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69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UILOADER_H
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#define UILOADER_H
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#include <global.h>
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#include <ui/uicontainer.h>
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#include <ui/uibutton.h>
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#include <ui/uiwindow.h>
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#include <ui/uilabel.h>
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#include <ui/uianchorlayout.h>
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class UILoader
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{
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public:
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/// Loads an UIElement and it's children from a FML file
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UIElementPtr loadFromFile(std::string filePath, const UIContainerPtr& parent = UIContainer::getRoot());
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private:
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/// Detect element type and create it
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UIElementPtr createElementFromId(const std::string& id);
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/// Populate container children from a OTML node
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void populateContainer(const UIContainerPtr& parent, OTMLNode* node);
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/// Load element and its children from a OTML node
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void loadElements(const UIElementPtr& parent, OTMLNode* node);
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/// Load element proprieties from a OTML node
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void loadElement(const UIElementPtr& element, OTMLNode* node);
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/// Load anchor from a OTML node
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void loadElementAnchor(const UIElementPtr& anchoredElement, AnchorPoint anchoredEdge, OTMLNode* node);
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/// Load element lua function
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void loadElementScriptFunction(const UIElementPtr& element, OTMLNode* node);
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// specific elements loading
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void loadButton(const UIButtonPtr& button, OTMLNode* node);
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void loadWindow(const UIWindowPtr& window, OTMLNode* node);
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void loadLabel(const UILabelPtr& label, OTMLNode* node);
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};
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extern UILoader g_uiLoader;
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#endif // UILOADER_H
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