mirror of
https://github.com/OTCv8/otclientv8.git
synced 2025-10-20 06:33:26 +02:00
Fixed high memory usage issue
This commit is contained in:
8
modules/game_bot/functions/const.lua
Normal file
8
modules/game_bot/functions/const.lua
Normal file
@@ -0,0 +1,8 @@
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North = 0
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East = 1
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South = 2
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West = 3
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NorthEast = 4
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SouthEast = 5
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SouthWest = 6
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NorthWest = 7
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@@ -10,8 +10,6 @@ context.addIcon = function(id, options, callback)
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text: string
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x: float (0.0 - 1.0)
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y: float (0.0 - 1.0)
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width: number
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height: number
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hotkey: string
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switchable: true / false [default: true]
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movable: true / false [default: true]
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@@ -63,6 +61,9 @@ context.addIcon = function(id, options, callback)
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widget.status:hide()
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widget.status:setOn(true)
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else
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if config.enabled ~= true then
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config.enabled = false
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end
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widget.status:setOn(config.enabled)
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end
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@@ -95,6 +95,8 @@ context.macro = function(timeout, name, hotkey, callback, parent)
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if context.storage._macros[name] == true then
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macro.setOn()
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end
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else
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macro.enabled = true -- unnamed macros are enabled by default
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end
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local desc = "lua"
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@@ -16,16 +16,17 @@ context.NPC.isTrading = function()
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end
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context.NPC.hasTrade = context.NPC.isTrading
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context.NPC.hasTradeWindow = context.NPC.isTrading
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context.NPC.isTradeOpen = context.NPC.isTrading
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context.NPC.getSellItems = function()
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if not context.NPC.isTrading() then return {} end
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local items = {}
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for i, item in ipairs(modules.game_npctrade.tradeItems[modules.game_npctrade.SELL]) do
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table.insert(items, {
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item = item.ptr,
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id = item.ptr:getId(),
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name = item.name,
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count = item.ptr:getCount(),
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name = item.name,
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subType = item.ptr:getSubType(),
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weight = item.weight / 100,
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price = item.price
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@@ -36,11 +37,13 @@ end
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context.NPC.getBuyItems = function()
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if not context.NPC.isTrading() then return {} end
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local items = {}
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for i, item in ipairs(modules.game_npctrade.tradeItems[modules.game_npctrade.BUY]) do
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table.insert(items, {
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item = item.ptr,
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id = item.ptr:getId(),
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name = item.name,
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count = item.ptr:getCount(),
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name = item.name,
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subType = item.ptr:getSubType(),
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weight = item.weight / 100,
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price = item.price
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@@ -67,7 +70,15 @@ end
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context.NPC.sell = function(item, count, ignoreEquipped)
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if type(item) == 'number' then
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for i, entry in ipairs(context.NPC.getSellItems()) do
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if entry.id == item then
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item = entry.item
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break
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end
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end
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if type(item) == 'number' then
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item = Item.create(item)
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end
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end
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if count == 0 then
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count = 1
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@@ -83,7 +94,15 @@ end
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context.NPC.buy = function(item, count, ignoreCapacity, withBackpack)
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if type(item) == 'number' then
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for i, entry in ipairs(context.NPC.getBuyItems()) do
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if entry.id == item then
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item = entry.item
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break
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end
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end
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if type(item) == 'number' then
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item = Item.create(item)
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end
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end
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if count == nil or count <= 0 then
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count = 1
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@@ -10,9 +10,24 @@ context.setupUI = function(otml, parent)
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end
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context.addTab = function(name)
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local tab = context.tabs:getTab(name)
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if tab then -- return existing tab
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return tab.tabPanel.content
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end
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context.tabs:setOn(true)
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return context.tabs:addTab(name, g_ui.createWidget('BotPanel')).tabPanel.content
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local newTab = context.tabs:addTab(name, g_ui.createWidget('BotPanel')).tabPanel.content
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print(#(context.tabs.tabs))
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if #(context.tabs.tabs) > 5 then
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for k,tab in pairs(context.tabs.tabs) do
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tab:setPadding(3)
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tab:setFont('cipsoftFont')
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end
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end
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return newTab
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end
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context.getTab = context.addTab
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context.addSwitch = function(id, text, onClickCallback, parent)
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if not parent then
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