otclient/src/framework/graphics/particlesystem.cpp
Kamil Chojnowski 869de6886f Tidy up the source code
* Replaced push_back calls with emplace_back where applicable.
* Replaced size() == 0 and size() != 0 with empty() and !empty().
* Replaced C style loops for range for loops where applicable.
* Fixed mismatching arg names between function declarations and definitions.
* Replaced NULL and 0 (in the context of pointers) with nullptr.
* Remove unnecessary calls to string::c_str() where applicable.
* Replaced deprecated C headers with proper C++ headers.
* Removed unnecessary null pointer checks when deleting pointers
(deleting a null pointer has no effect).
* Fixed a potential memory leak in apngloader.cpp file.
* Replaced unsafe strcpy with strncpy in the demangle_name function.
2019-10-10 00:59:24 +02:00

127 lines
4.1 KiB
C++

/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "particle.h"
#include "particlesystem.h"
#include <framework/core/clock.h>
ParticleSystem::ParticleSystem()
{
m_finished = false;
m_lastUpdateTime = g_clock.seconds();
}
void ParticleSystem::load(const OTMLNodePtr& node)
{
for(const OTMLNodePtr& childNode : node->children()) {
if(childNode->tag() == "Emitter") {
ParticleEmitterPtr emitter = ParticleEmitterPtr(new ParticleEmitter());
emitter->load(childNode);
m_emitters.push_back(emitter);
}
else if(childNode->tag().find("Affector") != std::string::npos) {
ParticleAffectorPtr affector;
if(childNode->tag() == "GravityAffector")
affector = ParticleAffectorPtr(new GravityAffector);
else if(childNode->tag() == "AttractionAffector")
affector = ParticleAffectorPtr(new AttractionAffector);
if(affector) {
affector->load(childNode);
m_affectors.push_back(affector);
}
}
}
}
void ParticleSystem::addParticle(const ParticlePtr& particle)
{
m_particles.push_back(particle);
}
void ParticleSystem::render()
{
for(auto &particle: m_particles)
particle->render();
g_painter->resetCompositionMode();
}
void ParticleSystem::update()
{
static const float delay = 0.0166; // 60 updates/s
// check time
float elapsedTime = g_clock.seconds() - m_lastUpdateTime;
if(elapsedTime < delay)
return;
// check if finished
if(m_particles.empty() && m_emitters.empty()) {
m_finished = true;
return;
}
m_lastUpdateTime = g_clock.seconds() - std::fmod(elapsedTime, delay);
auto self = static_self_cast<ParticleSystem>();
for(int i = 0; i < std::floor(elapsedTime / delay); ++i) {
// update emitters
for(auto it = m_emitters.begin(); it != m_emitters.end();) {
const ParticleEmitterPtr& emitter = *it;
if(emitter->hasFinished()) {
it = m_emitters.erase(it);
} else {
emitter->update(delay, self);
++it;
}
}
// update affectors
for(auto it = m_affectors.begin(); it != m_affectors.end();) {
const ParticleAffectorPtr& affector = *it;
if(affector->hasFinished()) {
it = m_affectors.erase(it);
} else {
affector->update(delay);
++it;
}
}
// update particles
for(auto it = m_particles.begin(); it != m_particles.end();) {
const ParticlePtr& particle = *it;
if(particle->hasFinished()) {
it = m_particles.erase(it);
} else {
// pass particles through affectors
for(const ParticleAffectorPtr& particleAffector : m_affectors)
particleAffector->updateParticle(particle, delay);
particle->update(delay);
++it;
}
}
}
}