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* the rendering now consits of two panes - the background pane (for animated stuff like the map) - the foreground pane (for steady stuff, like UI) each pane has it own max FPS and works idependently this may increase graphics performance on many platforms
88 lines
1.7 KiB
Plaintext
88 lines
1.7 KiB
Plaintext
TopButton < UIButton
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size: 26 26
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image-source: images/top_button.png
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image-clip: 0 0 26 26
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image-border: 3
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image-color: #ffffffff
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icon-color: #ffffffff
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$hover !disabled:
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image-color: #ffffff99
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image-clip: 26 0 26 26
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$pressed:
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image-clip: 52 0 26 26
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$disabled:
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image-color: #ffffff44
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icon-color: #ffffff44
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TopToggleButton < UIButton
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size: 26 26
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image-source: images/top_game_button.png
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image-clip: 26 0 26 26
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image-color: #ffffff22
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image-border: 3
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icon-color: #ffffffff
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$on:
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image-clip: 0 0 26 26
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image-color: #ffffffff
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icon-color: #ffffffff
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TopMenuButtonsPanel < Panel
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layout:
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type: horizontalBox
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spacing: 4
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fit-children: true
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padding: 6 4
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TopPanel < Panel
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height: 36
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image-source: images/top_panel.png
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image-repeated: true
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focusable: false
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TopPanel
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id: topMenu
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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TopMenuButtonsPanel
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id: leftButtonsPanel
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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TopMenuButtonsPanel
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id: gameButtonsPanel
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.left: prev.right
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visible: false
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TopMenuButtonsPanel
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id: rightButtonsPanel
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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UILabel
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size: 68 16
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text-align: right
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color: white
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id: frameCounter
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anchors.top: parent.top
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anchors.right: prev.left
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margin-top: 8
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margin-right: 5
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@onSetup: |
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local updateFunc
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updateFunc = function()
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self:setText('FPS: ' .. g_app.getBackgroundPaneFps())
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scheduleEvent(updateFunc, 250)
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end
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updateFunc()
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