BeniS 8850528091 Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.

Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00

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TopButton < UIButton
size: 26 26
image-source: images/top_button.png
image-clip: 0 0 26 26
image-border: 3
image-color: #ffffffff
icon-color: #ffffffff
$hover !disabled:
image-color: #ffffff99
image-clip: 26 0 26 26
$pressed:
image-clip: 52 0 26 26
$disabled:
image-color: #ffffff44
icon-color: #ffffff44
TopToggleButton < UIButton
size: 26 26
image-source: images/top_game_button.png
image-clip: 26 0 26 26
image-color: #ffffff22
image-border: 3
icon-color: #ffffffff
$on:
image-clip: 0 0 26 26
image-color: #ffffffff
icon-color: #ffffffff
TopMenuButtonsPanel < Panel
layout:
type: horizontalBox
spacing: 4
fit-children: true
padding: 6 4
TopPanel < Panel
height: 36
image-source: images/top_panel.png
image-repeated: true
focusable: false
TopPanel
id: topMenu
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
TopMenuButtonsPanel
id: leftButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
TopMenuButtonsPanel
id: leftGameButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: prev.right
visible: false
UILabel
id: frameCounter
text-align: right
text-auto-resize: true
color: white
id: frameCounter
anchors.top: parent.top
anchors.left: prev.right
margin-top: 8
margin-right: 5
@onSetup: |
cycleEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then
local text = 'FPS: ' .. g_app.getBackgroundPaneFps()
frameCounter:setText(text)
--print(text)
end
end, 250)
TopMenuButtonsPanel
id: rightButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
TopMenuButtonsPanel
id: rightGameButtonsPanel
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: prev.left
visible: false