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Open sourced 90% of files
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src/client/outfit.h
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73
src/client/outfit.h
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/*
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* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef OUTFIT_H
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#define OUTFIT_H
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#include <framework/util/color.h>
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#include "thingtypemanager.h"
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class Outfit
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{
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public:
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Outfit();
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static Color getColor(int color)
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{
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return Color::getOutfitColor(color);
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}
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void draw(Point dest, Otc::Direction direction, uint walkAnimationPhase, bool animate = true, LightView* lightView = nullptr);
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void draw(const Rect& dest, Otc::Direction direction, uint animationPhase, bool animate = true);
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void setId(int id) { m_id = id; }
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void setAuxId(int id) { m_auxId = id; }
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void setHead(int head) { m_head = head; }
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void setBody(int body) { m_body = body; }
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void setLegs(int legs) { m_legs = legs; }
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void setFeet(int feet) { m_feet = feet; }
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void setAddons(int addons) { m_addons = addons; }
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void setMount(int mount) { m_mount = mount; }
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void setWings(int wings) { m_wings = wings; }
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void setAura(int aura) { m_aura = aura; }
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void setCategory(ThingCategory category) { m_category = category; }
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void resetClothes();
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int getId() const { return m_id; }
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int getAuxId() const { return m_auxId; }
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int getHead() const { return m_head; }
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int getBody() const { return m_body; }
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int getLegs() const { return m_legs; }
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int getFeet() const { return m_feet; }
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int getAddons() const { return m_addons; }
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int getMount() const { return m_mount; }
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int getWings() const { return m_wings; }
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int getAura() const { return m_aura; }
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ThingCategory getCategory() const { return m_category; }
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private:
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ThingCategory m_category;
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int m_id, m_auxId, m_head, m_body, m_legs, m_feet, m_addons, m_mount = 0, m_wings = 0, m_aura = 0;
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};
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#endif
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