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Updated to OTCv8 3.1 rev 157
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178
modules/game_bot/default_configs/vBot_4.5/cavebot/tasker.lua
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178
modules/game_bot/default_configs/vBot_4.5/cavebot/tasker.lua
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@@ -0,0 +1,178 @@
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CaveBot.Extensions.Tasker = {}
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local dataValidationFailed = function()
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print("CaveBot[Tasker]: data validation failed! incorrect data, check cavebot/tasker for more info")
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return false
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end
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-- miniconfig
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local talkDelay = storage.extras.talkDelay
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if not storage.caveBotTasker then
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storage.caveBotTasker = {
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inProgress = false,
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monster = "",
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taskName = "",
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count = 0,
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max = 0
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}
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end
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local resetTaskData = function()
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storage.caveBotTasker.inProgress = false
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storage.caveBotTasker.monster = ""
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storage.caveBotTasker.monster2 = ""
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storage.caveBotTasker.taskName = ""
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storage.caveBotTasker.count = 0
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storage.caveBotTasker.max = 0
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end
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CaveBot.Extensions.Tasker.setup = function()
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CaveBot.registerAction("Tasker", "#FF0090", function(value, retries)
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local taskName = ""
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local monster = ""
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local monster2 = ""
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local count = 0
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local label1 = ""
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local label2 = ""
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local task
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local data = string.split(value, ",")
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if not data or #data < 1 then
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dataValidationFailed()
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end
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local marker = tonumber(data[1])
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if not marker then
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dataValidationFailed()
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resetTaskData()
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elseif marker == 1 then
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if getNpcs(3) == 0 then
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print("CaveBot[Tasker]: no NPC found in range! skipping")
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return false
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end
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if #data ~= 4 and #data ~= 5 then
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dataValidationFailed()
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resetTaskData()
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else
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taskName = data[2]:lower():trim()
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count = tonumber(data[3]:trim())
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monster = data[4]:lower():trim()
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if #data == 5 then
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monster2 = data[5]:lower():trim()
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end
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end
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elseif marker == 2 then
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if #data ~= 3 then
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dataValidationFailed()
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else
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label1 = data[2]:lower():trim()
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label2 = data[3]:lower():trim()
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end
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elseif marker == 3 then
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if getNpcs(3) == 0 then
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print("CaveBot[Tasker]: no NPC found in range! skipping")
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return false
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end
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if #data ~= 1 then
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dataValidationFailed()
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end
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end
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-- let's cover markers now
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if marker == 1 then -- starting task
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CaveBot.Conversation("hi", "task", taskName, "yes")
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delay(talkDelay*4)
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storage.caveBotTasker.monster = monster
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if monster2 then storage.caveBotTasker.monster2 = monster2 end
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storage.caveBotTasker.taskName = taskName
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storage.caveBotTasker.inProgress = true
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storage.caveBotTasker.max = count
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storage.caveBotTasker.count = 0
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print("CaveBot[Tasker]: taken task for: " .. monster .. " x" .. count)
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return true
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elseif marker == 2 then -- only checking
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if not storage.caveBotTasker.inProgress then
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CaveBot.gotoLabel(label2)
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print("CaveBot[Tasker]: there is no task in progress so going to take one.")
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return true
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end
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local max = storage.caveBotTasker.max
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local count = storage.caveBotTasker.count
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if count >= max then
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CaveBot.gotoLabel(label2)
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print("CaveBot[Tasker]: task completed: " .. storage.caveBotTasker.taskName)
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return true
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else
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CaveBot.gotoLabel(label1)
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print("CaveBot[Tasker]: task in progress, left: " .. max - count .. " " .. storage.caveBotTasker.taskName)
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return true
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end
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elseif marker == 3 then -- reporting task
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CaveBot.Conversation("hi", "report", "task")
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delay(talkDelay*3)
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resetTaskData()
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print("CaveBot[Tasker]: task reported, done")
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return true
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end
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end)
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CaveBot.Editor.registerAction("tasker", "tasker", {
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value=[[ There is 3 scenarios for this extension, as example we will use medusa:
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1. start task,
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parameters:
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- scenario for extension: 1
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- task name in gryzzly adams: medusae
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- monster count: 500
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- monster name to track: medusa
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- optional, monster name 2:
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2. check status,
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to be used on refill to decide whether to go back or spawn or go give task back
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parameters:
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- scenario for extension: 2
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- label if task in progress: skipTask
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- label if task done: taskDone
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3. report task,
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parameters:
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- scenario for extension: 3
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Strong suggestion, almost mandatory - USE POS CHECK to verify position! this module will only check if there is ANY npc in range!
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when begin remove all the text and leave just a single string of parameters
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some examples:
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2, skipReport, goReport
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3
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1, drakens, 500, draken warmaster, draken spellweaver
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1, medusae, 500, medusa]],
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title="Tasker",
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multiline = true
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})
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end
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local regex = "Loot of ([a-z])* ([a-z A-Z]*):"
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local regex2 = "Loot of ([a-z A-Z]*):"
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onTextMessage(function(mode, text)
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-- if CaveBot.isOff() then return end
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if not text:lower():find("loot of") then return end
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if #regexMatch(text, regex) == 1 and #regexMatch(text, regex)[1] == 3 then
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monster = regexMatch(text, regex)[1][3]
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elseif #regexMatch(text, regex2) == 1 and #regexMatch(text, regex2)[1] == 2 then
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monster = regexMatch(text, regex2)[1][2]
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end
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local m1 = storage.caveBotTasker.monster
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local m2 = storage.caveBotTasker.monster2
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if monster == m1 or monster == m2 and storage.caveBotTasker.count then
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storage.caveBotTasker.count = storage.caveBotTasker.count + 1
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end
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end)
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