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* Added new left and right game button panels. * Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows. * Added table.empty(t) function to table lib. * Renamed module game_healthbar to game_healthinfo. * Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode) * Last channels open now save per character. * Fixed typo in containers.lua. * Added logout prompting window message when you logout via the logout button. * Added exit promting window message when you attempt to exit the client. * Repositioned some minimap buttons. * Fixed so when creatures health percent is < 1 it will not draw the creature information. Known Issues: * If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground. * The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
31 lines
616 B
Plaintext
31 lines
616 B
Plaintext
LogoutWindow < MainWindow
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id: logoutWindow
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!text: tr('Logout')
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size: 300 100
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@onEscape: self:destroy()
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Label
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!text: tr('Are you sure you want to logout?')
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width: 300
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 30
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margin-top: 2
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Button
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id: buttonYes
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!text: tr('Yes')
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width: 64
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin-left: 65
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Button
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id: buttonNo
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!text: tr('No')
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width: 64
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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@onClick: self:getParent():destroy()
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