otclient/src/otclient/protocolcodes.h
Eduardo Bart f289db3a9e Module sandboxing system
Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script

Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00

394 lines
16 KiB
C++

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PROTOCOLCODES_H
#define PROTOCOLCODES_H
#include "global.h"
namespace Proto {
enum LoginServerOpts {
LoginServerError = 10,
LoginServerMotd = 20,
LoginServerUpdateNeeded = 30,
LoginServerCharacterList = 100
};
enum CreatureOpcode {
UnknownCreature = 97,
OutdatedCreature = 98,
Creature = 99
};
enum GameServerOpcodes {
GameServerInitGame = 10,
GameServerGMActions = 11,
GameServerLoginError = 20,
GameServerLoginAdvice = 21,
GameServerLoginWait = 22,
GameServerPingBack = 29,
GameServerPing = 30,
GameServerChallange = 31,
GameServerDeath = 40,
// all in game opcodes must be greater than 50
GameServerFirstGameOpcode = 50,
// otclient ONLY
GameServerExtendedOpcode = 50,
// NOTE: add any custom opcodes in this range
// 51 - 99
// original tibia ONLY
GameServerFullMap = 100,
GameServerMapTopRow = 101,
GameServerMapRightRow = 102,
GameServerMapBottomRow = 103,
GameServerMapLeftRow = 104,
GameServerUpdateTile = 105,
GameServerCreateOnMap = 106,
GameServerChangeOnMap = 107,
GameServerDeleteOnMap = 108,
GameServerMoveCreature = 109,
GameServerOpenContainer = 110,
GameServerCloseContainer = 111,
GameServerCreateContainer = 112,
GameServerChangeInContainer = 113,
GameServerDeleteInContainer = 114,
GameServerSetInventory = 120,
GameServerDeleteInventory = 121,
GameServerOpenNpcTrade = 122,
GameServerPlayerGoods = 123,
GameServerCloseNpcTrade = 124,
GameServerOwnTrade = 125,
GameServerCounterTrade = 126,
GameServerCloseTrade = 127,
GameServerAmbient = 130,
GameServerGraphicalEffect = 131,
GameServerTextEffect = 132,
GameServerMissleEffect = 133,
GameServerMarkCreature = 134,
GameServerTrappers = 135,
GameServerCreatureHealth = 140,
GameServerCreatureLight = 141,
GameServerCreatureOutfit = 142,
GameServerCreatureSpeed = 143,
GameServerCreatureSkull = 144,
GameServerCreatureParty = 145,
GameServerCreatureUnpass = 146,
GameServerEditText = 150,
GameServerEditList = 151,
GameServerPlayerDataBasic = 159, // 910
GameServerPlayerData = 160,
GameServerPlayerSkills = 161,
GameServerPlayerState = 162,
GameServerClearTarget = 163,
GameServerSpellDelay = 164, // 870
GameServerSpellGroupDelay = 165, // 870
GameServerMultiUseDelay = 166, // 870
GameServerTalk = 170,
GameServerChannels = 171,
GameServerOpenChannel = 172,
GameServerOpenPrivateChannel = 173,
GameServerRuleViolationChannel = 174,
GameServerRuleViolationRemove = 175,
GameServerRuleViolationCancel = 176,
GameServerRuleViolationLock = 177,
GameServerOpenOwnChannel = 178,
GameServerCloseChannel = 179,
GameServerTextMessage = 180,
GameServerCancelWalk = 181,
GameServerWalkWait = 182,
GameServerFloorChangeUp = 190,
GameServerFloorChangeDown = 191,
GameServerChooseOutfit = 200,
GameServerVipAdd = 210,
GameServerVipLogin = 211,
GameServerVipLogout = 212,
GameServerTutorialHint = 220,
GameServerAutomapFlag = 221,
GameServerQuestLog = 240,
GameServerQuestLine = 241,
GameServerChannelEvent = 243, // 910
GameServerItemInfo = 244, // 910
GameServerPlayerInventory = 245, // 910
GameServerMarketEnter = 246, // 944
GameServerMarketLeave = 247, // 944
GameServerMarketDetail = 248, // 944
GameServerMarketBrowse = 249 // 944
};
enum ClientOpcodes {
ClientEnterAccount = 1,
ClientEnterGame = 10,
