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			481 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			481 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- @docclass
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UIMoveableTabBar = extends(UIWidget, "UIMoveableTabBar")
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-- private functions
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local function onTabClick(tab)
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  tab.tabBar:selectTab(tab)
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end
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local function updateMargins(tabBar, ignored)
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  if #tabBar.tabs == 0 then return end
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  local currentMargin = 0
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  for i = 1, #tabBar.tabs do
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    tabBar.tabs[i]:setMarginLeft(currentMargin)
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    currentMargin = currentMargin + tabBar.tabSpacing + tabBar.tabs[i]:getWidth()
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  end
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end
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local function updateNavigation(tabBar)
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  if prevNavigation then
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    if #tabBar.preTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= 1 then
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      prevNavigation:enable()
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    else
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      prevNavigation:disable()
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    end
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  end
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  if nextNavigation then
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    if #tabBar.postTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= #tabBar.tabs then
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      nextNavigation:enable()
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    else
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      nextNavigation:disable()
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    end
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  end
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end
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local function updateIndexes(tabBar, tab, xoff)
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  local tabs = tabBar.tabs
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  local currentMargin = 0
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  local prevIndex = table.find(tabs, tab)
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  local newIndex = prevIndex
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  local xmid = xoff + tab:getWidth()/2
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  for i = 1, #tabs do
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    local nextTab = tabs[i]
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    if xmid >= currentMargin + nextTab:getWidth()/2 then
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      newIndex = table.find(tabs, nextTab)
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    end
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    currentMargin = currentMargin + tabBar.tabSpacing * (i - 1) + tabBar.tabs[i]:getWidth()
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  end
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  if newIndex ~= prevIndex then
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    table.remove(tabs, table.find(tabs, tab))
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    table.insert(tabs, newIndex, tab)
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  end
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  updateNavigation(tabBar)
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end
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local function getMaxMargin(tabBar, tab)
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  if #tabBar.tabs == 0 then return 0 end
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  local maxMargin = 0
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  for i = 1, #tabBar.tabs do
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    if tabBar.tabs[i] ~= tab then
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      maxMargin = maxMargin + tabBar.tabs[i]:getWidth()
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    end
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  end
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  return maxMargin + tabBar.tabSpacing * (#tabBar.tabs - 1)
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end
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local function updateTabs(tabBar)
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  if #tabBar.postTabs > 0 then
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    local i = 1
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    while i <= #tabBar.postTabs do
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      local tab = tabBar.postTabs[i]
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      if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
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        break
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      end
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      table.remove(tabBar.postTabs, i)
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      table.insert(tabBar.tabs, tab)
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      tab:setVisible(true)
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    end
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  end
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  if #tabBar.preTabs > 0 then
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    for i = #tabBar.preTabs, 1, -1 do
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      local tab = tabBar.preTabs[i]
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      if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
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        break
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      end
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      table.remove(tabBar.preTabs, i)
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      table.insert(tabBar.tabs, 1, tab)
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      tab:setVisible(true)
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    end
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  end
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  updateNavigation(tabBar)
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  updateMargins(tabBar)
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  if not tabBar.currentTab and #tabBar.tabs > 0 then
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    tabBar:selectTab(tabBar.tabs[1])
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  end
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end
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local function hideTabs(tabBar, fromBack, toArray, width)
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  while #tabBar.tabs > 0 and getMaxMargin(tabBar) + width > tabBar:getWidth() do
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    local index = fromBack and #tabBar.tabs or 1
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    local tab = tabBar.tabs[index]
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    table.remove(tabBar.tabs, index)
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    if fromBack then
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      table.insert(toArray, 1, tab)
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    else
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      table.insert(toArray, tab)
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    end
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    if tabBar.currentTab == tab then
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      if #tabBar.tabs > 0 then
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        tabBar:selectTab(tabBar.tabs[#tabBar.tabs])
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      else
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        tabBar.currentTab:setChecked(false)
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        tabBar.currentTab = nil
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      end
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    end
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    tab:setVisible(false)
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  end
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end
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local function showPreTab(tabBar)
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  if #tabBar.preTabs == 0 then
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    return nil
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  end
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  local tmpTab = tabBar.preTabs[#tabBar.preTabs]
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  hideTabs(tabBar, true, tabBar.postTabs, tmpTab:getWidth())
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  table.remove(tabBar.preTabs, #tabBar.preTabs)
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  table.insert(tabBar.tabs, 1, tmpTab)
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  tmpTab:setVisible(true)
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  return tmpTab
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end
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local function showPostTab(tabBar)
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  if #tabBar.postTabs == 0 then
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    return nil
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  end
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  local tmpTab = tabBar.postTabs[1]
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  hideTabs(tabBar, false, tabBar.preTabs, tmpTab:getWidth())
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  table.remove(tabBar.postTabs, 1)
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  table.insert(tabBar.tabs, tmpTab)
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  tmpTab:setVisible(true)
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  return tmpTab
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end
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local function onTabMousePress(tab, mousePos, mouseButton)
