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71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <prerequisites.h>
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#include <core/resources.h>
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#include <graphics/textures.h>
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#include <graphics/textureloader.h>
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#include <core/dispatcher.h>
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Textures g_textures;
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TexturePtr Textures::get(const std::string& textureFile)
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{
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TexturePtr texture;
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// check if the texture is already loaded
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auto it = m_textures.find(textureFile);
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if(it != m_textures.end()) {
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if(it->second.expired())
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m_textures.erase(it);
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else
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texture = it->second.lock();
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}
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// texture not found, load it
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if(!texture) {
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// currently only png textures are supported
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if(!boost::ends_with(textureFile, ".png")) {
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flogError("ERROR: Unable to load texture %s, file format no supported.", textureFile.c_str());
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return texture;
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}
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// load texture file data
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uint fileSize;
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uchar *textureFileData = g_resources.loadFile(textureFile, &fileSize);
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if(!textureFileData) {
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flogError("ERROR: Unable to load texture %s, file could not be read.", textureFile.c_str());
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return texture;
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}
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// load the texture
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texture = TexturePtr(TextureLoader::loadPNG(textureFileData, fileSize));
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if(!texture)
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flogError("ERROR: Unable to load texture %s", textureFile.c_str());
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delete[] textureFileData;
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}
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return texture;
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}
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