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62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PARTICLE_H
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#define PARTICLE_H
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#include "declarations.h"
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#include <framework/global.h>
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class Particle {
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public:
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Particle(const Point& pos, const Size& size, const PointF& velocity, const PointF& acceleration, float duration, float ignorePhysicsAfter, const std::vector<Color>& colors, const std::vector<float>& colorsStops, TexturePtr texture = nullptr);
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void render();
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void update(double elapsedTime);
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bool hasFinished() { return m_finished; }
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PointF getPosition() { return m_position; }
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PointF getVelocity() { return m_velocity; }
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void setPos(const PointF& position) { m_position = position; }
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void setVelocity(const PointF& velocity) { m_velocity = velocity; }
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private:
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void updateColor();
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Color m_color;
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std::vector<Color> m_colors;
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std::vector<float> m_colorsStops;
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TexturePtr m_texture;
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PointF m_position;
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PointF m_velocity;
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PointF m_acceleration;
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Size m_size;
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Rect m_rect;
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float m_duration, m_ignorePhysicsAfter;
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double m_elapsedTime;
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bool m_finished;
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};
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#endif
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