mirror of
https://github.com/edubart/otclient.git
synced 2025-04-29 17:19:20 +02:00
224 lines
8.0 KiB
C++
224 lines
8.0 KiB
C++
/*
|
|
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef CREATURE_H
|
|
#define CREATURE_H
|
|
|
|
#include "thing.h"
|
|
#include "outfit.h"
|
|
#include "tile.h"
|
|
#include "mapview.h"
|
|
#include <framework/core/scheduledevent.h>
|
|
#include <framework/core/declarations.h>
|
|
#include <framework/core/timer.h>
|
|
#include <framework/graphics/fontmanager.h>
|
|
#include <framework/graphics/cachedtext.h>
|
|
|
|
// @bindclass
|
|
class Creature : public Thing
|
|
{
|
|
public:
|
|
enum {
|
|
SHIELD_BLINK_TICKS = 500,
|
|
VOLATILE_SQUARE_DURATION = 1000
|
|
};
|
|
|
|
Creature();
|
|
|
|
virtual void draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView = nullptr);
|
|
|
|
void internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView = nullptr);
|
|
void drawOutfit(const Rect& destRect, bool resize);
|
|
void drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags);
|
|
|
|
void setId(uint32 id) { m_id = id; }
|
|
void setName(const std::string& name);
|
|
void setHealthPercent(uint8 healthPercent);
|
|
void setDirection(Otc::Direction direction);
|
|
void setOutfit(const Outfit& outfit);
|
|
void setOutfitColor(const Color& color, int duration);
|
|
void setLight(const Light& light) { m_light = light; }
|
|
void setSpeed(uint16 speed);
|
|
void setBaseSpeed(double baseSpeed);
|
|
void setSkull(uint8 skull);
|
|
void setShield(uint8 shield);
|
|
void setEmblem(uint8 emblem);
|
|
void setType(uint8 type);
|
|
void setIcon(uint8 icon);
|
|
void setSkullTexture(const std::string& filename);
|
|
void setShieldTexture(const std::string& filename, bool blink);
|
|
void setEmblemTexture(const std::string& filename);
|
|
void setTypeTexture(const std::string& filename);
|
|
void setIconTexture(const std::string& filename);
|
|
void setPassable(bool passable) { m_passable = passable; }
|
|
void setSpeedFormula(double speedA, double speedB, double speedC);
|
|
|
|
void addTimedSquare(uint8 color);
|
|
void removeTimedSquare() { m_showTimedSquare = false; }
|
|
|
|
void showStaticSquare(const Color& color) { m_showStaticSquare = true; m_staticSquareColor = color; }
|
|
void hideStaticSquare() { m_showStaticSquare = false; }
|
|
|
|
uint32 getId() { return m_id; }
|
|
std::string getName() { return m_name; }
|
|
uint8 getHealthPercent() { return m_healthPercent; }
|
|
Otc::Direction getDirection() { return m_direction; }
|
|
Outfit getOutfit() { return m_outfit; }
|
|
Light getLight() { return m_light; }
|
|
uint16 getSpeed() { return m_speed; }
|
|
double getBaseSpeed() { return m_baseSpeed; }
|
|
uint8 getSkull() { return m_skull; }
|
|
uint8 getShield() { return m_shield; }
|
|
uint8 getEmblem() { return m_emblem; }
|
|
uint8 getType() { return m_type; }
|
|
uint8 getIcon() { return m_icon; }
|
|
bool isPassable() { return m_passable; }
|
|
Point getDrawOffset();
|
|
int getStepDuration(bool ignoreDiagonal = false, Otc::Direction dir = Otc::InvalidDirection);
|
|
Point getWalkOffset() { return m_walkOffset; }
|
|
Position getLastStepFromPosition() { return m_lastStepFromPosition; }
|
|
Position getLastStepToPosition() { return m_lastStepToPosition; }
|
|
float getStepProgress() { return m_walkTimer.ticksElapsed() / getStepDuration(); }
|
|
float getStepTicksLeft() { return getStepDuration() - m_walkTimer.ticksElapsed(); }
|
|
ticks_t getWalkTicksElapsed() { return m_walkTimer.ticksElapsed(); }
|
|
double getSpeedFormula(Otc::SpeedFormula formula) { return m_speedFormula[formula]; }
|
|
bool hasSpeedFormula();
|
|
