otclient/modules/old/game_interface/uiminiwindow.lua
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00

37 lines
976 B
Lua

UIMiniWindow = extends(UIWindow)
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
return miniwindow
end
function UIMiniWindow:onDragEnter(mousePos)
local parent = self:getParent()
if not parent then return false end
if parent:getClassName() == 'UIMiniWindowContainer' then
local containerParent = parent:getParent()
parent:removeChild(self)
containerParent:addChild(self)
end
local oldPos = self:getPosition()
self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
self:setPosition(oldPos)
return true
end
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
-- TODO: drop on other interfaces
end
function UIMiniWindow:onFocusChange(focused)
-- miniwindows only raises when its outside MiniWindowContainers
if not focused then return end
local parent = self:getParent()
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
end
end