mirror of
https://github.com/edubart/otclient.git
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* Updated the minimum required standard from C++11 to C++14 (https://en.wikipedia.org/wiki/C%2B%2B14). * Fixed -g0 and -Os flags being passed to luafunctions.cpp when building with MSVC. * Fixed case mismatch in FIND_PACKAGE_HANDLE_STANDARD_ARGS argument in a number of CMake files.
111 lines
4.0 KiB
CMake
111 lines
4.0 KiB
CMake
# client options
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add_definitions(-DCLIENT)
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option(BOT_PROTECTION "Enable bot protection" ON)
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if(BOT_PROTECTION)
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add_definitions(-DBOT_PROTECTION)
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message(STATUS "Bot protection: ON")
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else(BOT_PROTECTION)
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message(STATUS "Bot protection: OFF")
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endif(BOT_PROTECTION)
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set(client_SOURCES ${client_SOURCES}
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# client
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${CMAKE_CURRENT_LIST_DIR}/const.h
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${CMAKE_CURRENT_LIST_DIR}/global.h
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${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
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${CMAKE_CURRENT_LIST_DIR}/client.cpp
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${CMAKE_CURRENT_LIST_DIR}/client.h
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# core
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${CMAKE_CURRENT_LIST_DIR}/animatedtext.cpp
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${CMAKE_CURRENT_LIST_DIR}/animatedtext.h
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${CMAKE_CURRENT_LIST_DIR}/animator.h
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${CMAKE_CURRENT_LIST_DIR}/animator.cpp
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${CMAKE_CURRENT_LIST_DIR}/container.cpp
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${CMAKE_CURRENT_LIST_DIR}/container.h
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${CMAKE_CURRENT_LIST_DIR}/creature.cpp
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${CMAKE_CURRENT_LIST_DIR}/creature.h
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${CMAKE_CURRENT_LIST_DIR}/declarations.h
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${CMAKE_CURRENT_LIST_DIR}/effect.cpp
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${CMAKE_CURRENT_LIST_DIR}/effect.h
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${CMAKE_CURRENT_LIST_DIR}/game.cpp
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${CMAKE_CURRENT_LIST_DIR}/game.h
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${CMAKE_CURRENT_LIST_DIR}/shadermanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/shadermanager.h
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${CMAKE_CURRENT_LIST_DIR}/item.cpp
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${CMAKE_CURRENT_LIST_DIR}/item.h
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${CMAKE_CURRENT_LIST_DIR}/localplayer.cpp
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${CMAKE_CURRENT_LIST_DIR}/localplayer.h
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${CMAKE_CURRENT_LIST_DIR}/map.cpp
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${CMAKE_CURRENT_LIST_DIR}/map.h
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${CMAKE_CURRENT_LIST_DIR}/mapio.cpp
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${CMAKE_CURRENT_LIST_DIR}/mapview.cpp
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${CMAKE_CURRENT_LIST_DIR}/mapview.h
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${CMAKE_CURRENT_LIST_DIR}/minimap.cpp
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${CMAKE_CURRENT_LIST_DIR}/minimap.h
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${CMAKE_CURRENT_LIST_DIR}/lightview.cpp
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${CMAKE_CURRENT_LIST_DIR}/lightview.h
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${CMAKE_CURRENT_LIST_DIR}/missile.cpp
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${CMAKE_CURRENT_LIST_DIR}/missile.h
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${CMAKE_CURRENT_LIST_DIR}/outfit.cpp
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${CMAKE_CURRENT_LIST_DIR}/outfit.h
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${CMAKE_CURRENT_LIST_DIR}/player.cpp
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${CMAKE_CURRENT_LIST_DIR}/player.h
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${CMAKE_CURRENT_LIST_DIR}/spritemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/spritemanager.h
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${CMAKE_CURRENT_LIST_DIR}/statictext.cpp
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${CMAKE_CURRENT_LIST_DIR}/statictext.h
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${CMAKE_CURRENT_LIST_DIR}/thing.cpp
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${CMAKE_CURRENT_LIST_DIR}/thing.h
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${CMAKE_CURRENT_LIST_DIR}/thingtypemanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/thingtypemanager.h
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${CMAKE_CURRENT_LIST_DIR}/thingtype.cpp
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${CMAKE_CURRENT_LIST_DIR}/thingtype.h
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${CMAKE_CURRENT_LIST_DIR}/itemtype.cpp
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${CMAKE_CURRENT_LIST_DIR}/itemtype.h
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${CMAKE_CURRENT_LIST_DIR}/tile.cpp
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${CMAKE_CURRENT_LIST_DIR}/tile.h
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${CMAKE_CURRENT_LIST_DIR}/houses.cpp
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${CMAKE_CURRENT_LIST_DIR}/houses.h
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${CMAKE_CURRENT_LIST_DIR}/towns.cpp
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${CMAKE_CURRENT_LIST_DIR}/towns.h
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${CMAKE_CURRENT_LIST_DIR}/creatures.cpp
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${CMAKE_CURRENT_LIST_DIR}/creatures.h
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# lua
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${CMAKE_CURRENT_LIST_DIR}/luavaluecasts.cpp
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${CMAKE_CURRENT_LIST_DIR}/luavaluecasts.h
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# net
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${CMAKE_CURRENT_LIST_DIR}/protocolcodes.cpp
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${CMAKE_CURRENT_LIST_DIR}/protocolcodes.h
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${CMAKE_CURRENT_LIST_DIR}/protocolgame.cpp
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${CMAKE_CURRENT_LIST_DIR}/protocolgame.h
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${CMAKE_CURRENT_LIST_DIR}/protocolgameparse.cpp
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${CMAKE_CURRENT_LIST_DIR}/protocolgamesend.cpp
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# ui
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${CMAKE_CURRENT_LIST_DIR}/uicreature.cpp
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${CMAKE_CURRENT_LIST_DIR}/uicreature.h
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${CMAKE_CURRENT_LIST_DIR}/uiitem.cpp
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${CMAKE_CURRENT_LIST_DIR}/uiitem.h
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${CMAKE_CURRENT_LIST_DIR}/uimap.cpp
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${CMAKE_CURRENT_LIST_DIR}/uimap.h
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${CMAKE_CURRENT_LIST_DIR}/uiminimap.cpp
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${CMAKE_CURRENT_LIST_DIR}/uiminimap.h
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${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.cpp
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${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
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${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
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${CMAKE_CURRENT_LIST_DIR}/uisprite.cpp
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${CMAKE_CURRENT_LIST_DIR}/uisprite.h
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# util
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${CMAKE_CURRENT_LIST_DIR}/position.h
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)
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if(NOT MSVC)
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set_source_files_properties(${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
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PROPERTIES LANGUAGE CXX COMPILE_FLAGS "-g0 -Os")
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endif()
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