otclient/modules/corelib/ui/uitabbar.lua
Samuel f48fb4343f Moveable Tabbars, Stretch/Shrink Fix
Added key 'moveable' to tabbars
(tabbars are ordered with margins now, not with anchors to the previous
widget)

If stretching is forbidden by options the mapPanel will now update when
the window is resized
2012-10-10 22:20:32 +02:00

224 lines
5.8 KiB
Lua

-- @docclass
UITabBar = extends(UIWidget)
-- private functions
local function onTabClick(tab)
tab.tabBar:selectTab(tab)
end
local function updateMargins(tabBar)
if #tabBar.tabs == 0 then return end
local currentMargin = 0
for i = 1, #tabBar.tabs do
if i == 1 then
tabBar.tabs[i]:setMarginLeft(0)
else
tabBar.tabs[i]:setMarginLeft(5 * (i - 1) + currentMargin)
end
currentMargin = currentMargin + tabBar.tabs[i]:getWidth()
end
end
local function onTabMousePress(tab, mousePos, mouseButton)
if mouseButton == MouseLeftButton and tab.tabBar.tabsMoveable then
tab.tabBar.selected = tab
end
end
local function onTabMouseRelease(tab, mousePos, mouseButton)
local tabs = tab.tabBar.tabs
if tab.tabBar.selected then
local lastMargin = -5
for i = 1, #tabs do
local nextMargin = tabs[i + 1] and (tabs[i + 1] == tab and (tabs[i]:getMarginLeft() + tabs[i]:getWidth() + 5) or tabs[i + 1]:getMarginLeft()) or tab.tabBar:getWidth()
if tab:getMarginLeft() >= lastMargin and tab:getMarginLeft() < nextMargin then
if tabs[i] ~= tab then
local newIndex = table.find(tab.tabBar.tabs, tab.tabBar.tabs[i])
table.remove(tab.tabBar.tabs, table.find(tab.tabBar.tabs, tab))
table.insert(tab.tabBar.tabs, newIndex, tab)
updateMargins(tab.tabBar)
break
else
updateMargins(tab.tabBar)
break
end
end
lastMargin = tab.tabBar.tabs[i]:getMarginLeft() == 0 and -5 or tab.tabBar.tabs[i]:getMarginLeft()
end
end
tab.tabBar.selected = nil
end
local function onTabMouseMove(tab, mousePos, mouseMoved)
if tab == tab.tabBar.selected then
local newMargin = tab:getMarginLeft() + mouseMoved.x
if newMargin >= -5 and newMargin < tab.tabBar:getWidth() - tab:getWidth() then
tab:setMarginLeft(newMargin)
end
end
end
local function tabBlink(tab)
if not tab.blinking then return end
tab:setOn(not tab:isOn())
tab.blinkEvent = scheduleEvent(function() tabBlink(tab) end, 500)
end
-- public functions
function UITabBar.create()
local tabbar = UITabBar.internalCreate()
tabbar:setFocusable(false)
tabbar.tabs = {}
tabbar.selected = nil -- dragged tab
tabsMoveable = false
return tabbar
end
function UITabBar:setContentWidget(widget)
self.contentWidget = widget
if #self.tabs > 0 then
self.contentWidget:addChild(self.tabs[1].tabPanel)
end
end
function UITabBar:addTab(text, panel)
if panel == nil then
panel = g_ui.createWidget(self:getStyleName() .. 'Panel')
panel:setId('tabPanel')
end
local tab = g_ui.createWidget(self:getStyleName() .. 'Button', self)
panel.isTab = true
tab.tabPanel = panel
tab.tabBar = self
tab:setId('tab')
tab:setText(text)
tab:setWidth(tab:getTextSize().width + tab:getPaddingLeft() + tab:getPaddingRight())
tab.onClick = onTabClick
tab.onMousePress = onTabMousePress
tab.onMouseRelease = onTabMouseRelease
tab.onMouseMove = onTabMouseMove
tab.onDestroy = function() tab.tabPanel:destroy() end
table.insert(self.tabs, tab)
if #self.tabs == 1 then
self:selectTab(tab)
tab:setMarginLeft(0)
else
local newMargin = 5 * (#self.tabs - 1)
for i = 1, #self.tabs - 1 do
newMargin = newMargin + self.tabs[i]:getWidth()
end
tab:setMarginLeft(newMargin)
end
return tab
end
-- Additional function to move the tab by lua
function UITabBar:moveTab(tab, units)
local index = table.find(self.tabs, tab)
if index == nil then return end
local focus = false
if self.currentTab == tab then
self:selectPrevTab()
focus = true
end
table.remove(self.tabs, index)
local newIndex = math.min(#self.tabs+1, math.max(index + units, 1))
table.insert(self.tabs, newIndex, tab)
if focus then self:selectTab(tab) end
updateMargins(self)
return newIndex
end
function UITabBar:onStyleApply(styleName, styleNode)
if styleNode['moveable'] then
self.tabsMoveable = styleNode['moveable']
end
end
function UITabBar:removeTab(tab)
local index = table.find(self.tabs, tab)
if index == nil then return end
if self.currentTab == tab then
self:selectPrevTab()
end
table.remove(self.tabs, index)
if tab.blinkEvent then
removeEvent(tab.blinkEvent)
end
tab:destroy()
end
function UITabBar:getTab(text)
for k,tab in pairs(self.tabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
end
function UITabBar:selectTab(tab)
if self.currentTab == tab then return end
if self.contentWidget then
local selectedWidget = self.contentWidget:getLastChild()
if selectedWidget and selectedWidget.isTab then
self.contentWidget:removeChild(selectedWidget)
end
self.contentWidget:addChild(tab.tabPanel)
tab.tabPanel:fill('parent')
end
if self.currentTab then
self.currentTab:setChecked(false)
end
signalcall(self.onTabChange, self, tab)
self.currentTab = tab
tab:setChecked(true)
tab:setOn(false)
tab.blinking = false
end
function UITabBar:selectNextTab()
if self.currentTab == nil then return end
local index = table.find(self.tabs, self.currentTab)
if index == nil then return end
local nextTab = self.tabs[index + 1] or self.tabs[1]
if not nextTab then return end
self:selectTab(nextTab)
end
function UITabBar:selectPrevTab()
if self.currentTab == nil then return end
local index = table.find(self.tabs, self.currentTab)
if index == nil then return end
local prevTab = self.tabs[index - 1] or self.tabs[#self.tabs]
if not prevTab then return end
self:selectTab(prevTab)
end
function UITabBar:blinkTab(tab)
if tab:isChecked() or tab.blinking then return end
tab.blinking = true
tabBlink(tab)
end
function UITabBar:getTabPanel(tab)
return tab.tabPanel
end
function UITabBar:getCurrentTabPanel()
if self.currentTab then
return self.currentTab.tabPanel
end
end
function UITabBar:getCurrentTab()
return self.currentTab
end