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110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uiminimap.h"
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#include "minimap.h"
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#include "game.h"
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#include <framework/graphics/painter.h>
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UIMinimap::UIMinimap()
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{
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m_crossEnabled = true;
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m_zoom = 0;
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m_scale = 1.0f;
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m_minZoom = -5;
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m_maxZoom = 5;
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}
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void UIMinimap::drawSelf(Fw::DrawPane drawPane)
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{
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UIWidget::drawSelf(drawPane);
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if((drawPane & Fw::ForegroundPane) == 0)
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return;
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g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale);
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// draw a cross in the center
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Rect vRect(0, 0, 2, 10);
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Rect hRect(0, 0, 10, 2);
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vRect.moveCenter(m_rect.center());
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hRect.moveCenter(m_rect.center());
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g_painter->setColor(Color::white);
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g_painter->drawFilledRect(vRect);
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g_painter->drawFilledRect(hRect);
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}
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bool UIMinimap::setZoom(int zoom)
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{
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if(zoom < m_minZoom || zoom > m_maxZoom)
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return false;
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m_zoom = zoom;
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if(m_zoom < 0)
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m_scale = 1.0f / (1 << std::abs(zoom));
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else if(m_zoom > 0)
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m_scale = 1.0f * (1 << std::abs(zoom));
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else
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m_scale = 1;
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return true;
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}
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void UIMinimap::followCreature(const CreaturePtr& creature)
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{
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m_followingCreature = creature;
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m_cameraPosition = Position();
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}
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void UIMinimap::setCameraPosition(const Position& pos)
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{
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m_followingCreature = nullptr;
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m_cameraPosition = pos;
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}
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Position UIMinimap::getPosition(const Point& mousePos)
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{
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return g_minimap.getPosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale);
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}
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Position UIMinimap::getCameraPosition()
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{
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if(m_followingCreature)
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return m_followingCreature->getPosition();
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else
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return m_cameraPosition;
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}
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void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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UIWidget::onStyleApply(styleName, styleNode);
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "zoom")
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setZoom(node->value<int>());
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else if(node->tag() == "max-zoom")
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setMaxZoom(node->value<int>());
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else if(node->tag() == "min-zoom")
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setMinZoom(node->value<int>());
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else if(node->tag() == "cross")
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setCross(node->value<bool>());
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}
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}
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