2012-06-14 15:26:55 -03:00

16 lines
362 B
GLSL

uniform float u_Time;
uniform sampler2D u_Tex0;
varying vec2 v_TexCoord;
vec4 sepia(vec4 color)
{
return vec4(dot(color, vec4(.393, .769, .189, .0)),
dot(color, vec4(.349, .686, .168, .0)),
dot(color, vec4(.272, .534, .131, .0)),
1);
}
void main()
{
gl_FragColor = sepia(texture2D(u_Tex0, v_TexCoord));
}