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https://github.com/edubart/otclient.git
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183 lines
8.0 KiB
C++
183 lines
8.0 KiB
C++
#include "borderimage.h"
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#include "graphics.h"
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#include "texture.h"
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#include "texturemanager.h"
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#include <framework/otml/otml.h>
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BorderImage::BorderImage(TexturePtr texture,
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const Rect& left,
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const Rect& right,
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const Rect& top,
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const Rect& bottom,
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const Rect& topLeft,
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const Rect& topRight,
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const Rect& bottomLeft,
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const Rect& bottomRight,
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const Rect& center) : Image(texture)
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{
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m_leftBorderTexCoords = left;
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m_rightBorderTexCoords = right;
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m_topBorderTexCoords = top;
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m_bottomBorderTexCoords = bottom;
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m_topLeftCornerTexCoords = topLeft;
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m_topRightCornerTexCoords = topRight;
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m_bottomLeftCornerTexCoords = bottomLeft;
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m_bottomRightCornerTexCoords = bottomRight;
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m_centerTexCoords = center;
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m_bordersSize = Size(left.width() + right.width(),
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top.height() + bottom.height());
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m_defaultSize = Size(std::max(std::max(topLeft.width(), bottomLeft.width()), left.width()) +
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std::max(std::max(topRight.width(), bottomRight.width()), right.width()) +
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center.width(),
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std::max(std::max(topLeft.height(), topRight.height()), top.height()) +
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std::max(std::max(bottomLeft.height(), bottomRight.height()), bottom.height()) +
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center.height());
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}
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BorderImagePtr BorderImage::loadFromOTML(const OTMLNodePtr& borderImageNode)
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{
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Rect leftBorder;
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Rect rightBorder;
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Rect topBorder;
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Rect bottomBorder;
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Rect topLeftCorner;
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Rect topRightCorner;
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Rect bottomLeftCorner;
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Rect bottomRightCorner;
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Rect center;
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Rect subRect;
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int top, bottom, left, right, border;
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Size size;
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Point offset;
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// load texture
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std::string source = borderImageNode->at("source")->value();
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TexturePtr texture = g_textures.getTexture(source);
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if(!texture)
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throw OTMLException(borderImageNode, "could not load border-image texture");
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// load basic border confs
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size = texture->getSize();
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size = borderImageNode->readAt("size", size);
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offset = borderImageNode->readAt("offset", offset);
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border = borderImageNode->readAt("border", 0);
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subRect = Rect(offset, size);
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// load border margins
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top = bottom = left = right = border;
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top = borderImageNode->readAt("border.top", top);
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bottom = borderImageNode->readAt("border.bottom", bottom);
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left = borderImageNode->readAt("border.left", left);
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right = borderImageNode->readAt("border.right", right);
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// calculates border coords
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leftBorder = Rect(subRect.left(), subRect.top() + top, left, subRect.height() - top - bottom);
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rightBorder = Rect(subRect.right() - right + 1, subRect.top() + top, right, subRect.height() - top - bottom);
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topBorder = Rect(subRect.left() + left, subRect.top(), subRect.width() - right - left, top);
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bottomBorder = Rect(subRect.left() + left, subRect.bottom() - bottom + 1, subRect.width() - right - left, bottom);
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topLeftCorner = Rect(subRect.left(), subRect.top(), left, top);
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topRightCorner = Rect(subRect.right() - right + 1, subRect.top(), right, top);
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bottomLeftCorner = Rect(subRect.left(), subRect.bottom() - bottom, left, bottom);
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bottomRightCorner = Rect(subRect.right() - right + 1, subRect.bottom() - bottom + 1, right, bottom);
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center = Rect(subRect.left() + left, subRect.top() + top, subRect.width() - right - left, subRect.height() - top - bottom);
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// load individual border conf if supplied
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/*
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leftBorder = borderImageNode->readAt("left border", leftBorder);
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rightBorder = borderImageNode->readAt("right border", rightBorder);
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topBorder = borderImageNode->readAt("top border", topBorder);
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bottomBorder = borderImageNode->readAt("bottom border", bottomBorder);
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topLeftCorner = borderImageNode->readAt("top left corner", topLeftCorner);
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topRightCorner = borderImageNode->readAt("top right corner", topRightCorner);
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bottomLeftCorner = borderImageNode->readAt("bottom left corner", bottomLeftCorner);
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bottomRightCorner = borderImageNode->readAt("bottom right corner", bottomRightCorner);
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center = borderImageNode->readAt("center", center);
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*/
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return BorderImagePtr(new BorderImage(texture,
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leftBorder,
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rightBorder,
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topBorder,
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bottomBorder,
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topLeftCorner,
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topRightCorner,
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bottomLeftCorner,
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bottomRightCorner,
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center));
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}
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void BorderImage::draw(const Rect& screenCoords)
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{
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//TODO: borderimage drawing could be optimized by caching the render into a texture
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Rect rectCoords;
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Size centerSize = screenCoords.size() - m_bordersSize;
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g_graphics.bindTexture(m_texture);
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g_graphics.startDrawing();
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// first the center
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if(centerSize.area() > 0) {
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rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width(),
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screenCoords.top() + m_topBorderTexCoords.height(),
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centerSize);
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_centerTexCoords);
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}
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// top left corner
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rectCoords = Rect(screenCoords.topLeft(),
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m_topLeftCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_topLeftCornerTexCoords);
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// top
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rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width(),
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screenCoords.topLeft().y,
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centerSize.width(),
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m_topBorderTexCoords.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_topBorderTexCoords);
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// top right corner
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rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width() + centerSize.width(),
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screenCoords.top(),
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m_topRightCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_topRightCornerTexCoords);
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// left
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rectCoords = Rect(screenCoords.left(),
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screenCoords.top() + m_topLeftCornerTexCoords.height(),
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m_leftBorderTexCoords.width(),
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centerSize.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_leftBorderTexCoords);
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// right
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rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width() + centerSize.width(),
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screenCoords.top() + m_topRightCornerTexCoords.height(),
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m_rightBorderTexCoords.width(),
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centerSize.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_rightBorderTexCoords);
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// bottom left corner
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rectCoords = Rect(screenCoords.left(),
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screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
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m_bottomLeftCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomLeftCornerTexCoords);
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// bottom
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rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width(),
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screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
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centerSize.width(),
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m_bottomBorderTexCoords.height());
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g_graphics.drawRepeatedTexturedRect(rectCoords, m_texture, m_bottomBorderTexCoords);
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// bottom right corner
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rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width() + centerSize.width(),
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screenCoords.top() + m_topRightCornerTexCoords.height() + centerSize.height(),
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m_bottomRightCornerTexCoords.size());
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g_graphics.drawTexturedRect(rectCoords, m_texture, m_bottomRightCornerTexCoords);
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g_graphics.stopDrawing();
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} |