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* Can now filter market items by vocation, level, slot type, and depot items. * Added new bitwise lib for handling flag operations. * Can now get/set local player vocation/premium (TODO: spell list).
65 lines
1.6 KiB
Lua
65 lines
1.6 KiB
Lua
function dumpWidgets(widget, level)
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widget = widget or rootWidget
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level = level or 0
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for i=1,widget:getChildCount() do
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local child = widget:getChildByIndex(i)
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if child:isVisible() then
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local name = child:getId()
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if name:match('widget%d+') == nil then
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print(string.rep(' ', level) .. name)
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end
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if child:getId() ~= 'terminalBuffer' then
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dumpWidgets(child, level+1)
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end
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end
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end
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end
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function drawDebugBoxes(enable)
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if enable == nil then enable = true end
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g_ui.setDebugBoxesDrawing(enable)
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end
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function hideMap()
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local map = rootWidget:recursiveGetChildById('gameMapPanel')
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if map then map:hide() end
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end
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function showMap()
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local map = rootWidget:recursiveGetChildById('gameMapPanel')
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if map then map:show() end
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end
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function debugContainersItems()
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function UIItem:onHoverChange(hovered)
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if hovered then
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local item = self:getItem()
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if item then
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local texts = {
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'id: '..item:getId(),
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'\nstackable: '..tostring(item:isStackable()),
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'\nmarketable: '..tostring(item:isMarketable()),
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'\nvocation: '..(item:getMarketData() and item:getMarketData().restrictVocation or 'none'),
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'\ncloth slot: '..item:getClothSlot()
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}
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local text = ''
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for _, str in pairs(texts) do
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text = text..str
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end
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g_tooltip.display(text)
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end
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else
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g_tooltip.hide()
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end
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end
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end
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function autoReloadModule(name)
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local function reloadEvent()
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reloadModule(name)
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scheduleEvent(reloadEvent, 1000)
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end
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reloadEvent()
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end
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