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  if mouseButton == MouseRightButton then
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    if tab.menuCallback then tab.menuCallback(tab, mousePos, mouseButton) end
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    return true
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  end
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end
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local function onTabDragEnter(tab, mousePos)
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  tab:raise()
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  tab.hotSpot = mousePos.x - tab:getMarginLeft()
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  tab.tabBar.selected = tab
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  return true
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end
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local function onTabDragLeave(tab)
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  updateMargins(tab.tabBar)
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  tab.tabBar.selected = nil
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  return true
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end
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local function onTabDragMove(tab, mousePos, mouseMoved)
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  if tab == tab.tabBar.selected then
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    local xoff = mousePos.x - tab.hotSpot
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    -- update indexes
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    updateIndexes(tab.tabBar, tab, xoff)
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    updateIndexes(tab.tabBar, tab, xoff)
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    -- update margins
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    updateMargins(tab.tabBar)
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    xoff = math.max(xoff, 0)
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    xoff = math.min(xoff, getMaxMargin(tab.tabBar, tab))
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    tab:setMarginLeft(xoff)
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  end
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end
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local function tabBlink(tab, step)
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  step = step or 0
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  tab:setOn(not tab:isOn())
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  removeEvent(tab.blinkEvent)
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  if step < 4 then
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    tab.blinkEvent = scheduleEvent(function() tabBlink(tab, step+1) end, 500)
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  else
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    tab:setOn(true)
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    tab.blinkEvent = nil
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  end
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end
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-- public functions
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function UIMoveableTabBar.create()
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  local tabbar = UIMoveableTabBar.internalCreate()
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  tabbar:setFocusable(false)
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  tabbar.tabs = {}
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  tabbar.selected = nil  -- dragged tab
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  tabbar.tabSpacing = 0
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  tabbar.tabsMoveable = false
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  tabbar.preTabs = {}
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  tabbar.postTabs = {}
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  tabbar.prevNavigation = nil
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  tabbar.nextNavigation = nil
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  tabbar.onGeometryChange = function()
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                              hideTabs(tabbar, true, tabbar.postTabs, 0)
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                              updateTabs(tabbar)
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                            end
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  return tabbar
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end
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function UIMoveableTabBar:setContentWidget(widget)
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  self.contentWidget = widget
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  if #self.tabs > 0 then
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    self.contentWidget:addChild(self.tabs[1].tabPanel)
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  end
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end
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function UIMoveableTabBar:setTabSpacing(tabSpacing)
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  self.tabSpacing = tabSpacing
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  updateMargins(self)
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end
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function UIMoveableTabBar:addTab(text, panel, menuCallback)
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  if panel == nil then
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    panel = g_ui.createWidget(self:getStyleName() .. 'Panel')
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    panel:setId('tabPanel')
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  end
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  local tab = g_ui.createWidget(self:getStyleName() .. 'Button', self)
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  panel.isTab = true
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  tab.tabPanel = panel
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  tab.tabBar = self
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  tab:setId('tab')
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  tab:setDraggable(self.tabsMoveable)
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  tab:setText(text)
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  tab:setWidth(tab:getTextSize().width + tab:getPaddingLeft() + tab:getPaddingRight())
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  tab.menuCallback = menuCallback or nil
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  tab.onClick = onTabClick
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  tab.onMousePress = onTabMousePress
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  tab.onDragEnter = onTabDragEnter
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  tab.onDragLeave = onTabDragLeave
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  tab.onDragMove = onTabDragMove
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  tab.onDestroy = function() tab.tabPanel:destroy() end
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  if #self.tabs == 0 then
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    self:selectTab(tab)
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    tab:setMarginLeft(0)
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    table.insert(self.tabs, tab)
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  else
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    local newMargin = self.tabSpacing * #self.tabs
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    for i = 1, #self.tabs do
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      newMargin = newMargin + self.tabs[i]:getWidth()
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    end
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    tab:setMarginLeft(newMargin)
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    hideTabs(self, true, self.postTabs, tab:getWidth())
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    table.insert(self.tabs, tab)
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    if #self.tabs == 1 then
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      self:selectTab(tab)
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    end
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    updateMargins(self)
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  end
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  updateNavigation(self)
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  return tab
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end
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-- Additional function to move the tab by lua
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function UIMoveableTabBar:moveTab(tab, units)
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  local index = table.find(self.tabs, tab)
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  if index == nil then return end
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  local focus = false
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  if self.currentTab == tab then
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    self:selectPrevTab()
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    focus = true
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  end
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  table.remove(self.tabs, index)
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  local newIndex = math.min(#self.tabs+1, math.max(index + units, 1))
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  table.insert(self.tabs, newIndex, tab)
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  if focus then self:selectTab(tab) end
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  updateMargins(self)
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  return newIndex
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end
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function UIMoveableTabBar:onStyleApply(styleName, styleNode)
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  if styleNode['moveable'] then
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    self.tabsMoveable = styleNode['moveable']
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  end
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end
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function UIMoveableTabBar:removeTab(tab)
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  local tabTables = {self.tabs, self.preTabs, self.postTabs}
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  local index = nil
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  local tabTable = nil
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  for i = 1, #tabTables do
