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* Dat now loads (new animations aren't yet functional). * Fixed the way we reference client versions. TODO: Write new animation functionality & find out protocol changes.
235 lines
9.3 KiB
C++
235 lines
9.3 KiB
C++
/*
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* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef THINGTYPE_H
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#define THINGTYPE_H
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#include "declarations.h"
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#include <framework/core/declarations.h>
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#include <framework/otml/declarations.h>
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#include <framework/graphics/texture.h>
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#include <framework/graphics/coordsbuffer.h>
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#include <framework/luaengine/luaobject.h>
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#include <framework/net/server.h>
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enum ThingCategory : uint8 {
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ThingCategoryItem = 0,
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ThingCategoryCreature,
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ThingCategoryEffect,
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ThingCategoryMissile,
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ThingInvalidCategory,
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ThingLastCategory = ThingInvalidCategory
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};
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enum ThingAttr : uint8 {
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ThingAttrGround = 0,
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ThingAttrGroundBorder = 1,
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ThingAttrOnBottom = 2,
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ThingAttrOnTop = 3,
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ThingAttrContainer = 4,
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ThingAttrStackable = 5,
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ThingAttrForceUse = 6,
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ThingAttrMultiUse = 7,
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ThingAttrWritable = 8,
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ThingAttrWritableOnce = 9,
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ThingAttrFluidContainer = 10,
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ThingAttrSplash = 11,
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ThingAttrNotWalkable = 12,
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ThingAttrNotMoveable = 13,
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ThingAttrBlockProjectile = 14,
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ThingAttrNotPathable = 15,
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ThingAttrPickupable = 16,
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ThingAttrHangable = 17,
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ThingAttrHookSouth = 18,
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ThingAttrHookEast = 19,
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ThingAttrRotateable = 20,
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ThingAttrLight = 21,
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ThingAttrDontHide = 22,
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ThingAttrTranslucent = 23,
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ThingAttrDisplacement = 24,
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ThingAttrElevation = 25,
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ThingAttrLyingCorpse = 26,
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ThingAttrAnimateAlways = 27,
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ThingAttrMinimapColor = 28,
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ThingAttrLensHelp = 29,
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ThingAttrFullGround = 30,
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ThingAttrLook = 31,
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ThingAttrCloth = 32,
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ThingAttrMarket = 33,
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ThingAttrUsable = 34,
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// additional
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ThingAttrOpacity = 100,
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ThingAttrNotPreWalkable = 101,
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ThingAttrFloorChange = 252,
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ThingAttrNoMoveAnimation = 253, // 10.10: real value is 16, but we need to do this for backwards compatibility
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ThingAttrChargeable = 254, // deprecated
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ThingLastAttr = 255
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};
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enum SpriteMask {
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SpriteMaskRed = 1,
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SpriteMaskGreen,
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SpriteMaskBlue,
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SpriteMaskYellow
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};
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struct MarketData {
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std::string name;
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int category;
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uint16 requiredLevel;
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uint16 restrictVocation;
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uint16 showAs;
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uint16 tradeAs;
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};
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struct Light {
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Light() { intensity = 0; color = 215; }
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uint8 intensity;
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uint8 color;
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};
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struct Animation {
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Animation() { startIndex = 0; loopCount = 0; async = false; }
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int startIndex;
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int loopCount;
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bool async;
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std::vector<std::tuple<int, int> > frames;
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};
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class ThingType : public LuaObject
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{
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public:
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ThingType();
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void unserialize(uint16 clientId, ThingCategory category, const FileStreamPtr& fin);
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void unserializeOtml(const OTMLNodePtr& node);
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void serialize(const FileStreamPtr& fin);
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void exportImage(std::string fileName);
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void draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase, LightView *lightView = nullptr);
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uint16 getId() { return m_id; }
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ThingCategory getCategory() { return m_category; }
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bool isNull() { return m_null; }
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bool hasAttr(ThingAttr attr) { return m_attribs.has(attr); }
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Size getSize() { return m_size; }
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int getWidth() { return m_size.width(); }
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int getHeight() { return m_size.height(); }
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int getExactSize(int layer = 0, int xPattern = 0, int yPattern = 0, int zPattern = 0, int animationPhase = 0);
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int getRealSize() { return m_realSize; }
