otclient/modules/old/game/movewindow.otui
Eduardo Bart c0611bfe2a restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00

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CountWindow < MainWindow
text: Move Item
size: 196 112
@onEscape: self:destroy()
Label
text: Amount:
width: 64
anchors.left: parent.left
anchors.top: parent.top
margin-top: 2
SpinBox
id: spinbox
anchors.left: prev.right
anchors.right: parent.right
anchors.top: parent.top
HorizontalSeparator
id: separator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
Button
id: buttonOk
text: Ok
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
Button
id: buttonCancel
text: Cancel
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():destroy()