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			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef PAINTERSHADERPROGRAM_H
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#define PAINTERSHADERPROGRAM_H
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#include "shaderprogram.h"
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#include "coordsbuffer.h"
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#include <framework/core/timer.h>
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class PainterShaderProgram : public ShaderProgram
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{
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protected:
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    enum {
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        VERTEX_ATTR = 0,
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        TEXCOORD_ATTR = 1,
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        PROJECTION_MATRIX_UNIFORM = 0,
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        TEXTURE_MATRIX_UNIFORM = 1,
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        COLOR_UNIFORM = 2,
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        OPACITY_UNIFORM = 3,
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        TIME_UNIFORM = 4,
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        TEX0_UNIFORM = 5,
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        TEX1_UNIFORM = 6,
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        TEX2_UNIFORM = 7,
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        TEX3_UNIFORM = 8,
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        RESOLUTION_UNIFORM = 9,
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        TRANSFORM_MATRIX_UNIFORM = 10
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    };
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    friend class PainterOGL2;
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    virtual void setupUniforms();
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public:
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    PainterShaderProgram();
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    bool link();
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    void setTransformMatrix(const Matrix3& transformMatrix);
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    void setProjectionMatrix(const Matrix3& projectionMatrix);
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    void setTextureMatrix(const Matrix3& textureMatrix);
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    void setColor(const Color& color);
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    void setOpacity(float opacity);
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    void setResolution(const Size& resolution);
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    void updateTime();
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    void addMultiTexture(const std::string& file);
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    void bindMultiTextures();
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private:
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    float m_startTime;
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    Color m_color;
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    float m_opacity;
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    Matrix3 m_transformMatrix;
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    Matrix3 m_projectionMatrix;
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    Matrix3 m_textureMatrix;
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    Size m_resolution;
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    float m_time;
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    std::vector<TexturePtr> m_multiTextures;
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};
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#endif
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