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* add horizontal/vertical cursor * possibildiade to resize game map with the new splitter widget * fix reload warnings in textmessage
65 lines
1.5 KiB
Plaintext
65 lines
1.5 KiB
Plaintext
GameSidePanel < Panel
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image-source: images/sidepanel.png
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image-border: 4
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GameBottomPanel < Panel
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image-source: images/bottompanel.png
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image-border: 4
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GameMapPanel < UIGameMap
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padding: 4
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image-source: images/mappanel.png
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image-border: 4
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UIWidget
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id: gameRootPanel
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anchors.fill: parent
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anchors.top: topMenu.bottom
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GameSidePanel
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id: gameRightPanel
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width: 190
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layout: verticalBox
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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GameSidePanel
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id: gameLeftPanel
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width: 0
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layout: verticalBox
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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GameBottomPanel
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id: gameBottomPanel
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height: 170
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anchors.left: gameLeftPanel.right
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anchors.right: gameRightPanel.left
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anchors.bottom: parent.bottom
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@onGeometryChange: self:getParent():getChildById('mapSplitter'):setGrow(self:getHeight() > 100)
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GameMapPanel
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id: gameMapPanel
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anchors.left: gameLeftPanel.right
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anchors.right: gameRightPanel.left
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anchors.top: parent.top
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anchors.bottom: gameBottomPanel.top
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focusable: false
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@onGeometryChange: self:getParent():getChildById('mapSplitter'):setShrink(self:getHeight() > 300)
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UISplitter
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id: mapSplitter
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anchors.left: gameBottomPanel.left
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anchors.right: gameBottomPanel.right
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anchors.top: gameBottomPanel.top
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attached-to: gameBottomPanel
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height: 4
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margin-top: -2
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UIWidget
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id: mouseGrabber
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focusable: false
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visible: false
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