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Make otclient's framework flexible enough to run console apps like servers, so this mean is possible to build otclient versions without graphical interface and use it's framework to code servers
237 lines
6.3 KiB
C++
237 lines
6.3 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "texture.h"
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#include "graphics.h"
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#include "framebuffer.h"
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#include "image.h"
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#include <framework/core/application.h>
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Texture::Texture()
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{
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m_id = 0;
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}
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Texture::Texture(const Size& size)
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{
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m_id = 0;
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if(!setupSize(size))
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return;
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createTexture();
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bind();
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setupPixels(0, m_glSize, nullptr, 4);
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setupWrap();
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setupFilters();
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}
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Texture::Texture(const ImagePtr& image, bool buildMipmaps)
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{
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m_id = 0;
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if(!setupSize(image->getSize(), buildMipmaps))
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return;
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createTexture();
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ImagePtr glImage = image;
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if(m_size != m_glSize) {
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glImage = ImagePtr(new Image(m_glSize, image->getBpp()));
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glImage->paste(image);
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} else
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glImage = image;
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bind();
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if(buildMipmaps) {
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int level = 0;
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do {
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setupPixels(level++, glImage->getSize(), glImage->getPixelData(), glImage->getBpp());
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} while(glImage->nextMipmap());
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m_hasMipmaps = true;
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} else
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setupPixels(0, glImage->getSize(), glImage->getPixelData(), glImage->getBpp());
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setupWrap();
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setupFilters();
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}
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Texture::~Texture()
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{
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assert(!g_app.isTerminated());
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// free texture from gl memory
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if(g_graphics.ok() && m_id != 0)
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glDeleteTextures(1, &m_id);
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}
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void Texture::bind()
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{
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// must reset painter texture state
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g_painter->setTexture(this);
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glBindTexture(GL_TEXTURE_2D, m_id);
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}
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void Texture::copyFromScreen(const Rect& screenRect)
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{
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bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, screenRect.x(), screenRect.y(), screenRect.width(), screenRect.height());
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}
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bool Texture::buildHardwareMipmaps()
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{
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if(!g_graphics.canUseHardwareMipmaps())
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return false;
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bind();
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if(!m_hasMipmaps) {
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m_hasMipmaps = true;
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setupFilters();
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}
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glGenerateMipmap(GL_TEXTURE_2D);
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return true;
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}
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void Texture::setSmooth(bool smooth)
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{
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if(smooth && !g_graphics.canUseBilinearFiltering())
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return;
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if(smooth == m_smooth)
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return;
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m_smooth = smooth;
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bind();
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setupFilters();
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}
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void Texture::setRepeat(bool repeat)
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{
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if(m_repeat == repeat)
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return;
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m_repeat = repeat;
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bind();
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setupWrap();
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}
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void Texture::setUpsideDown(bool upsideDown)
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{
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if(m_upsideDown == upsideDown)
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return;
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m_upsideDown = upsideDown;
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setupTranformMatrix();
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}
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void Texture::createTexture()
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{
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glGenTextures(1, &m_id);
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assert(m_id != 0);
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}
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bool Texture::setupSize(const Size& size, bool forcePowerOfTwo)
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{
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Size glSize;
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if(!g_graphics.canUseNonPowerOfTwoTextures() || forcePowerOfTwo)
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glSize.resize(stdext::to_power_of_two(size.width()), stdext::to_power_of_two(size.height()));
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else
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glSize = size;
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// checks texture max size
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if(std::max(glSize.width(), glSize.height()) > g_graphics.getMaxTextureSize()) {
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g_logger.error(stdext::format("loading texture with size %dx%d failed, "
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"the maximum size allowed by the graphics card is %dx%d,"
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"to prevent crashes the texture will be displayed as a blank texture",
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size.width(), size.height(), g_graphics.getMaxTextureSize(), g_graphics.getMaxTextureSize()));
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return false;
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}
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m_size = size;
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m_glSize = glSize;
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setupTranformMatrix();
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return true;
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}
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void Texture::setupWrap()
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{
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int texParam;
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if(!m_repeat && g_graphics.canUseClampToEdge())
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texParam = GL_CLAMP_TO_EDGE;
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else
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texParam = GL_REPEAT;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texParam);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texParam);
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}
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void Texture::setupFilters()
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{
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int minFilter;
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int magFilter;
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if(m_smooth) {
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minFilter = m_hasMipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
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magFilter = GL_LINEAR;
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} else {
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minFilter = m_hasMipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
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magFilter = GL_NEAREST;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
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}
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void Texture::setupTranformMatrix()
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{
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if(m_upsideDown) {
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m_transformMatrix = { 1.0f/m_glSize.width(), 0.0f, 0.0f,
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0.0f, -1.0f/m_glSize.height(), 0.0f,
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0.0f, m_size.height()/(float)m_glSize.height(), 1.0f };
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} else {
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m_transformMatrix = { 1.0f/m_glSize.width(), 0.0f, 0.0f,
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0.0f, 1.0f/m_glSize.height(), 0.0f,
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0.0f, 0.0f, 1.0f };
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}
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}
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void Texture::setupPixels(int level, const Size& size, uchar* pixels, int channels)
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{
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GLenum format = 0;
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switch(channels) {
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case 4:
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format = GL_RGBA;
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break;
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case 3:
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format = GL_RGB;
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break;
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case 2:
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format = GL_LUMINANCE_ALPHA;
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break;
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case 1:
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format = GL_LUMINANCE;
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break;
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}
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glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE, pixels);
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}
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