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Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj using boost::intrusive_ptr Advantages: * half memory usage * faster and lightweight Disadvantages: * using weak_ptr is not supported anymore * compiling seems slower
65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef FRAMEWORK_GRAPHICS_DECLARATIONS_H
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#define FRAMEWORK_GRAPHICS_DECLARATIONS_H
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#include <framework/global.h>
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#include "glutil.h"
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class Texture;
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class TextureManager;
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class Image;
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class AnimatedTexture;
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class BitmapFont;
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class CachedText;
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class FrameBuffer;
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class FrameBufferManager;
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class Shader;
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class ShaderProgram;
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class PainterShaderProgram;
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class Particle;
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class ParticleEmitter;
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class ParticleAffector;
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class ParticleSystem;
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class ParticleEffect;
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class ParticleEffectType;
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typedef stdext::shared_object_ptr<Image> ImagePtr;
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typedef stdext::shared_object_ptr<Texture> TexturePtr;
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typedef stdext::shared_object_ptr<AnimatedTexture> AnimatedTexturePtr;
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typedef stdext::shared_object_ptr<BitmapFont> BitmapFontPtr;
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typedef stdext::shared_object_ptr<CachedText> CachedTextPtr;
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typedef stdext::shared_object_ptr<FrameBuffer> FrameBufferPtr;
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typedef stdext::shared_object_ptr<Shader> ShaderPtr;
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typedef stdext::shared_object_ptr<ShaderProgram> ShaderProgramPtr;
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typedef stdext::shared_object_ptr<PainterShaderProgram> PainterShaderProgramPtr;
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typedef stdext::shared_object_ptr<Particle> ParticlePtr;
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typedef stdext::shared_object_ptr<ParticleEmitter> ParticleEmitterPtr;
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typedef stdext::shared_object_ptr<ParticleAffector> ParticleAffectorPtr;
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typedef stdext::shared_object_ptr<ParticleSystem> ParticleSystemPtr;
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typedef stdext::shared_object_ptr<ParticleEffect> ParticleEffectPtr;
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typedef stdext::shared_object_ptr<ParticleEffectType> ParticleEffectTypePtr;
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typedef std::vector<ShaderPtr> ShaderList;
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#endif
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