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Some protocols don't send a cancel attack/follow packet to the client when a creature dies.
363 lines
14 KiB
C++
363 lines
14 KiB
C++
/*
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* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef GAME_H
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#define GAME_H
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#include "declarations.h"
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#include "item.h"
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#include "animatedtext.h"
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#include "effect.h"
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#include "creature.h"
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#include "container.h"
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#include "protocolgame.h"
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#include "localplayer.h"
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#include "outfit.h"
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#include <framework/core/timer.h>
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#include <bitset>
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typedef std::tuple<std::string, uint, std::string, int, bool> Vip;
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//@bindsingleton g_game
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class Game
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{
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public:
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Game();
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void init();
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void terminate();
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private:
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void resetGameStates();
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protected:
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void processConnectionError(const boost::system::error_code& error);
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void processDisconnect();
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void processPing();
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void processPingBack();
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void processUpdateNeeded(const std::string& signature);
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void processLoginError(const std::string& error);
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void processLoginAdvice(const std::string& message);
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void processLoginWait(const std::string& message, int time);
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void processLogin();
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void processPendingGame();
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void processEnterGame();
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void processGameStart();
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void processGameEnd();
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void processDeath(int penality);
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void processGMActions(const std::vector<uint8>& actions);
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void processInventoryChange(int slot, const ItemPtr& item);
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void processAttackCancel(uint seq);
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void processWalkCancel(Otc::Direction direction);
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void processPlayerHelpers(int helpers);
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void processPlayerModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeMode, Otc::PVPModes pvpMode);
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// message related
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void processTextMessage(Otc::MessageMode mode, const std::string& text);
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void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
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// container related
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void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
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void processCloseContainer(int containerId);
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void processContainerAddItem(int containerId, const ItemPtr& item, int slot);
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void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
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void processContainerRemoveItem(int containerId, int slot);
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// channel related
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void processChannelList(const std::vector<std::tuple<int, std::string> >& channelList);
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void processOpenChannel(int channelId, const std::string& name);
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void processOpenPrivateChannel(const std::string& name);
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void processOpenOwnPrivateChannel(int channelId, const std::string& name);
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void processCloseChannel(int channelId);
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// rule violations
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void processRuleViolationChannel(int channelId);
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void processRuleViolationRemove(const std::string& name);
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void processRuleViolationCancel(const std::string& name);
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void processRuleViolationLock();
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// vip related
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void processVipAdd(uint id, const std::string& name, uint status, const std::string& description, int iconId, bool notifyLogin);
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void processVipStateChange(uint id, uint status);
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// tutorial hint
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void processTutorialHint(int id);
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void processAddAutomapFlag(const Position& pos, int icon, const std::string& message);
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void processRemoveAutomapFlag(const Position& pos, int icon, const std::string& message);
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// outfit
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void processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList,
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const std::vector<std::tuple<int, std::string> >& mountList);
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// npc trade
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void processOpenNpcTrade(const std::vector<std::tuple<ItemPtr, std::string, int, int, int> >& items);
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void processPlayerGoods(int money, const std::vector<std::tuple<ItemPtr, int> >& goods);
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void processCloseNpcTrade();
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// player trade
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void processOwnTrade(const std::string& name, const std::vector<ItemPtr>& items);
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void processCounterTrade(const std::string& name, const std::vector<ItemPtr>& items);
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void processCloseTrade();
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// edit text/list
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void processEditText(uint id, int itemId, int maxLength, const std::string& text, const std::string& writer, const std::string& date);
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void processEditList(uint id, int doorId, const std::string& text);
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// questlog
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void processQuestLog(const std::vector<std::tuple<int, std::string, bool> >& questList);
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void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string> >& questMissions);
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// modal dialogs >= 970
