BeniS 1782de7336 Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00

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PopupMenuButton < UIButton
height: 18
margin-left: 5
margin-right: 5
margin-top: 1
margin-bottom: 1
size: 0 21
text-offset: 0 0
font: verdana-11px-antialised
image-source: /images/menubutton.png
image-color: white
image-clip: 0 0 20 20
image-border: 2
color: #aaaaaa
background-color: alpha
$hover !disabled:
color: #ffffff
background-color: #ffffff44
image-clip: 0 40 20 20
$disabled:
color: #555555
PopupMenuSeparator < UIWidget
margin-left: 2
margin-right: 2
margin-bottom: 1
image-source: /images/menubox.png
image-border-left: 1
image-border-right: 1
image-clip: 0 0 32 2
height: 2
phantom: true
PopupMenu < UIPopupMenu
width: 50
image-source: /images/menubox.png
image-border: 3
padding-top: 3
padding-bottom: 3