ClientLeaveGame = 20,
ClientPing = 29,
ClientPingBack = 30,
// all in game opcodes must be equal or greater than 50
ClientFirstGameOpcode = 50,
// otclient ONLY
ClientExtendedOpcode = 50,
// NOTE: add any custom opcodes in this range
// 51 - 99
// original tibia ONLY
ClientAutoWalk = 100,
ClientWalkNorth = 101,
ClientWalkEast = 102,
ClientWalkSouth = 103,
ClientWalkWest = 104,
ClientStop = 105,
ClientWalkNorthEast = 106,
ClientWalkSouthEast = 107,
ClientWalkSouthWest = 108,
ClientWalkNorthWest = 109,
ClientTurnNorth = 111,
ClientTurnEast = 112,
ClientTurnSouth = 113,
ClientTurnWest = 114,
ClientEquipItem = 119, // 910
ClientMove = 120,
ClientInspectNpcTrade = 121,
ClientBuyItem = 122,
ClientSellItem = 123,
ClientCloseNpcTrade = 124,
ClientRequestTrade = 125,
ClientInspectTrade = 126,
ClientAcceptTrade = 127,
ClientRejectTrade = 128,
ClientUseItem = 130,
ClientUseItemWith = 131,
ClientUseOnCreature = 132,
ClientRotateItem = 133,
ClientCloseContainer = 135,
ClientUpContainer = 136,
ClientEditText = 137,
ClientEditList = 138,
ClientLook = 140,
ClientTalk = 150,
ClientRequestChannels = 151,
ClientJoinChannel = 152,
ClientLeaveChannel = 153,
ClientOpenPrivateChannel = 154,
ClientCloseNpcChannel = 158,
ClientChangeFightModes = 160,
ClientAttack = 161,
ClientFollow = 162,
ClientInviteToParty = 163,
ClientJoinParty = 164,
ClientRevokeInvitation = 165,
ClientPassLeadership = 166,
ClientLeaveParty = 167,
ClientShareExperience = 168,
ClientDisbandParty = 169,
ClientOpenOwnChannel = 170,
ClientInviteToOwnChannel = 171,
ClientExcludeFromOwnChannel = 172,
ClientCancelAttackAndFollow = 190,
ClientRefreshContainer = 202,
ClientRequestOutfit = 210,
ClientChangeOutfit = 211,
ClientMount = 212, // 870
ClientAddVip = 220,
ClientRemoveVip = 221,
ClientBugReport = 230,
ClientRuleViolation = 231,
ClientDebugReport = 232,
ClientRequestQuestLog = 240,
ClientRequestQuestLine = 241,
ClientNewRuleViolation = 242, // 910
ClientRequestItemInfo = 243, // 910
ClientMarketLeave = 244, // 944
ClientMarketBrowse = 245, // 944
ClientMarketCreate = 246, // 944
ClientMarketCancel = 247, // 944
ClientMarketAccept = 248 // 944
};
enum ServerSpeakType {
#if PROTOCOL>=910
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivateFrom, // new
ServerSpeakPrivateTo, // new
ServerSpeakChannelManagement, // new
ServerSpeakChannelYellow,
ServerSpeakChannelOrange,
ServerSpeakSpell, // new
ServerSpeakPrivatePlayerToNpc,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedFrom, // new
ServerSpeakPrivateRedTo, // new
// 16 - 33
ServerSpeakMonsterSay = 34,
ServerSpeakMonsterYell,
// unsupported
ServerSpeakRVRChannel = 255,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakChannelRed2,
ServerSpeakChannelWhite
#elif PROTOCOL>=861
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivatePlayerToNpc,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakPrivateTo,
ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
ServerSpeakChannelYellow,
ServerSpeakChannelWhite,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedTo,
ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
ServerSpeakChannelOrange,
ServerSpeakMonsterSay,
ServerSpeakMonsterYell,
// unsupported
ServerSpeakRVRChannel = 255,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakChannelRed2
#elif PROTOCOL>=854
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivatePlayerToNpc,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakPrivateTo,
ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
ServerSpeakChannelYellow,
ServerSpeakChannelWhite,
ServerSpeakRVRChannel,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedTo,
ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
ServerSpeakChannelOrange,
// 16
ServerSpeakChannelRed2 = 17,
// 18
ServerSpeakMonsterSay = 19,
ServerSpeakMonsterYell
#elif PROTOCOL>=810
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivateTo,
ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
ServerSpeakChannelYellow,
ServerSpeakRVRChannel,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedTo,
ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
ServerSpeakChannelOrange,
// 13
ServerSpeakChannelRed2 = 14,
// 15
ServerSpeakMonsterSay = 16,
ServerSpeakMonsterYell,
// unsupported
ServerSpeakPrivatePlayerToNpc = 255,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakChannelWhite
#endif
};
enum CreatureType {
CreatureTypePlayer = 0,
CreatureTypeMonster,
CreatureTypeNpc
};
enum CreaturesIdRange {
PlayerStartId = 0x10000000,
PlayerEndId = 0x40000000,
MonsterStartId = 0x40000000,
MonsterEndId = 0x80000000,
NpcStartId = 0x80000000,
NpcEndId = 0xffffffff
};
inline Otc::SpeakType translateSpeakTypeFromServer(int type) {
switch(type) {
case Proto::ServerSpeakSay: return Otc::SpeakSay;
case Proto::ServerSpeakWhisper: return Otc::SpeakWhisper;
case Proto::ServerSpeakYell: return Otc::SpeakYell;
case Proto::ServerSpeakMonsterSay: return Otc::SpeakMonsterSay;
case Proto::ServerSpeakMonsterYell: return Otc::SpeakMonsterYell;
case Proto::ServerSpeakPrivateNpcToPlayer: return Otc::SpeakPrivateNpcToPlayer;
case Proto::ServerSpeakChannelYellow: return Otc::SpeakChannelYellow;
case Proto::ServerSpeakChannelWhite: return Otc::SpeakChannelWhite;
case Proto::ServerSpeakChannelRed: return Otc::SpeakChannelRed;
case Proto::ServerSpeakChannelRed2: return Otc::SpeakChannelRed;
case Proto::ServerSpeakChannelOrange: return Otc::SpeakChannelOrange;
case Proto::ServerSpeakPrivateTo: return Otc::SpeakPrivate;
case Proto::ServerSpeakPrivatePlayerToNpc: return Otc::SpeakPrivate;
case Proto::ServerSpeakBroadcast: return Otc::SpeakBroadcast;
case Proto::ServerSpeakPrivateRedTo: return Otc::SpeakPrivateRed;
default:
g_logger.error(stdext::format("unknown protocol speak type %d", type));
return Otc::SpeakSay;
}
}
inline Proto::ServerSpeakType translateSpeakTypeToServer(int type) {
switch(type) {
case Otc::SpeakSay: return Proto::ServerSpeakSay;
case Otc::SpeakWhisper: return Proto::ServerSpeakWhisper;
case Otc::SpeakYell: return Proto::ServerSpeakYell;
case Otc::SpeakBroadcast: return Proto::ServerSpeakBroadcast;
case Otc::SpeakPrivate: return Proto::ServerSpeakPrivateFrom;
case Otc::SpeakPrivateRed: return Proto::ServerSpeakPrivateRedFrom;
case Otc::SpeakPrivatePlayerToNpc: return Proto::ServerSpeakPrivatePlayerToNpc;
case Otc::SpeakPrivateNpcToPlayer: return Proto::ServerSpeakPrivateNpcToPlayer;
case Otc::SpeakChannelYellow: return Proto::ServerSpeakChannelYellow;
case Otc::SpeakChannelWhite: return Proto::ServerSpeakChannelWhite;
case Otc::SpeakChannelRed: return Proto::ServerSpeakChannelRed;
case Otc::SpeakChannelOrange: return Proto::ServerSpeakChannelOrange;
case Otc::SpeakMonsterSay: return Proto::ServerSpeakMonsterSay;
case Otc::SpeakMonsterYell: return Proto::ServerSpeakMonsterYell;
default:
g_logger.error(stdext::format("unknown protocol speak type desc %d", type));
return Proto::ServerSpeakSay;
}
}
}
#endif