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void processModalDialog(uint32 id, std::string title, std::string message, std::vector<std::tuple<int, std::string> > buttonList, int enterButton, int escapeButton, std::vector<std::tuple<int, std::string> > choiceList, bool priority);
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friend class ProtocolGame;
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friend class Map;
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public:
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// login related
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void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName);
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void cancelLogin();
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void forceLogout();
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void safeLogout();
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// walk related
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bool walk(Otc::Direction direction);
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bool dashWalk(Otc::Direction direction);
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void autoWalk(std::vector<Otc::Direction> dirs);
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void forceWalk(Otc::Direction direction);
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void turn(Otc::Direction direction);
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void stop();
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// item related
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void look(const ThingPtr& thing);
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void move(const ThingPtr &thing, const Position& toPos, int count);
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void moveToParentContainer(const ThingPtr& thing, int count);
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void rotate(const ThingPtr& thing);
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void use(const ThingPtr& thing);
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void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
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void useInventoryItem(int itemId);
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void useInventoryItemWith(int itemId, const ThingPtr& toThing);
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ItemPtr findItemInContainers(uint itemId, int subType);
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// container related
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int open(const ItemPtr& item, const ContainerPtr& previousContainer);
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void openParent(const ContainerPtr& container);
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void close(const ContainerPtr& container);
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void refreshContainer(const ContainerPtr& container);
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// attack/follow related
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void attack(CreaturePtr creature);
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void cancelAttack() { attack(nullptr); }
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void follow(CreaturePtr creature);
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void cancelFollow() { follow(nullptr); }
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void cancelAttackAndFollow();
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// talk related
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void talk(const std::string& message);
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void talkChannel(Otc::MessageMode mode, int channelId, const std::string& message);
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void talkPrivate(Otc::MessageMode mode, const std::string& receiver, const std::string& message);
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// channel related
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void openPrivateChannel(const std::string& receiver);
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void requestChannels();
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void joinChannel(int channelId);
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void leaveChannel(int channelId);
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void closeNpcChannel();
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void openOwnChannel();
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void inviteToOwnChannel(const std::string& name);
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void excludeFromOwnChannel(const std::string& name);
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// party related
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void partyInvite(int creatureId);
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void partyJoin(int creatureId);
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void partyRevokeInvitation(int creatureId);
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void partyPassLeadership(int creatureId);
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void partyLeave();
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void partyShareExperience(bool active);
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// outfit related
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void requestOutfit();
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void changeOutfit(const Outfit& outfit);
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// vip related
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void addVip(const std::string& name);
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void removeVip(int playerId);
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void editVip(int playerId, const std::string& description, int iconId, bool notifyLogin);
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// fight modes related
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void setChaseMode(Otc::ChaseModes chaseMode);
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void setFightMode(Otc::FightModes fightMode);
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void setSafeFight(bool on);
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void setPVPMode(Otc::PVPModes pvpMode);
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Otc::ChaseModes getChaseMode() { return m_chaseMode; }
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Otc::FightModes getFightMode() { return m_fightMode; }
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bool isSafeFight() { return m_safeFight; }
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Otc::PVPModes getPVPMode() { return m_pvpMode; }
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// npc trade related
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void inspectNpcTrade(const ItemPtr& item);
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void buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack);
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void sellItem(const ItemPtr& item, int amount, bool ignoreEquipped);
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void closeNpcTrade();
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// player trade related
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void requestTrade(const ItemPtr& item, const CreaturePtr& creature);
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void inspectTrade(bool counterOffer, int index);
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void acceptTrade();
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void rejectTrade();
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// house window and editable items related
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void editText(uint id, const std::string& text);
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void editList(uint id, int doorId, const std::string& text);
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// rule violations (only gms)
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void openRuleViolation(const std::string& reporter);
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void closeRuleViolation(const std::string& reporter);
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void cancelRuleViolation();
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// reports
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void reportBug(const std::string& comment);
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void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
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void debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
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// questlog related
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void requestQuestLog();
