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https://github.com/edubart/otclient.git
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* Begin working on a new layout system for UIMinimap and later UIMap, this new layout system allows to add widgets to the minimap * Add option to disable motd * Rework hotkey binding * Lots of fixes in hotkeys manager * Add fullmap view using Ctrl+Shift+M * Prevent some crashs in ThingType draw * Add function to load minimap from PNG files * Fixes in minimap saving * Fixes in Tile::isClickable * Add UIMapAnchorLayout, new layout for maps * Fix freezes in win32 when pressing alt key
158 lines
4.7 KiB
C++
158 lines
4.7 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uiminimap.h"
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#include "minimap.h"
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#include "game.h"
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#include "uimapanchorlayout.h"
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#include "luavaluecasts.h"
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#include <framework/graphics/painter.h>
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#include "uimapanchorlayout.h"
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UIMinimap::UIMinimap()
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{
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m_zoom = 0;
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m_scale = 1.0f;
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m_minZoom = -5;
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m_maxZoom = 5;
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m_layout = UIMapAnchorLayoutPtr(new UIMapAnchorLayout(static_self_cast<UIWidget>()));
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}
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void UIMinimap::drawSelf(Fw::DrawPane drawPane)
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{
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UIWidget::drawSelf(drawPane);
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if((drawPane & Fw::ForegroundPane) == 0)
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return;
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g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale, m_color);
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}
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bool UIMinimap::setZoom(int zoom)
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{
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if(zoom == m_zoom)
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return true;
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if(zoom < m_minZoom || zoom > m_maxZoom)
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return false;
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int oldZoom = m_zoom;
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m_zoom = zoom;
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if(m_zoom < 0)
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m_scale = 1.0f / (1 << std::abs(zoom));
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else if(m_zoom > 0)
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m_scale = 1.0f * (1 << std::abs(zoom));
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else
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m_scale = 1;
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m_layout->update();
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onZoomChange(zoom, oldZoom);
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return true;
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}
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void UIMinimap::setCameraPosition(const Position& pos)
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{
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Position oldPos = m_cameraPosition;
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m_cameraPosition = pos;
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m_layout->update();
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onCameraPositionChange(pos, oldPos);
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}
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bool UIMinimap::floorUp()
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{
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Position pos = getCameraPosition();
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if(!pos.up())
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return false;
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setCameraPosition(pos);
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return true;
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}
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bool UIMinimap::floorDown()
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{
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Position pos = getCameraPosition();
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if(!pos.down())
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return false;
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setCameraPosition(pos);
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return true;
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}
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Point UIMinimap::getTilePoint(const Position& pos)
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{
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return g_minimap.getTilePoint(pos, getPaddingRect(), getCameraPosition(), m_scale);
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}
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Rect UIMinimap::getTileRect(const Position& pos)
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{
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return g_minimap.getTileRect(pos, getPaddingRect(), getCameraPosition(), m_scale);
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}
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Position UIMinimap::getTilePosition(const Point& mousePos)
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{
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return g_minimap.getTilePosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale);
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}
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void UIMinimap::anchorPosition(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge)
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{
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UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
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assert(layout);
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layout->addPositionAnchor(anchoredWidget, anchoredEdge, hookedPosition, hookedEdge);
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}
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void UIMinimap::fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
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{
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UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
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assert(layout);
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layout->fillPosition(anchoredWidget, hookedPosition);
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}
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void UIMinimap::centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition)
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{
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UIMapAnchorLayoutPtr layout = m_layout->static_self_cast<UIMapAnchorLayout>();
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assert(layout);
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layout->centerInPosition(anchoredWidget, hookedPosition);
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}
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void UIMinimap::onZoomChange(int zoom, int oldZoom)
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{
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callLuaField("onZoomChange", zoom, oldZoom);
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}
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void UIMinimap::onCameraPositionChange(const Position& position, const Position& oldPosition)
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{
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callLuaField("onCameraPositionChange", position, oldPosition);
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}
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void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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UIWidget::onStyleApply(styleName, styleNode);
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "zoom")
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setZoom(node->value<int>());
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else if(node->tag() == "max-zoom")
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setMaxZoom(node->value<int>());
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else if(node->tag() == "min-zoom")
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setMinZoom(node->value<int>());
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}
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}
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