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* add horizontal/vertical cursor * possibildiade to resize game map with the new splitter widget * fix reload warnings in textmessage
71 lines
1.8 KiB
Lua
71 lines
1.8 KiB
Lua
UISplitter = extends(UIWidget)
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function UISplitter.create()
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local splitter = UISplitter.internalCreate()
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splitter:setFocusable(false)
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splitter.canGrow = true
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splitter.canShrink = true
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return splitter
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end
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function UISplitter:onHoverChange(hovered)
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if hovered then
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if self:getWidth() > self:getHeight() then
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Mouse.setVerticalCursor()
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self.vertical = true
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else
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Mouse.setHorizontalCursor()
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self.vertical = false
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end
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elseif not self:isPressed() then
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Mouse.restoreCursor()
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end
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end
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function UISplitter:getAttachedTo()
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local parent = self:getParent()
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if parent and self.attachedTo then
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return parent:getChildById(self.attachedTo)
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end
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end
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function UISplitter:onMouseMove(mousePos, mouseMoved)
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if self:isPressed() then
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local deltay = mousePos.y - (self:getPosition().y + self:getHeight()/2)
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local deltax = mousePos.x - (self:getPosition().x + self:getWidth()/2)
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local attachedToWidget = self:getAttachedTo()
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if not attachedToWidget then return end
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if self.vertical then
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if deltay == 0 then return end
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if not self.canGrow and deltay > 0 then return end
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if not self.canShrink and deltay < 0 then return end
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attachedToWidget:setHeight(attachedToWidget:getHeight() - deltay)
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else
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if deltax == 0 then return end
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attachedToWidget:setWidth(attachedToWidget:getWidth() - deltax)
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end
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return true
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end
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end
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function UISplitter:onMouseRelease(mousePos, mouseButton)
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if not self:isHovered() then
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Mouse.restoreCursor()
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end
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self:ungrabMouse()
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end
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function UISplitter:onStyleApply(styleName, styleNode)
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if styleNode['attached-to'] then
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self.attachedTo = styleNode['attached-to']
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end
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end
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function UISplitter:setGrow(enabled)
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self.canGrow = enabled
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end
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function UISplitter:setShrink(enabled)
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self.canShrink = enabled
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end
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