otclient/modules/client/client.lua
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00

45 lines
1.3 KiB
Lua

Client = {}
function Client.init()
g_window.setMinimumSize({ width = 600, height = 480 })
-- initialize in fullscreen mode on mobile devices
if g_window.getPlatformType() == "X11-EGL" then
g_window.setFullscreen(true)
else
-- window size
local size = { width = 800, height = 600 }
size = Settings.getSize('window-size', size)
g_window.resize(size)
-- window position, default is the screen center
local displaySize = g_window.getDisplaySize()
local defaultPos = { x = (displaySize.width - size.width)/2,
y = (displaySize.height - size.height)/2 }
local pos = Settings.getPoint('window-pos', defaultPos)
g_window.move(pos)
-- window maximized?
local maximized = Settings.getBoolean('window-maximized', false)
if maximized then g_window.maximize() end
end
g_window.setTitle('OTClient')
g_window.setIcon(resolvepath('clienticon.png'))
-- show the only window after the first frame is rendered
addEvent(function()
addEvent(function()
g_window.show()
end)
end)
end
function Client.terminate()
-- save window configs
Settings.set('window-size', g_window.getUnmaximizedSize())
Settings.set('window-pos', g_window.getUnmaximizedPos())
Settings.set('window-maximized', g_window.isMaximized())
Client = nil
end