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Open sourced 90% of files
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src/client/lightview.h
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66
src/client/lightview.h
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/*
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* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef LIGHTVIEW_H
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#define LIGHTVIEW_H
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#include "declarations.h"
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#include "thingtype.h"
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#include <framework/graphics/declarations.h>
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#include <framework/graphics/drawqueue.h>
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#include <set>
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struct TileLight {
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size_t start;
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uint8_t color;
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};
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class LightView : public DrawQueueItem
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{
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public:
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LightView(TexturePtr& lightTexture, const Size& mapSize, const Rect& dest, const Rect& src, uint8_t color, uint8_t intensity) :
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DrawQueueItem(nullptr), m_lightTexture(lightTexture), m_mapSize(mapSize), m_dest(dest), m_src(src) {
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m_globalLight = Color::from8bit(color) * ((float)intensity / 255.f);
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m_tiles.resize(m_mapSize.area(), TileLight{ 0, 0 });
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}
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inline void addLight(const Point& pos, const Light& light)
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{
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return addLight(pos, light.color, light.intensity);
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}
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void addLight(const Point& pos, uint8_t color, uint8_t intensity);
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void setFieldBrightness(const Point& pos, size_t start, uint8_t color);
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size_t size() { return m_lights.size(); }
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void draw() override;
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private:
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TexturePtr m_lightTexture;
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Size m_mapSize;
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Rect m_dest, m_src;
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Color m_globalLight;
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std::vector<Light> m_lights;
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std::vector<TileLight> m_tiles;
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};
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#endif
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