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* Will store servers that are not already in the list when logging in * Can add servers manually if required too * Fixed a bug in table.size
127 lines
2.7 KiB
Lua
127 lines
2.7 KiB
Lua
ServerList = {}
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-- private variables
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local serverListWindow = nil
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local serverTextList = nil
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local servers = {}
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-- private functions
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function getServer(host)
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for k,server in pairs(servers) do
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if server.host == host then
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return server
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end
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end
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end
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function getServerKey(host)
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for k,server in pairs(servers) do
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if server.host == host then
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return k
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end
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end
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end
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-- public functions
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function ServerList.init()
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serverListWindow = g_ui.displayUI('serverlist')
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serverTextList = serverListWindow:getChildById('serverList')
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servers = g_settings.getNode('ServerList') or {}
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ServerList.load()
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end
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function ServerList.terminate()
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ServerList.destroy()
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g_settings.setNode('ServerList', servers)
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ServerList = nil
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end
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function ServerList.load()
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for k,server in pairs(servers) do
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ServerList.add(server.host, server.port, server.protocol, true)
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end
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end
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function ServerList.select()
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local selected = serverTextList:getFocusedChild()
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if selected then
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local server = servers[getServerKey(selected:getId())]
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if server then
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EnterGame.setDefaultServer(server.host, server.port, server.protocol)
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EnterGame.setAccountName(server.account)
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EnterGame.setPassword(server.password)
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ServerList.hide()
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end
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end
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end
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function ServerList.add(host, port, protocol, load)
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if not load and getServerKey(host) then
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return false, 'Server already exists'
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elseif host == '' or port == '' then
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return false, 'Required fields are missing'
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end
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local widget = g_ui.createWidget('ServerWidget', serverTextList)
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widget:setId(host)
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if not load then
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servers[table.size(servers)+1] = {
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host = host,
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port = port,
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protocol = protocol,
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account = '',
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password = ''
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}
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end
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local details = widget:getChildById('details')
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details:setText(host..':'..port)
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local proto = widget:getChildById('protocol')
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proto:setText(protocol)
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connect(widget, { onDoubleClick = function () ServerList.select() return true end } )
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return true
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end
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function ServerList.remove(host)
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servers[getServerKey(host)] = nil
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end
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function ServerList.destroy()
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if serverListWindow then
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serverTextList = nil
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serverListWindow:destroy()
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serverListWindow = nil
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end
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end
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function ServerList.show()
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if g_game.isOnline() then
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return
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end
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serverListWindow:show()
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serverListWindow:raise()
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serverListWindow:focus()
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end
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function ServerList.hide()
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serverListWindow:hide()
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end
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function ServerList.setServerAccount(host, account)
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local key = getServerKey(host)
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if servers[key] then
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servers[key].account = account
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end
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end
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function ServerList.setServerPassword(host, password)
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local key = getServerKey(host)
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if servers[key] then
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servers[key].password = password
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end
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end |