mirror of
https://github.com/edubart/otclient.git
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147 lines
4.8 KiB
C++
147 lines
4.8 KiB
C++
/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef TILE_H
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#define TILE_H
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#include "declarations.h"
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#include "mapview.h"
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#include "effect.h"
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#include "creature.h"
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#include "item.h"
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#include <framework/luaengine/luaobject.h>
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enum tileflags_t
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{
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TILESTATE_NONE = 0,
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TILESTATE_PROTECTIONZONE = 1 << 0,
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TILESTATE_TRASHED = 1 << 1,
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TILESTATE_OPTIONALZONE = 1 << 2,
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TILESTATE_NOLOGOUT = 1 << 3,
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TILESTATE_HARDCOREZONE = 1 << 4,
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TILESTATE_REFRESH = 1 << 5,
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// internal usage
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TILESTATE_HOUSE = 1 << 6,
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TILESTATE_TELEPORT = 1 << 17,
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TILESTATE_MAGICFIELD = 1 << 18,
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TILESTATE_MAILBOX = 1 << 19,
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TILESTATE_TRASHHOLDER = 1 << 20,
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TILESTATE_BED = 1 << 21,
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TILESTATE_DEPOT = 1 << 22,
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TILESTATE_TRANSLUECENT_LIGHT = 1 << 23,
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TILESTATE_LAST = 1 << 24
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};
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class Tile : public LuaObject
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{
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public:
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enum {
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MAX_THINGS = 10
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};
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Tile(const Position& position);
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void draw(const Point& dest, float scaleFactor, int drawFlags, LightView *lightView = nullptr);
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public:
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void clean();
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void addWalkingCreature(const CreaturePtr& creature);
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void removeWalkingCreature(const CreaturePtr& creature);
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void addThing(const ThingPtr& thing, int stackPos);
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bool removeThing(ThingPtr thing);
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ThingPtr getThing(int stackPos);
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EffectPtr getEffect(uint16 id);
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bool hasThing(const ThingPtr& thing);
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int getThingStackPos(const ThingPtr& thing);
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ThingPtr getTopThing();
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ThingPtr getTopLookThing();
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ThingPtr getTopUseThing();
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CreaturePtr getTopCreature();
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ThingPtr getTopMoveThing();
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ThingPtr getTopMultiUseThing();
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const Position& getPosition() { return m_position; }
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int getDrawElevation() { return m_drawElevation; }
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std::vector<ItemPtr> getItems();
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std::vector<CreaturePtr> getCreatures();
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std::vector<CreaturePtr> getWalkingCreatures() { return m_walkingCreatures; }
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std::vector<ThingPtr> getThings() { return m_things; }
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ItemPtr getGround();
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int getGroundSpeed();
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uint8 getMinimapColorByte();
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int getThingCount() { return m_things.size() + m_effects.size(); }
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bool isPathable();
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bool isWalkable(bool ignoreCreatures = false);
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bool isFullGround();
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bool isFullyOpaque();
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bool isSingleDimension();
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bool isLookPossible();
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bool isClickable();
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bool isEmpty();
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bool isDrawable();
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bool hasTranslucentLight() { return m_flags & TILESTATE_TRANSLUECENT_LIGHT; }
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bool mustHookSouth();
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bool mustHookEast();
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bool hasCreature();
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bool limitsFloorsView(bool isFreeView = false);
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bool canErase();
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int getElevation() const;
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bool hasElevation(int elevation = 1);
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void overwriteMinimapColor(uint8 color) { m_minimapColor = color; }
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void remFlag(uint32 flag) { m_flags &= ~flag; }
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void setFlag(uint32 flag) { m_flags |= flag; }
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void setFlags(uint32 flags) { m_flags = flags; }
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bool hasFlag(uint32 flag) { return (m_flags & flag) == flag; }
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uint32 getFlags() { return m_flags; }
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void setHouseId(uint32 hid) { m_houseId = hid; }
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uint32 getHouseId() { return m_houseId; }
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bool isHouseTile() { return m_houseId != 0 && (m_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE; }
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void select() { m_selected = true; }
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void unselect() { m_selected = false; }
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bool isSelected() { return m_selected; }
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TilePtr asTile() { return static_self_cast<Tile>(); }
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private:
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void checkTranslucentLight();
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stdext::packed_vector<CreaturePtr> m_walkingCreatures;
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stdext::packed_vector<EffectPtr> m_effects; // leave this outside m_things because it has no stackpos.
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stdext::packed_vector<ThingPtr> m_things;
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Position m_position;
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uint8 m_drawElevation;
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uint8 m_minimapColor;
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uint32 m_flags, m_houseId;
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stdext::boolean<false> m_selected;
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};
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#endif
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