BeniS 8850528091 Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.

Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00

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LogoutWindow < MainWindow
id: logoutWindow
!text: tr('Logout')
size: 300 100
@onEscape: self:destroy()
Label
!text: tr('Are you sure you want to logout?')
width: 300
anchors.left: parent.left
anchors.top: parent.top
margin-left: 30
margin-top: 2
Button
id: buttonYes
!text: tr('Yes')
width: 64
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-left: 65
Button
id: buttonNo
!text: tr('No')
width: 64
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 5
@onClick: self:getParent():destroy()