mirror of
https://github.com/edubart/otclient.git
synced 2025-04-30 09:39:21 +02:00

* i'm gradually restoring game functionality with the new modules design, though still a lot to do * you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework) * a bunch of fixes, but new regression too :P * fix performance issue that could lead freezes in the client in older machines * completely new game module with new design * fix crashs in map render * remove uigame.cpp (now every game input is via lua) * enable DEBUG macro by default, with it you are able to view any possible lua leak while running
41 lines
781 B
Plaintext
41 lines
781 B
Plaintext
CountWindow < MainWindow
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text: Move Item
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size: 196 112
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@onEscape: self:destroy()
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Label
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text: Amount:
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width: 64
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anchors.left: parent.left
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anchors.top: parent.top
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margin-top: 2
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SpinBox
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id: spinbox
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anchors.left: prev.right
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anchors.right: parent.right
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anchors.top: parent.top
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HorizontalSeparator
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id: separator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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Button
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id: buttonOk
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text: Ok
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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Button
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id: buttonCancel
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text: Cancel
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: self:getParent():destroy()
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