseif n == 11 then
|
||||
return isInPz()
|
||||
elseif n == 12 then
|
||||
return getPlayers() > v
|
||||
elseif n == 13 then
|
||||
return getPlayers() < v
|
||||
elseif n == 14 then
|
||||
return TargetBot.Danger() > v and TargetBot.isOn()
|
||||
elseif n == 15 then
|
||||
return isBlackListedPlayerInRange(v)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function finalCheck(first,relation,second)
|
||||
if relation == "-" then
|
||||
return first
|
||||
elseif relation == "and" then
|
||||
return first and second
|
||||
elseif relation == "or" then
|
||||
return first or second
|
||||
end
|
||||
end
|
||||
|
||||
local function isEquipped(id)
|
||||
local t = {getNeck(), getHead(), getBody(), getRight(), getLeft(), getLeg(), getFeet(), getFinger(), getAmmo()}
|
||||
local ids = {id, getInactiveItemId(id), getActiveItemId(id)}
|
||||
|
||||
for i, slot in pairs(t) do
|
||||
if slot and table.find(ids, slot:getId()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function unequipItem(table)
|
||||
--[[
|
||||
head
|
||||
neck
|
||||
torso
|
||||
left
|
||||
right
|
||||
legs
|
||||
finger
|
||||
ammo slot
|
||||
boots
|
||||
]]
|
||||
local slots = {getHead(), getNeck(), getBody(), getLeft(), getRight(), getLeg(), getFinger(), getAmmo(), getFeet()}
|
||||
|
||||
if type(table) ~= "table" then return end
|
||||
for i, slot in pairs(table) do
|
||||
local physicalSlot = slots[i]
|
||||
|
||||
if slot and physicalSlot then
|
||||
g_game.equipItemId(physicalSlot:getId())
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
EquipManager = macro(50, function()
|
||||
if not config.enabled then return end
|
||||
if #config.rules == 0 then return end
|
||||
|
||||
for i, rule in ipairs(config.rules) do
|
||||
local widget = listPanel.list:getChildById(rule.name)
|
||||
if mainWindow:isVisible() then
|
||||
for i, child in ipairs(listPanel.list:getChildren()) do
|
||||
if child ~= widget then
|
||||
child:setColor('white')
|
||||
end
|
||||
end
|
||||
end
|
||||
if rule.enabled then
|
||||
widget:setColor('green')
|
||||
local firstCondition = interpreteCondition(rule.mainCondition, rule.mainValue)
|
||||
local optionalCondition = nil
|
||||
if rule.relation ~= "-" then
|
||||
optionalCondition = interpreteCondition(rule.optionalCondition, rule.optValue)
|
||||
end
|
||||
|
||||
if finalCheck(firstCondition, rule.relation, optionalCondition) then
|
||||
if unequipItem(rule.unequip) == true then
|
||||
delay(200)
|
||||
return
|
||||
end
|
||||
for i, item in ipairs(rule.items) do
|
||||
if not isEquipped(item) then
|
||||
if rule.visible then
|
||||
if itemAmount(item) > 0 then
|
||||
delay(200)
|
||||
return g_game.equipItemId(item)
|
||||
end
|
||||
else
|
||||
delay(200)
|
||||
return g_game.equipItemId(item)
|
||||
end
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
pressedKey = ""
|
||||
end)
|
||||
Reference in New Issue
Block a user