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    index = table.find(tabTables[i], tab)
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    if index ~= nil then
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      tabTable = tabTables[i]
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      break
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    end
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  end
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  if tabTable == nil then
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    return
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  end
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  if self.currentTab == tab then
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    self:selectPrevTab()
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    if #self.tabs == 1 then
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      self.currentTab = nil
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    end
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  end
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  table.remove(tabTable, index)
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  if tab.blinkEvent then
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    removeEvent(tab.blinkEvent)
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  end
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  tab:destroy()
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  updateTabs(self)
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end
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function UIMoveableTabBar:getTab(text)
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  for k,tab in pairs(self.tabs) do
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    if tab:getText():lower() == text:lower() then
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      return tab
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    end
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  end
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  for k,tab in pairs(self.preTabs) do
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    if tab:getText():lower() == text:lower() then
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      return tab
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    end
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  end
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  for k,tab in pairs(self.postTabs) do
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    if tab:getText():lower() == text:lower() then
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      return tab
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    end
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  end
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end
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function UIMoveableTabBar:selectTab(tab)
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  if self.currentTab == tab then return end
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  if self.contentWidget then
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    local selectedWidget = self.contentWidget:getLastChild()
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    if selectedWidget and selectedWidget.isTab then
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      self.contentWidget:removeChild(selectedWidget)
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    end
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    self.contentWidget:addChild(tab.tabPanel)
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    tab.tabPanel:fill('parent')
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  end
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  if self.currentTab then
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    self.currentTab:setChecked(false)
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  end
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  signalcall(self.onTabChange, self, tab)
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  self.currentTab = tab
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  tab:setChecked(true)
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  tab:setOn(false)
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  tab.blinking = false
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  local parent = tab:getParent()
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  parent:focusChild(tab, MouseFocusReason)
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  updateNavigation(self)
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end
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function UIMoveableTabBar:selectNextTab()
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  if self.currentTab == nil then
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    return
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  end
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  local index = table.find(self.tabs, self.currentTab)
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  if index == nil then
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    return
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  end
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  local newIndex = index + 1
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  if newIndex > #self.tabs then
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    if #self.postTabs > 0 then
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      local widget = showPostTab(self)
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      self:selectTab(widget)
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    else
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      if #self.preTabs > 0 then
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        for i = 1, #self.preTabs do
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          showPreTab(self)
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        end
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      end
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      self:selectTab(self.tabs[1])
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    end
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    updateTabs(self)
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    return
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  end
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  local nextTab = self.tabs[newIndex]
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  if not nextTab then
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    return
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  end
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  self:selectTab(nextTab)
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end
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function UIMoveableTabBar:selectPrevTab()
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  if self.currentTab == nil then
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    return
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  end
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  local index = table.find(self.tabs, self.currentTab)
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  if index == nil then
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    return
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  end
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  local newIndex = index - 1
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  if newIndex <= 0 then
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    if #self.preTabs > 0 then
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      local widget = showPreTab(self)
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      self:selectTab(widget)
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    else
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      if #self.postTabs > 0 then
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        for i = 1, #self.postTabs do
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          showPostTab(self)
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        end
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      end
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      self:selectTab(self.tabs[#self.tabs])
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    end
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    updateTabs(self)
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    return
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  end
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  local prevTab = self.tabs[newIndex]
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  if not prevTab then
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    return
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  end
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  self:selectTab(prevTab)
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end
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function UIMoveableTabBar:blinkTab(tab)
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  if tab:isChecked() then return end
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  tab.blinking = true
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  tabBlink(tab)
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end
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function UIMoveableTabBar:getTabPanel(tab)
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  return tab.tabPanel
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end
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function UIMoveableTabBar:getCurrentTabPanel()
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  if self.currentTab then
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    return self.currentTab.tabPanel
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  end
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end
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function UIMoveableTabBar:getCurrentTab()
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  return self.currentTab
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end
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function UIMoveableTabBar:setNavigation(prevButton, nextButton)
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  prevNavigation = prevButton
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  nextNavigation = nextButton
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  if prevNavigation then
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						|
    prevNavigation.onClick = function() self:selectPrevTab() end
 | 
						|
  end
 | 
						|
  if nextNavigation then
 | 
						|
    nextNavigation.onClick = function() self:selectNextTab() end
 | 
						|
  end
 | 
						|
  updateNavigation(self)
 | 
						|
end
 |