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			127 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include "particle.h"
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#include "particlesystem.h"
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#include <framework/core/clock.h>
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ParticleSystem::ParticleSystem()
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{
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    m_finished = false;
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    m_lastUpdateTime = g_clock.seconds();
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}
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void ParticleSystem::load(const OTMLNodePtr& node)
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{
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    for(const OTMLNodePtr& childNode : node->children()) {
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        if(childNode->tag() == "Emitter") {
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            ParticleEmitterPtr emitter = ParticleEmitterPtr(new ParticleEmitter());
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            emitter->load(childNode);
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            m_emitters.push_back(emitter);
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        }
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        else if(childNode->tag().find("Affector") != std::string::npos) {
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            ParticleAffectorPtr affector;
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            if(childNode->tag() == "GravityAffector")
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                affector = ParticleAffectorPtr(new GravityAffector);
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            else if(childNode->tag() == "AttractionAffector")
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                affector = ParticleAffectorPtr(new AttractionAffector);
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            if(affector) {
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                affector->load(childNode);
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                m_affectors.push_back(affector);
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            }
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        }
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    }
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}
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void ParticleSystem::addParticle(const ParticlePtr& particle)
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{
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    m_particles.push_back(particle);
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}
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void ParticleSystem::render()
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{
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    for(auto it = m_particles.begin(), end = m_particles.end(); it != end; ++it)
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        (*it)->render();
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    g_painter->resetCompositionMode();
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}
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void ParticleSystem::update()
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{
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    static const float delay = 0.0166; // 60 updates/s
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    // check time
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    float elapsedTime = g_clock.seconds() - m_lastUpdateTime;
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    if(elapsedTime < delay)
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        return;
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    // check if finished
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    if(m_particles.empty() && m_emitters.empty()) {
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        m_finished = true;
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        return;
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    }
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    m_lastUpdateTime = g_clock.seconds() - std::fmod(elapsedTime, delay);
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    auto self = static_self_cast<ParticleSystem>();
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    for(int i = 0; i < std::floor(elapsedTime / delay); ++i) {
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        // update emitters
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        for(auto it = m_emitters.begin(); it != m_emitters.end();) {
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            const ParticleEmitterPtr& emitter = *it;
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            if(emitter->hasFinished()) {
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                it = m_emitters.erase(it);
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            } else {
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                emitter->update(delay, self);
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                ++it;
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            }
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        }
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        // update affectors
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        for(auto it = m_affectors.begin(); it != m_affectors.end();) {
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            const ParticleAffectorPtr& affector = *it;
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            if(affector->hasFinished()) {
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                it = m_affectors.erase(it);
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            } else {
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                affector->update(delay);
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                ++it;
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            }
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        }
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        // update particles
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        for(auto it = m_particles.begin(); it != m_particles.end();) {
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            const ParticlePtr& particle = *it;
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            if(particle->hasFinished()) {
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                it = m_particles.erase(it);
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            } else {
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                // pass particles through affectors
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                for(const ParticleAffectorPtr& particleAffector : m_affectors)
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                    particleAffector->updateParticle(particle, delay);
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                particle->update(delay);
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                ++it;
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            }
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        }
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    }
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}
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