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78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PAINTER_H
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#define PAINTER_H
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#include "declarations.h"
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#include <framework/util/databuffer.h>
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#include "coordsbuffer.h"
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#include "paintershaderprogram.h"
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class Painter
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{
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public:
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enum CompositionMode {
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CompositionMode_Normal,
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CompositionMode_Multiply,
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CompositionMode_Addition
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};
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void init();
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void terminate();
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void updateProjectionMatrix(const Size& viewportSize, bool inverseYAxis = false);
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void drawProgram(const PainterShaderProgramPtr& program, CoordsBuffer& coordsBuffer, PainterShaderProgram::DrawMode drawMode = PainterShaderProgram::Triangles);
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void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawFilledRect(const Rect& dest);
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void drawBoundingRect(const Rect& dest, int innerLineWidth = 1);
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void setColor(const Color& color) { m_currentColor = color; }
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Color getColor() { return m_currentColor; }
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void setOpacity(int opacity) { m_currentOpacity = opacity / 255.0f; }
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int getOpacity() { return m_currentOpacity * 255.0f; }
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void setCustomProgram(PainterShaderProgramPtr program);
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void releaseCustomProgram() { m_customProgram = nullptr; }
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void setCompositionMode(CompositionMode compositionMode);
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GLfloat *getProjectionMatrix() { return (GLfloat*)m_projectionMatrix; }
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private:
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PainterShaderProgramPtr m_drawTexturedProgram;
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PainterShaderProgramPtr m_drawSolidColorProgram;
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PainterShaderProgramPtr m_customProgram;
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GLfloat m_projectionMatrix[3][3];
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Color m_currentColor;
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GLfloat m_currentOpacity;
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CoordsBuffer m_coordsBuffer;
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};
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extern Painter g_painter;
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#endif
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