Eduardo Bart 4813b7eb4b many changes
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
2012-06-15 21:46:36 -03:00

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298 B
GLSL

uniform float u_Time;
uniform sampler2D u_Tex0;
varying vec2 v_TexCoord;
void main()
{
vec4 col = texture2D(u_Tex0, v_TexCoord);
float d = u_Time * 2.0;
col.x += (1.0 + sin(d))*0.25;
col.y += (1.0 + sin(d*2.0))*0.25;
col.z += (1.0 + sin(d*4.0))*0.25;
gl_FragColor = col;
}