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void requestQuestLine(int questId);
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// 870 only
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void equipItem(const ItemPtr& item);
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void mount(bool mount);
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// 910 only
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void requestItemInfo(const ItemPtr& item, int index);
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// >= 970 modal dialog
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void answerModalDialog(int dialog, int button, int choice);
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//void reportRuleViolation2();
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void ping();
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void setPingDelay(int delay) { m_pingDelay = delay; }
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// otclient only
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void changeMapAwareRange(int xrange, int yrange);
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// dynamic support for game features
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void enableFeature(Otc::GameFeature feature) { m_features.set(feature, true); }
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void disableFeature(Otc::GameFeature feature) { m_features.set(feature, false); }
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void setFeature(Otc::GameFeature feature, bool enabled) { m_features.set(feature, enabled); }
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bool getFeature(Otc::GameFeature feature) { return m_features.test(feature); }
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void setProtocolVersion(int version);
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int getProtocolVersion() { return m_protocolVersion; }
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void setClientVersion(int version);
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int getClientVersion() { return m_clientVersion; }
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void setCustomOs(int os) { m_clientCustomOs = os; }
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int getOs();
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bool canPerformGameAction();
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bool checkBotProtection();
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bool isOnline() { return m_online; }
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bool isLogging() { return !m_online && m_protocolGame; }
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bool isDead() { return m_dead; }
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bool isAttacking() { return !!m_attackingCreature && !m_attackingCreature->isRemoved(); }
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bool isFollowing() { return !!m_followingCreature && !m_followingCreature->isRemoved(); }
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bool isConnectionOk() { return m_protocolGame && m_protocolGame->getElapsedTicksSinceLastRead() < 5000; }
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int getPing() { return m_ping >= 0 ? std::max<int>(m_ping, m_pingTimer.elapsed_millis()) : -1; }
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ContainerPtr getContainer(int index) { return m_containers[index]; }
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std::map<int, ContainerPtr> getContainers() { return m_containers; }
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std::map<int, Vip> getVips() { return m_vips; }
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CreaturePtr getAttackingCreature() { return m_attackingCreature; }
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CreaturePtr getFollowingCreature() { return m_followingCreature; }
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void setServerBeat(int beat) { m_serverBeat = beat; }
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int getServerBeat() { return m_serverBeat; }
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void setCanReportBugs(bool enable) { m_canReportBugs = enable; }
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bool canReportBugs() { return m_canReportBugs; }
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LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
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ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
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std::string getCharacterName() { return m_characterName; }
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std::string getWorldName() { return m_worldName; }
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std::vector<uint8> getGMActions() { return m_gmActions; }
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bool isGM() { return m_gmActions.size() > 0; }
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Otc::Direction getLastWalkDir() { return m_lastWalkDir; }
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std::string formatCreatureName(const std::string &name);
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int findEmptyContainerId();
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protected:
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void enableBotCall() { m_denyBotCall = false; }
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void disableBotCall() { m_denyBotCall = true; }
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private:
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void setAttackingCreature(const CreaturePtr& creature);
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void setFollowingCreature(const CreaturePtr& creature);
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LocalPlayerPtr m_localPlayer;
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CreaturePtr m_attackingCreature;
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CreaturePtr m_followingCreature;
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ProtocolGamePtr m_protocolGame;
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std::map<int, ContainerPtr> m_containers;
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std::map<int, Vip> m_vips;
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bool m_online;
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bool m_denyBotCall;
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bool m_dead;
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int m_serverBeat;
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ticks_t m_ping;
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uint m_pingSent;
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uint m_pingReceived;
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stdext::timer m_pingTimer;
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Timer m_dashTimer;
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uint m_seq;
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int m_pingDelay;
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Otc::FightModes m_fightMode;
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Otc::ChaseModes m_chaseMode;
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Otc::PVPModes m_pvpMode;
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Otc::Direction m_lastWalkDir;
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bool m_safeFight;
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bool m_canReportBugs;
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std::vector<uint8> m_gmActions;
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std::string m_characterName;
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std::string m_worldName;
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std::bitset<Otc::LastGameFeature> m_features;
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ScheduledEventPtr m_pingEvent;
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ScheduledEventPtr m_walkEvent;
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ScheduledEventPtr m_checkConnectionEvent;
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bool m_connectionFailWarned;
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int m_protocolVersion;
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int m_clientVersion;
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std::string m_clientSignature;
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int m_clientCustomOs;
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};
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extern Game g_game;
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#endif
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