std::array<double, Otc::LastSpeedFormula> getSpeedFormulaArray() { return m_speedFormula; }
|
|
virtual Point getDisplacement();
|
|
virtual int getDisplacementX();
|
|
virtual int getDisplacementY();
|
|
virtual int getExactSize(int layer = 0, int xPattern = 0, int yPattern = 0, int zPattern = 0, int animationPhase = 0);
|
|
PointF getJumpOffset() { return m_jumpOffset; }
|
|
|
|
void updateShield();
|
|
|
|
// walk related
|
|
void turn(Otc::Direction direction);
|
|
void jump(int height, int duration);
|
|
virtual void walk(const Position& oldPos, const Position& newPos);
|
|
virtual void stopWalk();
|
|
void allowAppearWalk() { m_allowAppearWalk = true; }
|
|
|
|
bool isWalking() { return m_walking; }
|
|
bool isRemoved() { return m_removed; }
|
|
bool isInvisible() { return m_outfit.getCategory() == ThingCategoryEffect && m_outfit.getAuxId() == 13; }
|
|
bool isDead() { return m_healthPercent <= 0; }
|
|
bool canBeSeen() { return !isInvisible() || isPlayer(); }
|
|
|
|
bool isCreature() { return true; }
|
|
|
|
const ThingTypePtr& getThingType();
|
|
ThingType *rawGetThingType();
|
|
|
|
virtual void onPositionChange(const Position& newPos, const Position& oldPos);
|
|
virtual void onAppear();
|
|
virtual void onDisappear();
|
|
virtual void onDeath();
|
|
|
|
protected:
|
|
virtual void updateWalkAnimation(int totalPixelsWalked);
|
|
virtual void updateWalkOffset(int totalPixelsWalked);
|
|
void updateWalkingTile();
|
|
virtual void nextWalkUpdate();
|
|
virtual void updateWalk();
|
|
virtual void terminateWalk();
|
|
|
|
void updateOutfitColor(Color color, Color finalColor, Color delta, int duration);
|
|
void updateJump();
|
|
|
|
uint32 m_id;
|
|
std::string m_name;
|
|
uint8 m_healthPercent;
|
|
Otc::Direction m_direction;
|
|
Outfit m_outfit;
|
|
Light m_light;
|
|
int m_speed;
|
|
double m_baseSpeed;
|
|
uint8 m_skull;
|
|
uint8 m_shield;
|
|
uint8 m_emblem;
|
|
uint8 m_type;
|
|
uint8 m_icon;
|
|
TexturePtr m_skullTexture;
|
|
TexturePtr m_shieldTexture;
|
|
TexturePtr m_emblemTexture;
|
|
TexturePtr m_typeTexture;
|
|
TexturePtr m_iconTexture;
|
|
stdext::boolean<true> m_showShieldTexture;
|
|
stdext::boolean<false> m_shieldBlink;
|
|
stdext::boolean<false> m_passable;
|
|
Color m_timedSquareColor;
|
|
Color m_staticSquareColor;
|
|
stdext::boolean<false> m_showTimedSquare;
|
|
stdext::boolean<false> m_showStaticSquare;
|
|
stdext::boolean<true> m_removed;
|
|
CachedText m_nameCache;
|
|
Color m_informationColor;
|
|
Color m_outfitColor;
|
|
ScheduledEventPtr m_outfitColorUpdateEvent;
|
|
Timer m_outfitColorTimer;
|
|
|
|
std::array<double, Otc::LastSpeedFormula> m_speedFormula;
|
|
|
|
// walk related
|
|
int m_walkAnimationPhase;
|
|
int m_walkedPixels;
|
|
uint m_footStep;
|
|
Timer m_walkTimer;
|
|
Timer m_footTimer;
|
|
TilePtr m_walkingTile;
|
|
stdext::boolean<false> m_walking;
|
|
stdext::boolean<false> m_allowAppearWalk;
|
|
stdext::boolean<false> m_footStepDrawn;
|
|
ScheduledEventPtr m_walkUpdateEvent;
|
|
ScheduledEventPtr m_walkFinishAnimEvent;
|
|
EventPtr m_disappearEvent;
|
|
Point m_walkOffset;
|
|
Otc::Direction m_walkTurnDirection;
|
|
Otc::Direction m_lastStepDirection;
|
|
Position m_lastStepFromPosition;
|
|
Position m_lastStepToPosition;
|
|
Position m_oldPosition;
|
|
|
|
// jump related
|
|
float m_jumpHeight;
|
|
float m_jumpDuration;
|
|
PointF m_jumpOffset;
|
|
Timer m_jumpTimer;
|
|
};
|
|
|
|
// @bindclass
|
|
class Npc : public Creature
|
|
{
|
|
public:
|
|
bool isNpc() { return true; }
|
|
};
|
|
|
|
// @bindclass
|
|
class Monster : public Creature
|
|
{
|
|
public:
|
|
bool isMonster() { return true; }
|
|
};
|
|
|
|
#endif
|