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int getLayers() { return m_layers; }
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int getNumPatternX() { return m_numPatternX; }
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int getNumPatternY() { return m_numPatternY; }
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int getNumPatternZ() { return m_numPatternZ; }
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int getAnimationPhases() { return m_animationPhases; }
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Animation getAnimation() { return m_animation; }
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Point getDisplacement() { return m_displacement; }
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int getDisplacementX() { return getDisplacement().x; }
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int getDisplacementY() { return getDisplacement().y; }
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int getElevation() { return m_elevation; }
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int getGroundSpeed() { return m_attribs.get<uint16>(ThingAttrGround); }
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int getMaxTextLength() { return m_attribs.has(ThingAttrWritableOnce) ? m_attribs.get<uint16>(ThingAttrWritableOnce) : m_attribs.get<uint16>(ThingAttrWritable); }
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Light getLight() { return m_attribs.get<Light>(ThingAttrLight); }
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int getMinimapColor() { return m_attribs.get<uint16>(ThingAttrMinimapColor); }
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int getLensHelp() { return m_attribs.get<uint16>(ThingAttrLensHelp); }
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int getClothSlot() { return m_attribs.get<uint16>(ThingAttrCloth); }
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MarketData getMarketData() { return m_attribs.get<MarketData>(ThingAttrMarket); }
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bool isGround() { return m_attribs.has(ThingAttrGround); }
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bool isGroundBorder() { return m_attribs.has(ThingAttrGroundBorder); }
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bool isOnBottom() { return m_attribs.has(ThingAttrOnBottom); }
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bool isOnTop() { return m_attribs.has(ThingAttrOnTop); }
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bool isContainer() { return m_attribs.has(ThingAttrContainer); }
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bool isStackable() { return m_attribs.has(ThingAttrStackable); }
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bool isForceUse() { return m_attribs.has(ThingAttrForceUse); }
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bool isMultiUse() { return m_attribs.has(ThingAttrMultiUse); }
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bool isWritable() { return m_attribs.has(ThingAttrWritable); }
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bool isChargeable() { return m_attribs.has(ThingAttrChargeable); }
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bool isWritableOnce() { return m_attribs.has(ThingAttrWritableOnce); }
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bool isFluidContainer() { return m_attribs.has(ThingAttrFluidContainer); }
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bool isSplash() { return m_attribs.has(ThingAttrSplash); }
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bool isNotWalkable() { return m_attribs.has(ThingAttrNotWalkable); }
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bool isNotMoveable() { return m_attribs.has(ThingAttrNotMoveable); }
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bool blockProjectile() { return m_attribs.has(ThingAttrBlockProjectile); }
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bool isNotPathable() { return m_attribs.has(ThingAttrNotPathable); }
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bool isPickupable() { return m_attribs.has(ThingAttrPickupable); }
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bool isHangable() { return m_attribs.has(ThingAttrHangable); }
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bool isHookSouth() { return m_attribs.has(ThingAttrHookSouth); }
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bool isHookEast() { return m_attribs.has(ThingAttrHookEast); }
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bool isRotateable() { return m_attribs.has(ThingAttrRotateable); }
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bool hasLight() { return m_attribs.has(ThingAttrLight); }
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bool isDontHide() { return m_attribs.has(ThingAttrDontHide); }
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bool isTranslucent() { return m_attribs.has(ThingAttrTranslucent); }
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bool hasDisplacement() { return m_attribs.has(ThingAttrDisplacement); }
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bool hasElevation() { return m_attribs.has(ThingAttrElevation); }
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bool isLyingCorpse() { return m_attribs.has(ThingAttrLyingCorpse); }
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bool isAnimateAlways() { return m_attribs.has(ThingAttrAnimateAlways); }
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bool hasMiniMapColor() { return m_attribs.has(ThingAttrMinimapColor); }
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bool hasLensHelp() { return m_attribs.has(ThingAttrLensHelp); }
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bool isFullGround() { return m_attribs.has(ThingAttrFullGround); }
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bool isIgnoreLook() { return m_attribs.has(ThingAttrLook); }
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bool isCloth() { return m_attribs.has(ThingAttrCloth); }
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bool isMarketable() { return m_attribs.has(ThingAttrMarket); }
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std::vector<int> getSprites() { return m_spritesIndex; }
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// additional
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float getOpacity() { return m_opacity; }
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bool isNotPreWalkable() { return m_attribs.has(ThingAttrNotPreWalkable); }
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private:
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const TexturePtr& getTexture(int animationPhase);
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Size getBestTextureDimension(int w, int h, int count);
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uint getSpriteIndex(int w, int h, int l, int x, int y, int z, int a);
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uint getTextureIndex(int l, int x, int y, int z);
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ThingCategory m_category;
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uint16 m_id;
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bool m_null;
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stdext::dynamic_storage<uint8> m_attribs;
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Size m_size;
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Point m_displacement;
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Animation m_animation;
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int m_animationPhases;
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int m_exactSize;
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int m_realSize;
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int m_numPatternX, m_numPatternY, m_numPatternZ;
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int m_layers;
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int m_elevation;
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float m_opacity;
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std::string m_customImage;
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std::vector<int> m_spritesIndex;
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std::vector<TexturePtr> m_textures;
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std::vector<std::vector<Rect>> m_texturesFramesRects;
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std::vector<std::vector<Rect>> m_texturesFramesOriginRects;
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std::vector<std::vector<Point>> m_texturesFramesOffsets;
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};
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#endif
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