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			65 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef PAINTEROGL2_H
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#define PAINTEROGL2_H
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#define PAINTER_OGL2
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#include "painterogl.h"
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/**
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 * Painter using OpenGL 2.0 programmable rendering pipeline,
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 * compatible with OpenGL ES 2.0. Only recent cards support
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 * this painter engine.
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 */
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class PainterOGL2 : public PainterOGL
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{
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public:
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    PainterOGL2();
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    void bind();
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    void unbind();
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    void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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    void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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    void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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    void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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    void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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    void drawFilledRect(const Rect& dest);
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    void drawFilledTriangle(const Point& a, const Point& b, const Point& c);
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    void drawBoundingRect(const Rect& dest, int innerLineWidth = 1);
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    void setDrawProgram(PainterShaderProgram *drawProgram) { m_drawProgram = drawProgram; }
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    bool hasShaders() { return true; }
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private:
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    PainterShaderProgram *m_drawProgram;
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    PainterShaderProgramPtr m_drawTexturedProgram;
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    PainterShaderProgramPtr m_drawSolidColorProgram;
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};
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extern PainterOGL2 *g_painterOGL2;
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#endif
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