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https://github.com/OTCv8/otclientv8.git
synced 2025-12-06 12:26:50 +01:00
Version 1.3 - auto reconnect, better bot (with sound), animated mounts, bug fixes
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@@ -26,3 +26,23 @@ Panel
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margin-top: 3
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minimum: 0
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maximum: 100
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Label
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id: botSoundVolumeLabel
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!text: tr('Bot sound volume: %d', 100)
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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@onSetup: |
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local value = modules.client_options.getOption('botSoundVolume')
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self:setText(tr('Bot sound volume: %d', value))
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OptionScrollbar
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id: botSoundVolume
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 3
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minimum: 0
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maximum: 100
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@@ -26,11 +26,6 @@ Panel
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!text: tr('Enable smart walking')
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!tooltip: tr('Will detect when to use diagonal step based on the\nkeys you are pressing')
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OptionCheckBox
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id: realDirection
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!text: tr('Show real direction (ignore walk direction)')
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!tooltip: tr('Shows real creature direction while it\'s walking')
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Label
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anchors.top: prev.bottom
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anchors.left: parent.left
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@@ -3,7 +3,7 @@ local defaultOptions = {
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showFps = true,
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showPing = true,
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fullscreen = false,
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classicView = false,
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classicView = true,
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classicControl = true,
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smartWalk = false,
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extentedPreWalking = true,
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@@ -16,12 +16,13 @@ local defaultOptions = {
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showPrivateMessagesInConsole = true,
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showPrivateMessagesOnScreen = true,
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rightPanels = 1,
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leftPanels = 0,
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leftPanels = 2,
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containerPanel = 8,
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backgroundFrameRate = 100,
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enableAudio = false,
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enableAudio = true,
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enableMusicSound = false,
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musicSoundVolume = 100,
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botSoundVolume = 100,
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enableLights = false,
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floorFading = 500,
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crosshair = 2,
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@@ -235,6 +236,11 @@ function setOption(key, value, force)
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g_sounds.getChannel(SoundChannels.Music):setGain(value/100)
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end
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audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value))
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elseif key == 'botSoundVolume' then
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if g_sounds ~= nil then
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g_sounds.getChannel(SoundChannels.Bot):setGain(value/100)
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end
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audioPanel:getChildById('botSoundVolumeLabel'):setText(tr('Bot sound volume: %d', value))
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elseif key == 'showHealthManaCircle' then
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modules.game_healthinfo.healthCircle:setVisible(value)
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modules.game_healthinfo.healthCircleFront:setVisible(value)
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